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/2019.3-marc
André McGrail 6 年前
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README.md


**_Note:This repositry uses GitLFS, to use this repo you need to pull via Git and make sure GitLFS is installed locally_**
# Boat Attack
###### Demo Project using the Lightweight Render Pipeline from Unity3D

* C# Jobs buoyancy system
* Cinemachine camera setups
* Shadergraph usage
* Custom LWRP pass injection for water and planar reflections
* Gestner based water system
* Postprocesing v2 with Volume blending
* Custom LWRP rendering for planar reflections via [SRP callbacks](https://docs.unity3d.com/ScriptReference/Rendering.RenderPipeline.html)
* Custom SciptableRenderPass usage for WaterFX and Caustics
* Gestner based water system in local package(WIP)
Currently this is a full project so you should jsut need to clone* down and open in Unity, if you stick to the master branch it should always work with the latest publicly available Unity and assorted packages.
Via your Git GUI(or terminal/commandline) clone* down and open in Unity. Make sure you clone down the relative branch depending on unity version you are using, you will find them via `release/20xx.x` for the version you are using. `master` branch is a development branch and used with the latest version of [SRP](https://github.com/Unity-Technologies/ScriptableRenderPipeline), due to this the project has local links to the directory of the SRP cloned down on a specific machine, meaning to use this you will need to clone down SRP and point to the directories via package manager, more info can be found [here](https://docs.unity3d.com/Manual/upm-ui-local.html).
Feel free to post any issues, but know this is a 'as is' repo, it's meant more for discovery of how some of the LWRP features work and a learning resource for some tricks.
# Todo
As this project is on goinig there is a lot more left that needs to be worked on, so I repeat this is not a resource for production ready workflow ideas or systems and lots of it was put together very quickly.
Feel free to post any issues, but know this is a 'as is' repo, it's meant more for discovery of how some of the LWRP features work and a learning resource for some tricks. Also it's used for checking new features and stablility for in development branches of LWRP.
Some of the things left to do:
* Make water system more modular and improve UX
* Improve boat AI
* Add imposter rendering for vegetation
* Make menu system to switch between Demoing/Playing/Benchmarking
* Impliment Unity Physics
* Optimize cross platform performance and stability
* Code cleanup
* Wiki explaning features/systems in more depth
* Add more sizzle....
[Felipe Lira](https://github.com/phi-lira) - For Making LWRP
[Tim Cooper](https://github.com/stramit) - Assorted SRP code help
[Felipe Lira](https://github.com/phi-lira) - Making LWRP :)
[Tim Cooper](https://github.com/stramit) - Assorted SRP code help
And thanks to many more who have helped with suggestions and feedback!
*Make sure you clone the repo as downloading the zip will not contain the LFS files(all textures/meshes etc)
*Make sure you clone the repo as downloading the zip will not contain the GitLFS files(all textures/meshes etc)
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