Marc Tanenbaum
637b677e
Save the prefab properly
5 年前
Marc Tanenbaum
36c63841
Added gun particles
5 年前
Marc Tanenbaum
d7672a5a
Binary changes to add guns
5 年前
Marc Tanenbaum
697cfa42
Fix a couple NPEs in Boat.cs
5 年前
Marc Tanenbaum
8c22f451
New GunController class
5 年前
Marc Tanenbaum
75118985
Updated to latest 2019.3
5 年前
Marc Tanenbaum
cb55f57d
Added a fire control for guns
5 年前
Marc Tanenbaum
f87ef8a8
Other things changed in process. It's possible that this commit could be thrown away, as none of these changes reflect 'deliberate' work.
5 年前
Marc Tanenbaum
f4dbb831
Updates to the Boat prefab to allow for impulses, state driven camera changes, and audio
5 年前
Marc Tanenbaum
6ee6d68d
Debug code useful for understanding state of Impulses
5 年前
Marc Tanenbaum
73ccc908
Fixed an NPE in AiController
5 年前
Marc Tanenbaum
f9fef69a
Allow for randomized audio on boat collisions
5 年前
Marc Tanenbaum
b4ce04aa
New code for Impulse listening on collisions
5 年前
Marc Tanenbaum
1f709ff3
Added audio files for collisions
5 年前
André McGrail
f606bd5a
Fixed typo in welcome screen
5 年前
André McGrail
0987061e
Merge branch 'master' into release/2019.3
5 年前
André McGrail
d2264a9f
Merge branch 'master' into release/2019.3
# Conflicts:
# Assets/Shaders/Graphs/Vegetation.shadergraph
# Assets/Textures/Island/BushTest_norm.png
# Packages/manifest.json
# ProjectSettings/ProjectVersion.txt
5 年前
André McGrail
d4fdb885
Rename LICENSE to LICENSE.md
5 年前
André McGrail
0cbbf38d
Update LICENSE
changed Boat Attack License to UCL
5 年前
André McGrail
40c0c59a
Update README.md
5 年前
André McGrail
d01cca2f
Merge remote-tracking branch 'origin/bugfix/nan' into release/2019.3
5 年前
Florian Penzkofer
4136779f
Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
5 年前
Bruno Gagne
08ce545b
added asset small_tree_A + shader and textures
5 年前
Florian Penzkofer
bb4fdfb2
Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
5 年前
katem
1d4b81d9
init commit from B&D
5 年前
Andre McGrail
87775c1f
Bugfix/nan ( #53 )
* Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
* Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
5 年前
GitHub
c05078fa
Merge pull request #47 from Verasl/Update-to-package-7.0.0
Update to package 7.0.0
5 年前
André McGrail
99f806a8
Updated burst package, fixed missing renderer shaders
5 年前
André McGrail
69f04a89
PlanarReflection format fix for platforms that don't support RGB111110Float
5 年前
André McGrail
26d685c4
Remove unused mesh
5 年前
André McGrail
159fa6e5
Init push 2019.3 branch
5 年前
André McGrail
a8f5bdfd
19.2 ProjectSettings update
5 年前
André McGrail
2849325d
Init push of 2019.2 branch
5 年前
André McGrail
ee81d5c0
Readme visual cleanup
5 年前
André McGrail
e324be05
Readme update
5 年前
André McGrail
8c8bf892
Final Cleanup
5 年前
André McGrail
19e9ee2f
Update readme
5 年前
André McGrail
707dd85b
Used nested prefabs to clean up island level
5 年前
André McGrail
76f78a45
Converted UI to prefab system
5 年前
André McGrail
3de9266d
Merge branch 'master' into release/2019.1
# Conflicts:
# Assets/scenes/Island.unity
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
# Packages/manifest.json
# ProjectSettings/QualitySettings.asset
5 年前
André McGrail
5b399baf
Initial update for 19.1
-there is a bug with the depth not rendering will update with new package when available.
6 年前