Frédéric Vauchelles
291d6a77
Fit test
7 年前
Frédéric Vauchelles
58a48687
[ReflectionProbeEditor] Use handle with fixed blend distance
7 年前
Frédéric Vauchelles
a65b08a6
[ReflectionPRobeEditor] fixed sphere shape radius
7 年前
Frédéric Vauchelles
b9ccb852
[ReflectionProbeEditor] Small fixes
7 年前
Frédéric Vauchelles
af7f7a25
Added box projection field
7 年前
Frédéric Vauchelles
3e59504a
[ReflectionProbeEditor] Several fixes
7 年前
GitHub
ab1a6cff
Merge pull request #685 from EvgeniiG/master
Store light.range in lightData.size.x for box lights
7 年前
Frédéric Vauchelles
cd1edff6
Refactor and fixes for reflection probe editor
7 年前
Evgenii Golubev
effdbb9c
Merge branch 'master'
7 年前
Peter Bay Bastian
10c0414f
Put use of `UnityEditor` in `UNITY_EDITOR` so that builds don't fail
7 年前
Frédéric Vauchelles
0875921f
Fixed move origin
7 年前
GitHub
a5aef4e0
Merge pull request #684 from Unity-Technologies/TestRunner-SetPipelineOnce
Set the pipeline asset once for a batch of tests.
7 年前
Frédéric Vauchelles
38bd2d92
fixes
7 年前
Remy
8a563a64
Modify graphic test to set the pipeline asset once for a batch of tests. Can gain time when running tests.
7 年前
Frédéric Vauchelles
60688864
Added gizmos
7 年前
GitHub
79a8c1d1
Merge pull request #680 from Unity-Technologies/volume-improvements
More volume improvements
7 年前
Frédéric Vauchelles
351fde8f
Some fixes
7 年前
GitHub
97bd12f5
Merge pull request #682 from Unity-Technologies/color-functions
Added a bunch of useful color functions to Core
7 年前
Frédéric Vauchelles
69563e7b
Added mip map slider on preview
7 年前
GitHub
1f062146
Merge pull request #683 from Unity-Technologies/hdlighteditor-fix
HDLightEditor: moved Range to Light Shape and removed it for Directional lights
7 年前
Frédéric Vauchelles
12379ae5
Update reflection cubemap inspector
7 年前
Thomas
3dfce8fe
Moved range parmeter to light shape and removed it for directional
7 年前
Frédéric Vauchelles
90fc49a7
Added bake button
7 年前
sebastienlagarde
cf6142d2
Another no compiling draft
7 年前
Thomas
17672cc3
Added a bunch of useful color functions to Core
7 年前
GitHub
f8f8902d
Remove a redundant test
7 年前
Frédéric Vauchelles
4d25f24b
Updated additional settings
7 年前
sebastienlagarde
feabd543
another round of change
7 年前
GitHub
4ca37d7f
Merge pull request #679 from Unity-Technologies/TestRunner-SetRenderpipeOptimisation
Graphic TestRunner Optimisation
7 年前
Frédéric Vauchelles
feb9a7a0
Added capture settings section
7 年前
sebastienlagarde
1dc58532
Add global/local/debug system (Working version)
7 年前
GitHub
d2a4e002
Merge pull request #681 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests Update
7 年前
Frédéric Vauchelles
5e6d2b66
Updated drawers
7 年前
Sebastien Lagarde
b8b6dd9b
Push second draft
7 年前
Frédéric Vauchelles
d9fa2f6c
Added drawers
7 年前
Sebastien Lagarde
d59195c3
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings
7 年前
GitHub
104d6424
Optimize for a dumb compiler (need to profile)
7 年前
Frédéric Vauchelles
1dc19592
(ip) update reflection probe editor refactoring
7 年前
sebastienlagarde
a8480a83
First draft
7 年前
Peter Bay Bastian
a395e251
Fix for lightweight pipeline asset creation and bump package version
7 年前
Frédéric Vauchelles
0b7f1dc2
(wip) reflection probe ui
7 年前
sebastienlagarde
f41dc2ff
HDRenderPipeline: adress PR feedback
7 年前
Frédéric Vauchelles
fb318542
(wip) reflection probe editor
7 年前
GitHub
13f0f587
Merge pull request #676 from Unity-Technologies/Clean-SSS-code
Clean and move SSS code
7 年前
Remy
97ba53ba
Disable re-setting the renderPipeline for a graphic if it is already set.
Add "/Scenes" to the hd pipe test scenes search, to ignore the playmod test scene.
7 年前
Evgenii Golubev
a2e010cc
Fix failing test
7 年前
Robert Srinivasiah
26babfa7
Use RenderTextureDescriptor with CreateDepthStencilBuffer
Start using HDCamera.renderTextureDesc in new RenderTexture instances. Does have support for width/height override in order to support HTile allocation.
7 年前
GitHub
248a47ba
Merge pull request #677 from Unity-Technologies/Fix-issue-with-AssemblyGenerator-after-Assembly-split
Fix enumeration of assembly for CsharpToHLSL
7 年前
Evgenii Golubev
dfbbcbc0
SHADER TARGET 45 = SM 5.0
7 年前
Robert Srinivasiah
ca90ec7d
Start using RenderTextureDescriptor (WIP)
We need to add proper color space management first
7 年前