23 次代码提交 (d00579aa-32a3-4f8a-b101-50c89f8b4201)

作者 SHA1 备注 提交日期
Andre McGrail 316d47cb Removed WaterSystem submodule and embedded as local Package. 6 年前
Andre McGrail e5cf59be Init branch push 6 年前
Andre McGrail ea076229 init push 6 年前
Andre McGrail f3d23e02 Changed shader functions per api v4 update 6 年前
Andre McGrail 309b3c34 Merge branch 'lw/shader-include' into lw/api-review-v4 6 年前
Andre McGrail b2eb7307 Updated shaders for new API 6 年前
Andre McGrail e79c320d Some more water shader tweaks 6 年前
Andre McGrail 08c9a7be Texture/Shader tweaks 6 年前
André McGrail 175825d8 Fixed planar reflections 6 年前
André McGrail 699942a9 Small updates 6 年前
André McGrail 192ef3fc Final tweaks to branch 6 年前
André McGrail 7b564e6c Update to Universal 6 年前
André McGrail 6718afae Updated custom shaders 6 年前
GitHub 3b5e5ca2 Bug fixes (#70) 5 年前
Andre McGrail 625fd653 Tweaks to water shader and fixed lifetime issue for caustics material 5 年前
Andre McGrail f57f2586 Fixed some lighting issues with the water and added subtle SSS on the peaks, fixed truncation warning on caustics shader 5 年前
André McGrail 6d11c41d More cleanup work, setting up water shader functions 5 年前
thomas-zeng 040d9d7a * Disabled occlusion culling for WaterDepth capture camera. (To workaround issue on Quest) 4 年前
GitHub fddccbb4 Removed variable 'loop' as itwas causing issues for PS4 compiling (#129) 4 年前
GitHub a7e98a33 Fix and improve shadows on the water (#130) 4 年前
Andre McGrail 485253b7 Squashed commit of the following: 4 年前
Andre McGrail 406d9439 fix shader errors from merge 4 年前
GitHub 7c22ab22 Integrated basic gfx test (#146) 3 年前