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README.md


# InputSystem_LocalMultiplayer
# Unity Input System - 'Warriors' Example Project
![warriors.png](https://i.imgur.com/0Z24DRj.png)
## Overview
**Description**
This Unity example project has been created to demonstrate a variety of tools and functionality with the new Input System.
You can learn more about the new Input System in this overview blogpost: https://blogs.unity3d.com/2019/10/14/introducing-the-new-input-system/
**Input System Demonstrated Features**
- Input Action Control Scheme for basic Player Controls (Directional Axis for Movement, Button press for Attack)
- Setting up Keyboard and Generic Gamepad bindings to the Control Scheme
- Tested with the follwing controllers: PlayStation Dualshock 4, Xbox One and Nintendo Switch Pro
- Instancing multiple Player Controllers for a local multiplayer setup
- UI Input (Virtual Joystick and Virtual Button) for Touchscreen Controls
- Runtime switching between Player Control and Menu Control Action Maps
- UI for rebdining action controls to new buttons and joysticks
- Displaying connected device data in both Screen Space and World Space UI
**Other Demonstrated Features**
- Universal Render Pipeline's Camera Stacking for Overlay UI
- Universal Render Pipeline's Scriptable Render Pass for Scene Blur UI Overlay
- Universal Render Pipeline's Integrated Post-Processing for Tonemapping
- Nested UI Prefab for Displaying Input Device Information
- Shader Graph for filtering a Mask Map for Team Colors
- TextMesh Pro for rendering Screen Space and World Space UI Text
- Scriptable Object for storing Device Display Colors and Display Names
## Requirements
**Unity Version**
- Current: [2019.3.4.7](https://blogs.unity3d.com/2020/01/28/unity-2019-3-is-now-available/)
- Branch: [2020.1b4](https://unity3d.com/beta/2020.1b)
**Packages**
- com.unity.inputsystem: 1.0.0-preview.6
- com.unity.textmeshpro: 2.0.1
- com.unity.render-pipelines.universal: 7.2.0
**Hardware**
This example project has been developed and tested with the following input devices:
- Keyboard
- PlayStation 4 Dualshock Controller
- Xbox One Controller
- Nintendo Switch Pro Controller
- Android Samsung Galaxy S9 (Touchscreen for Virtual Joystick and Virtual Button)
- Mouse (For simulating touchscreen input in the Unity Editor)
**Software**
This example project was developed and tested on Windows 10.
## Usage
This example project is publicly available for you to:
- Use as a learning resource for the new Input System or any other implemented feature & tool
- use as a foundation for building your own projects
- Extract code, assets and information for your own projects
If you do use this example project in some form, please feel free to contact Andy Touch (andyt[at]unity3d.com); he'd love to hear from you about your your experience with it!
## Credits
This example project is developed by Unity Technologies and has involvement from R&D, Product Management, Product Marketing and Evangelism.
If you have any feedback or questions about the new Input System, you are invited to join us on the forums: https://forum.unity.com/forums/new-input-system.103/
If you have any issues, errors or feedback about the example project; you can open an issue on this repository or send an email to andyt[at]unity3d.com
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