24 次代码提交 (main)

作者 SHA1 备注 提交日期
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Antti Tapaninen f53de9f7 unify only_renderers list, fix typos 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
Evgenii Golubev fc06d6c6 Move V-buffer sampling to AtmosphericScattering.hlsl 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 6 年前
Evgenii Golubev 79935bb5 Disable debug symbols 7 年前
Julien Ignace a533af44 Implemented height fog for linear and exponential fog. 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 6 年前
Evgenii Golubev 8ebbdf07 Fix the edge darkening issue with volumetric lighting 6 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 6 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 6 年前
sebastienlagarde 89270e64 Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 6 年前
Antoine Lelievre 832089b8 Disable fog when Diffuse, Specular and luxmeter debug modes are enabled 6 年前
Julien Ignace be5922ef Refactor of constant buffers in HDRP 6 年前