andytouch
5 年前
当前提交
5e4537c4
共有 16 个文件被更改,包括 192 次插入 和 282 次删除
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7InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/UI_Panel_Menu_PlayerDeviceDisplay.prefab
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68InputSystem_LocalMultiplayer_Project/Assets/Scenes/Scene_Example_Warriors.unity
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8InputSystem_LocalMultiplayer_Project/Assets/Scripts/GameManager.cs
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74InputSystem_LocalMultiplayer_Project/Assets/Scripts/PlayerDeviceRebindBehaviour.cs
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5InputSystem_LocalMultiplayer_Project/Assets/Scripts/PlayerVisualDisplayBehaviour.cs
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69InputSystem_LocalMultiplayer_Project/Assets/Scripts/UIMenuManager.cs
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30InputSystem_LocalMultiplayer_Project/Assets/Scripts/UIMenuPlayerDeviceDisplayBehaviour.cs
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11InputSystem_LocalMultiplayer_Project/Assets/Scripts/UIMenuPlayerDeviceDisplayBehaviour.cs.meta
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158InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/TextLabel_Base.prefab
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7InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/TextLabel_Base.prefab.meta
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11InputSystem_LocalMultiplayer_Project/Assets/Scripts/UIPlayerRebindDisplayBehaviour.cs.meta
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26InputSystem_LocalMultiplayer_Project/Assets/Scripts/UIPlayerRebindDisplayBehaviour.cs
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0/InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/UI_Panel_Menu_PlayerDeviceDisplay.prefab.meta
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0/InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/UI_Panel_Menu_PlayerDeviceDisplay.prefab
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0/InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/UI_Canvas_World_PlayerDisplay.prefab.meta
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0/InputSystem_LocalMultiplayer_Project/Assets/Prefabs/UI/UI_Canvas_World_PlayerDisplay.prefab
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Collections.Generic; |
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using UnityEngine.UI; |
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using UnityEngine.InputSystem.Utilities; |
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private List<PlayerController> activePlayerControllers; |
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private List<UIMenuPlayerDeviceDisplayBehaviour> spawnedUIPlayerDeviceDisplayBehaviours; |
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[Header("In-Scene Player Panel")] |
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public GameObject inScenePlayerRebindPanel; |
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[Header("Placeholder GameObjects")] |
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public GameObject[] placeholderGameObjects; |
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public GameObject playerRebindPanelPrefab; |
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public Transform playerRebindListRoot; |
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public GameObject UIPlayerDeviceDisplayPrefab; |
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public Transform UIPlayerDeviceDisplayRoot; |
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public void SetupUIMenuPlayerPanelList() |
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{ |
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DestroyPlaceholderObjects(); |
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GetCurrentPlayerDatas(); |
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SetupCurrentPlayerUIMenuPanels(); |
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} |
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void DestroyPlaceholderObjects() |
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{ |
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for(int i = 0; i < placeholderGameObjects.Length; i++) |
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{ |
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Destroy(placeholderGameObjects[i]); |
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} |
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} |
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public void UpdateRebindPlayerPanelList() |
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void GetCurrentPlayerDatas() |
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activePlayerControllers = GameManager.Instance.GetActivePlayerControllers(); |
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} |
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Destroy(inScenePlayerRebindPanel); |
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void SetupCurrentPlayerUIMenuPanels() |
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{ |
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List<PlayerController> activePlayerControllers = GameManager.Instance.GetActivePlayerControllers(); |
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spawnedUIPlayerDeviceDisplayBehaviours = new List<UIMenuPlayerDeviceDisplayBehaviour>(); |
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GameObject spawnedPlayerRebindPanel = Instantiate(playerRebindPanelPrefab, playerRebindListRoot.position, playerRebindListRoot.rotation) as GameObject; |
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spawnedPlayerRebindPanel.transform.SetParent(playerRebindListRoot, false); |
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GameObject spawnedUIPlayerDeviceDisplayPanel = Instantiate(UIPlayerDeviceDisplayPrefab, UIPlayerDeviceDisplayRoot.position, UIPlayerDeviceDisplayRoot.rotation) as GameObject; |
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spawnedUIPlayerDeviceDisplayPanel.transform.SetParent(UIPlayerDeviceDisplayRoot, false); |
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spawnedPlayerRebindPanel.GetComponent<UIPlayerRebindDisplayBehaviour>().SetupPanelDisplays(spawnedPlayerIndex, spawnedPlayerDevicePath); |
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spawnedUIPlayerDeviceDisplayPanel.GetComponent<PlayerDeviceRebindBehaviour>().playerIndex = spawnedPlayerIndex; |
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spawnedUIPlayerDeviceDisplayBehaviours.Add(spawnedUIPlayerDeviceDisplayPanel.GetComponent<UIMenuPlayerDeviceDisplayBehaviour>()); |
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spawnedUIPlayerDeviceDisplayBehaviours[i].SetPlayerDeviceDisplay(spawnedPlayerIndex, spawnedPlayerDevicePath); |
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} |
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void UpdateCurrentPlayerUIMenuPanels() |
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{ |
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for(int i = 0; i < spawnedUIPlayerDeviceDisplayBehaviours.Count; i++) |
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{ |
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PlayerInput spawnedPlayerInput = activePlayerControllers[i].GetPlayerInput(); |
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string spawnedPlayerDevicePath = spawnedPlayerInput.devices[0].ToString(); |
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spawnedUIPlayerDeviceDisplayBehaviours[i].UpdatePlayerDeviceDisplay(spawnedPlayerDevicePath); |
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} |
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if(newState == true) |
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{ |
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UpdateCurrentPlayerUIMenuPanels(); |
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} |
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UICamera.enabled = newState; |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using TMPro; |
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using UnityEngine.UI; |
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public class UIMenuPlayerDeviceDisplayBehaviour : MonoBehaviour |
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{ |
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[Header("Device Display")] |
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public DeviceDisplayConfigurator deviceDisplayConfigurator; |
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[Header("Display References")] |
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public TextMeshProUGUI playerIDDisplay; |
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public TextMeshProUGUI playerDeviceDisplay; |
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public Image playerDeviceDisplayIcon; |
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public void SetPlayerDeviceDisplay(int playerID, string playerDevicePath) |
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{ |
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playerIDDisplay.SetText((playerID + 1).ToString()); |
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UpdatePlayerDeviceDisplay(playerDevicePath); |
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} |
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public void UpdatePlayerDeviceDisplay(string playerDevicePath) |
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{ |
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playerDeviceDisplay.SetText(deviceDisplayConfigurator.GetDeviceDisplayName(playerDevicePath)); |
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playerDeviceDisplayIcon.color = deviceDisplayConfigurator.GetDeviceDisplayColor(playerDevicePath); |
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} |
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using TMPro; |
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using UnityEngine.UI; |
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public class UIPlayerRebindDisplayBehaviour : MonoBehaviour |
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{ |
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[Header("Device Display")] |
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public DeviceDisplayConfigurator deviceDisplayConfigurator; |
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[Header("Display References")] |
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public TextMeshProUGUI playerIDDisplay; |
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public TextMeshProUGUI playerDeviceDisplay; |
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public Image playerDeviceDisplayIcon; |
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public void SetupPanelDisplays(int playerID, string playerDevicePath) |
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{ |
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playerIDDisplay.SetText((playerID + 1).ToString()); |
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playerDeviceDisplay.SetText(deviceDisplayConfigurator.GetDeviceDisplayName(playerDevicePath)); |
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playerDeviceDisplayIcon.color = deviceDisplayConfigurator.GetDeviceDisplayColor(playerDevicePath); |
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} |
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} |
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