Felipe Lira
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fefc7350
|
updated planar reflection texture to not use depth.
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6 年前 |
Andre McGrail
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08c9a7be
|
Texture/Shader tweaks
|
6 年前 |
Felipe Lira
|
7bcb0894
|
Using HDR10 as HDR format.
|
6 年前 |
Felipe Lira
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1866b7bb
|
stripping mixed lighting variants
|
6 年前 |
Andre McGrail
|
eafe952e
|
update stripping defaults
|
6 年前 |
Andre McGrail
|
7ce5031a
|
Stop compute buffer usage on android
|
6 年前 |
Andre McGrail
|
c5e98cad
|
Fixed depth issue on GLES - temporary fix
|
6 年前 |
Andre McGrail
|
2be28b1a
|
Slight tweaks
|
6 年前 |
Andre McGrail
|
ed67b62e
|
Latest changes
|
6 年前 |
GitHub
|
c932b398
|
Merge pull request #16 from Wilfrid-Unity/srp-api-changes
Update SRP API
|
6 年前 |
Wilfrid
|
b847315a
|
Update API in water-system
|
6 年前 |
MingWai
|
05a0d7fc
|
change to .NET4
|
6 年前 |
MingWai
|
01439ebc
|
SRP API changes by peter
|
6 年前 |
GitHub
|
41727060
|
Merge pull request #13 from Verasl/lw/api-review-v6
API review v6 changes
|
6 年前 |
Andre McGrail
|
e79c320d
|
Some more water shader tweaks
|
6 年前 |
GitHub
|
672c6f5f
|
Merge pull request #12 from Verasl/lw/file-renames
Lw/file renames
|
6 年前 |
Andre McGrail
|
dc6a61c9
|
slight updates to lighting and post
|
6 年前 |
Andre McGrail
|
eaa911ae
|
Updated reflection probes
|
6 年前 |
Andre McGrail
|
b6688ed9
|
Updated Pipeline api rename
|
6 年前 |
Andre McGrail
|
8b65ed9b
|
Update work for API v5
Switched to HDR rendering
|
6 年前 |
GitHub
|
d58b7d71
|
Merge pull request #10 from Verasl/lw/api-review-v4
Lw/api review v4
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6 年前 |
Andre McGrail
|
b2eb7307
|
Updated shaders for new API
|
6 年前 |
Andre McGrail
|
309b3c34
|
Merge branch 'lw/shader-include' into lw/api-review-v4
# Conflicts:
# Assets/scenes/Island.unity
|
6 年前 |
Andre McGrail
|
ce1143d9
|
slight tweak to shader precision.
|
6 年前 |
Andre McGrail
|
f1da6447
|
Added burst compiler for the water system job
Removed usage of Half in the job(slow on CPU)
Made the HeightJob update every physics frame again since it's 25x faster
|
6 年前 |
Andre McGrail
|
f3d23e02
|
Changed shader functions per api v4 update
|
6 年前 |
Andre McGrail
|
ea076229
|
init push
|
6 年前 |
Andre McGrail
|
62ad6831
|
Updated Shadegraphs, Vegetation and WaterFX shaders to new API
|
6 年前 |
Andre McGrail
|
ba1c0cd1
|
Update README.md
|
6 年前 |
GitHub
|
bd60d1e2
|
Merge pull request #7 from Verasl/MiscWork
Misc work merged into Master
|
6 年前 |
Andre McGrail
|
c7111541
|
Merge branch 'master' into MiscWork
|
6 年前 |
Andre McGrail
|
48578b71
|
Water foam work
Beginning work on UI
AI tweaks
|
6 年前 |
Andre McGrail
|
98b7659d
|
Added shore slide
Lowered cull distance for gliders and wind surfers
|
6 年前 |
Andre McGrail
|
9e946d25
|
Updated the Water test scene as it was forgotten about for a while
Added default references to the Water.cs in the hopes to solve some WaterResources missing when loading the project.
|
6 年前 |
Andre McGrail
|
e5cf59be
|
Init branch push
|
6 年前 |
GitHub
|
bbb0dd40
|
Create LICENSE
|
6 年前 |
GitHub
|
cf287055
|
Merge pull request #6 from Verasl/lw/api-changes-v2
update Boat attack API
|
6 年前 |
Felipe Lira
|
413a205e
|
update Boat attack API
|
6 年前 |
Andre McGrail
|
53121d00
|
Merge branch 'master' of https://github.com/Verasl/BoatAttack
|
6 年前 |
GitHub
|
073b4043
|
Merge pull request #5 from Verasl/lw/update-api
Updated BoatAttack because of api changes in LWRP.
|
6 年前 |
Felipe Lira
|
19618638
|
Updated BoatAttack because of api changes in LWRP.
|
6 年前 |
GitHub
|
8d584c5a
|
Update README.md
|
6 年前 |
Andre McGrail
|
92226c93
|
Updated NavMesh
|
6 年前 |
Andre McGrail
|
26473897
|
Disabled Vsync
Disabled GPU instancing on the water
|
6 年前 |
Andre McGrail
|
96a0125d
|
Water resources moved
|
6 年前 |
Andre McGrail
|
9aacf27f
|
Update water package to fix building builds
Forced no structured buffer in the water temporarily
disabled MSAA so iOS works
|
6 年前 |
Andre McGrail
|
0b034fcf
|
File name updates(terrain layers)
|
6 年前 |
Andre McGrail
|
71f5bf39
|
Some file re-org
|
6 年前 |
Andre McGrail
|
7870e1ef
|
Some scene cleanup
|
6 年前 |
GitHub
|
26bd44b6
|
Create README.md
|
6 年前 |