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# Boat Attack |
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###### Demo Project using the Lightweight Render Pipeline from Unity3D |
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![Boat Attack!](http://gdurl.com/6ISqD) |
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This Unity project has been created to aid the testing and development of LWRP. The project is a small vertical slice of a boat racing game, complete with raceable boats and island environment. |
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**Project Features**: |
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* Uses LWRP(Lightweight Render Pipeline) from Unity |
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* Mobile optimized, low poly, LODs, no compute |
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* C# Jobs buoyancy system |
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* Cinemachine camera setups |
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* Shadergraph usage |
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* Custom LWRP pass injection for water and planar reflections |
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* Gestner based water system |
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* Much more.. |
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# Usage |
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Currently this is a full project so you should jsut need to clone* down and open in Unity, if you stick to the master branch it should always work with the latest publicly available Unity and assorted packages. |
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Feel free to post any issues, but know this is a 'as is' repo, it's meant more for discovery of how some of the LWRP features work and a learning resource for some tricks. Also it's used for checking new features and stablility for in development branches of LWRP. |
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# Credits |
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[Andre McGrail](http://www.andremcgrail.com) - Design, Programming, Modeling, Texturing, Sound |
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[Alex Best](https://big_ally.artstation.com) - Modeling, Texturing |
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[Stinta](https://soundcloud.com/stintah) - Soundtrack |
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Special thanks to: |
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[Felipe Lira](https://github.com/phi-lira) - Making LWRP :) |
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[Tim Cooper](https://github.com/stramit) - Assorted SRP code help |
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# Notes |
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*Make sure you clone the repo as downloading the zip will not contain the LFS files(all textures/meshes etc) |