Felipe Lira
ec9daab1
minor tweaks.
5 年前
Felipe Lira
fb8de9e2
Updated Asset to include custom renderer.
5 年前
Felipe Lira
fb4965c8
updated BoatAttack to use internal UniversalRP API.
5 年前
Felipe Lira
ce9b2bda
optimised water caustics shader and pass
5 年前
Felipe Lira
261a073f
updated pipeline asset list
5 年前
Felipe Lira
f5e6d084
More work to the renderer
5 年前
Mike Geig
2eec2193
Revert "Merge branch 'merge-branch' into demo-work-customrenderer"
This reverts commit f0fe4612fa78e1d43b024500595e0efded73cfcb, reversing
changes made to 5da51b1995d06466d2a6a83dc1b14e33c5ef17e8.
5 年前
Mike Geig
55fb0815
Merge branch 'merge-branch' into demo-work-customrenderer
5 年前
Mike Geig
95da86b0
Merge remote-tracking branch 'origin/demo-work-customrenderer' into merge-branch
5 年前
Mike Geig
4f1f8aa4
Merge branch 'dots-physics' into merge-branch
5 年前
André McGrail
b5841bcb
Init commit
5 年前
André McGrail
67e830f4
Merge remote-tracking branch 'origin/demo_brandanddesign' into demo-work
# Conflicts:
# Assets/Data/UniversalRP/PipelineAsset.asset
# Assets/Shaders/Graphs/CliffShader.ShaderGraph
# Assets/scenes/Island/GlobalFX Profile.asset
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
Felipe Lira
669169f7
hack to quickly get render pass working.
5 年前
Felipe Lira
d47cf909
Added caustics
5 年前
Felipe Lira
5c2ca9e7
Added first render pass code to try out.
5 年前
Felipe Lira
0a0b677d
fxied copy paste mistake.
5 年前
Felipe Lira
57959252
updated branch to use custom renderer
5 年前
Felipe Lira
d7feba3b
Added custom renderer
5 年前
Felipe Lira
0d936aa9
Removed local package
5 年前
André McGrail
2e8074d7
Assorted changes
- increased planar reflection res
- Tweaked splash material
- added some more reflection probes
- updated Island nested prefabs
- added DOTS AI navmesh script to logic prefab
- Tweaked non-DOTS boat prefab
- removed old code from AIcontroller
- exposed engine on the boat controller
- Island scene cleanup & bake
- Fixed planar reflection LOD bias
- Water is drawn with DrawMesh again
- Fixed water shadows with no cascade shadows
- Fixed NaNs on switch in water
- Using Universal BRDF now for water highlights
- Tweaked project settings for running on iPhone 6s
5 年前
Mike Geig
177f9cd8
-Working on diagnosing wave physics
5 年前
Mike Geig
5611be45
Merge branch 'merge-branch' into demo-work
5 年前
Mike Geig
97c4cb3a
-Merged all changes and repaired issues
5 年前
Mike Geig
ff35ecaa
Merge branch 'dots-physics' into merge-branch
# Conflicts:
# Assets/Objects/boats/Prefabs/_Boat.prefab
# Assets/Scripts/Boat/AIcontroller.cs
# Assets/Scripts/Boat/Engine.cs
# Assets/Scripts/GameSystem/RaceManager.cs
# Assets/Scripts/GameSystem/WaypointGroup.cs
# Packages/com.verasl.water-system/Scripts/BuoyantObject.cs
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/manifest.json
5 年前
André McGrail
6378ffd1
Added avg, min, max frametime to the mini profiler
5 年前
André McGrail
f083bd65
Embedded Packages with renderer refactor branch embedded
5 年前
André McGrail
0b7bbe98
Random prefab updates and project settings tweaks to get the project running on all platforms
5 年前
André McGrail
a5f69ffc
Organise data files
5 年前
André McGrail
97a0a4fb
Water update
5 年前
André McGrail
75c6e7c1
Baked Occlusion and Navmesh data, updated Logic prefab with new Waypoint data
5 年前
André McGrail
2e7c3042
Fix Physix implementation
5 年前
André McGrail
40233fd2
Merge branch 'demo-work' of https://github.com/Verasl/BoatAttack into demo-work
5 年前
Bruno Gagne
96efdb6f
added a wip for theses assets: distant cards, bush_A, grass_clump and 2 small_trees
5 年前
André McGrail
ab2824e8
Revert "Changes"
This reverts commit a45704dd8550ef4ea82ecd3c4e5caf667d355355.
5 年前
André McGrail
6b834e2a
Updated manifest
5 年前
André McGrail
a47d68c0
Created cloud shader
5 年前
André McGrail
bdc8378b
Changes
5 年前
André McGrail
8653c6cc
Init commit
5 年前