49 次代码提交 (main)

作者 SHA1 备注 提交日期
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 7 年前
Julien Ignace 25092737 Simplified (hopefully) the way we display material and lighting debug modes. 7 年前
sebastienlagarde 0baf8247 Add debug view mode to know which objects have tessellation 7 年前
sebastienlagarde 6b6d2b53 Add view mode properties for lightmap, depth offset and per pixel displacement 7 年前
sebastienlagarde 5d0125b2 HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
sebastienlagarde 551e98f0 Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
Julien Ignace ec66382f - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
lyndon homewood 595016ea Moved MipMap Debug rendering to its own mode. 7 年前
sebastienlagarde d1c884e4 Add Lux meter debug mode 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
Sebastien Lagarde 2549f4ea Update font debug code, support char, int and float 7 年前
sebastienlagarde 6c8462a0 Refactor all the code of colorpicking to make a more general version 7 年前
sebastienlagarde 3bf6049c HDRenderPipeline: push small improvement to color Picker debug mode 7 年前
Sebastien Lagarde 7c20e2e8 Add instancing property view mode 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
sebastienlagarde 114acd41 Fix color picker in game 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
sebastienlagarde 7c8c80ac HDRenderPipeline: Add NaN support in DrawFloat dbug function 7 年前
Frédéric Vauchelles f7bd8fd7 Merge branch 'master' into feature/PlanarReflection 7 年前
Frédéric Vauchelles f84484dc [ScreenSpaceProjection] added debug modes 6 年前
sebastienlagarde 9afa4d41 First draft 7 年前
sebastienlagarde bca8be27 HDRenderPipeline: NaN correction - missing file 6 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 6 年前
sebastienlagarde bdc460b0 fix signed/unsigned warning 6 年前
sebastienlagarde 360cf23b Remove potentially unitialized variable message 6 年前
Frédéric Vauchelles 78ba9e5b Merge master 6 年前
Frédéric Vauchelles 17eb7e3c [ScreenSpaceTracing] (wip) step by step debugging 6 年前
Frédéric Vauchelles 210bb00c (wip) screen space tracing debug 6 年前
Frédéric Vauchelles 177273e3 (wip) screen space tracing debug - using a RT instead of a StructuredBuffer for UAV target in pixel shader 6 年前
sebastienlagarde 3717cdb2 add correct support of float 6 年前
sebastienlagarde 532d1c75 fix issue 6 年前
Sebastien Lagarde 60bcac15 Fix several shader and C# warning 6 年前
sebastienlagarde fb2d62e1 Fix wrong pragma 6 年前
sebastienlagarde 3daab8a8 Fix DebugColorPicker warning 6 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 6 年前
sebastienlagarde e519cc25 HDRenderPipeline: Add specular color debug override 6 年前
Frédéric Vauchelles 801f262f debug fixes 6 年前
Julien Ignace 36fb4e21 Added debug exposure parameter to several debug modes. 6 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 6 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 6 年前
Frédéric Vauchelles ae848a9d fixed forward SSR 6 年前
Frédéric Vauchelles 4474977e (wip) deferred SSR 6 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 6 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Antoine Lelievre b3d835fa Begin to fix the color picker intensity for luxmeter (not enough precision right now) 6 年前
Antoine Lelievre 7aa394fc Finished simple compression algorithm 6 年前
Sebastien Lagarde ba6fd164 Factor Lit and StackLit code 6 年前
Yao Xiao Ling 6e836668 Implement mipmap debug mode for terrain. 6 年前