andytouch
|
7754d96c
|
Upgrade: 2019.4.13
|
4 年前 |
andytouch
|
760cf59e
|
Upgrade: 2019.4.13
|
4 年前 |
andytouch
|
5727551b
|
Fix: Re-Import GetHit Animation. Fixed with Warrior Rig.
|
4 年前 |
andytouch
|
ac75633d
|
Fix: Remove Un-Needed Warrior Animation. Fix Blur RenderPass.
|
4 年前 |
andytouch
|
ed07374e
|
UI: Implemented new Input System UI Input Module
|
4 年前 |
andytouch
|
9db312c6
|
Updated RM. Disabled 'Generate C# Class' from Input_Actions Asset
|
4 年前 |
andytouch
|
f4d28e3f
|
Upgrade: 2019.4.6. Tidied Assets.
|
4 年前 |
andytouch
|
78ea0a36
|
Fix: Re-Import GetHit Animation. Fixed with Warrior Rig.
|
4 年前 |
andytouch
|
ce304765
|
Fix: Remove Un-Needed Warrior Animation. Fix Blur RenderPass.
|
4 年前 |
andytouch
|
92aa796a
|
UI: Implemented new Input System UI Input Module
|
4 年前 |
andytouch
|
2bf02057
|
Updated RM. Disabled 'Generate C# Class' from Input_Actions Asset
|
4 年前 |
andytouch
|
1842eeab
|
Upgrade: 2019.4.6. Tidied Assets.
|
4 年前 |
andytouch
|
8d33cbba
|
Tidy Up: Removed Generated InputActions C# File
|
4 年前 |
GitHub
|
f6c8b66f
|
RM: Fixed Typo
|
4 年前 |
andytouch
|
9b8b6f04
|
Fix: Disabled 'Spawn Players' from Game Manager in Example Scene
|
4 年前 |
GitHub
|
34536782
|
RM: Added Technical Disclaimer & Known Issues
|
4 年前 |
andytouch
|
e74d4157
|
Fix: Default Pause UI Display Name
|
4 年前 |
andytouch
|
2395a0e2
|
Gameplay: Warriors now spawn in a ring, based on ID, instead of a random range.
|
4 年前 |
andytouch
|
5ce872de
|
Merge branch 'master' of https://github.com/UnityTechnologies/InputSystem_Warriors
|
4 年前 |
andytouch
|
6654baed
|
Fix: Main Example Scene Update
|
4 年前 |
andytouch
|
fe415a60
|
Fix: Forgotten PhysicsMaterial Meta
|
4 年前 |
andytouch
|
fdbb278f
|
Graphics: Enabled AA
|
4 年前 |
andytouch
|
95472f26
|
Tidy Up: Remove unused broken Warrior Bindpose
|
4 年前 |
andytouch
|
5f3414e5
|
Fix: Added Physics Material to stop Warriors rigidbodies from spinning on collision
|
4 年前 |
GitHub
|
2918104b
|
RM: Updated Warriors Image
|
4 年前 |
andytouch
|
6304b995
|
Fix: Xbox One Device Display Name
|
4 年前 |
GitHub
|
b381099b
|
RM: 'Features' -> 'Scenarios. Added more Info.
|
4 年前 |
GitHub
|
70b4a952
|
RM: Removed Branch Info
|
4 年前 |
GitHub
|
fa4dae08
|
RM: Updated Title
|
4 年前 |
GitHub
|
a6928e60
|
ReadMe: Added Information
|
4 年前 |
andytouch
|
e7f83bd8
|
Tidy Up: Fixed UI Player Display Rect and Aligned Default UI Values
|
4 年前 |
andytouch
|
f9248271
|
Tidy Up: Moved Environment GOs under parent GO in Example Scene
|
4 年前 |
andytouch
|
051df92a
|
Graphics: Added Reflection Probe to Example Scene
|
4 年前 |
andytouch
|
ba0782a6
|
Upgrade: Project is now Unity 2019.3.7
|
4 年前 |
andytouch
|
51577914
|
Upgrade: Input System Package to 1.0.0-preview.6
|
4 年前 |
andytouch
|
60faa5a9
|
Tidy Up: Removed Old Library Folder(s)
|
4 年前 |
andytouch
|
2882ff21
|
Structure: Renamed Project folder from LocalMultiplayer to Warriors
|
4 年前 |
andytouch
|
4cf201e3
|
Removed un-needed code from OnAttack method. Fixed typo in DeviceDisplayConfig
|
4 年前 |
andytouch
|
aa983554
|
Aligned Main Scene to Project-Start
|
4 年前 |
andytouch
|
b226bc35
|
UI: Removed Menu Device Divider
|
4 年前 |
andytouch
|
5e4537c4
|
Merge branch 'playerinput-rebind-ui'
|
4 年前 |
andytouch
|
dd576c85
|
Delete forgotten Meta
|
4 年前 |
andytouch
|
2d677113
|
Reconfigured UI Menu Logic to factor in Input Device Changing
|
4 年前 |
Rene Damm
|
47e7a016
|
Make rebinds specific to PlayerInputs.
|
4 年前 |
andytouch
|
9c09b792
|
Enabled Auto-Switch Controls on Warrior PlayerInput
|
4 年前 |
andytouch
|
84edd7c1
|
Re-setup starting values of Example Scene
|
4 年前 |
andytouch
|
90d79f88
|
Tweaks to Player UI Logic
|
4 年前 |
andytouch
|
7afa9b06
|
Changed UI Menu toggle to be Camera Stack based instead of GameObject based.
|
4 年前 |
andytouch
|
b29d9078
|
Added UI Attack Icon. Reorganised UI Assets Folder.
|
4 年前 |
andytouch
|
dacd500a
|
Upgraded Project to 2019.3.3f1. Added Generic Gamepad to Device Display Configurator
|
4 年前 |