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RM: 'Features' -> 'Scenarios. Added more Info.

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README.md


You can learn more about the new Input System in this overview blogpost: https://blogs.unity3d.com/2019/10/14/introducing-the-new-input-system/
**Input System Demonstrated Features**
**Input System Demonstrated Scenarios**
- Input Action Control Scheme for basic Player Controls (Directional Axis for Movement, Button press for Attack)
- Setting up Keyboard and Generic Gamepad bindings to the Control Scheme
- Tested with the follwing controllers: PlayStation Dualshock 4, Xbox One and Nintendo Switch Pro

- UI for rebdining action controls to new buttons and joysticks
- Displaying connected device data in both Screen Space and World Space UI
- Callbacks for an Input Device runtime disconnecting and reconnecting
**Other Demonstrated Features**
**Other Demonstrated Scenarios**
- Universal Render Pipeline's Camera Stacking for Overlay UI
- Universal Render Pipeline's Scriptable Render Pass for Scene Blur UI Overlay
- Universal Render Pipeline's Integrated Post-Processing for Tonemapping

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