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Removed un-needed code from OnAttack method. Fixed typo in DeviceDisplayConfig

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andytouch 4 年前
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4cf201e3
共有 2 个文件被更改,包括 2 次插入5 次删除
  1. 2
      InputSystem_LocalMultiplayer_Project/Assets/DeviceDisplayConfigurator/DeviceDisplayConfigurator.asset
  2. 5
      InputSystem_LocalMultiplayer_Project/Assets/Scripts/PlayerController.cs

2
InputSystem_LocalMultiplayer_Project/Assets/DeviceDisplayConfigurator/DeviceDisplayConfigurator.asset


deviceDisplayName: Xbox
deviceDisplayColor: {r: 0.5118305, g: 0.9056604, b: 0.31185475, a: 1}
- deviceRawPath: DualShock4GamepadHID:/DualShock4GamepadHID
deviceDisplayName: Playstation
deviceDisplayName: PlayStation
deviceDisplayColor: {r: 0, g: 0.44719267, b: 1, a: 1}
- deviceRawPath: SwitchProControllerHID:/SwitchProControllerHID
deviceDisplayName: Nintendo Switch

5
InputSystem_LocalMultiplayer_Project/Assets/Scripts/PlayerController.cs


private void OnAttack(InputValue value)
{
if(value.isPressed)
{
playerAnimator.SetTrigger("Attack");
}
playerAnimator.SetTrigger("Attack");
}

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