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README.md


**_Note:This repositry uses GitLFS, to use this repo you need to pull via Git and make sure GitLFS is installed locally_**
# Boat Attack
###### Demo Project using the Lightweight Render Pipeline from Unity3D
###### Demo Project using the Universal RP from Unity3D
This Unity project has been created to aid the testing and development of LWRP. The project is a small vertical slice of a boat racing game, complete with raceable boats and island environment.
This Unity project has been created to aid the testing and development of Universal RP. The project is a small vertical slice of a boat racing game, complete with raceable boats and island environment.
* Uses LWRP(Lightweight Render Pipeline) from Unity
* Uses Universal RP from Unity
* Custom LWRP rendering for planar reflections via [SRP callbacks](https://docs.unity3d.com/ScriptReference/Rendering.RenderPipeline.html)
* Custom Universal RP rendering for planar reflections via [SRP callbacks](https://docs.unity3d.com/ScriptReference/Rendering.RenderPipeline.html)
* Custom SciptableRenderPass usage for WaterFX and Caustics
* Gestner based water system in local package(WIP)
* Much more..

# Usage
Via your Git GUI(or terminal/commandline) clone* down and open in Unity. Make sure you clone down the relative branch depending on unity version you are using, you will find them via `release/20xx.x` for the version you are using. `master` branch is a development branch and used with the latest version of [SRP](https://github.com/Unity-Technologies/ScriptableRenderPipeline), due to this the project has local links to the directory of the SRP cloned down on a specific machine, meaning to use this you will need to clone down SRP and point to the directories via package manager, more info can be found [here](https://docs.unity3d.com/Manual/upm-ui-local.html).
Feel free to post any issues, but know this is a 'as is' repo, it's meant more for discovery of how some of the LWRP features work and a learning resource for some tricks.
Feel free to post any issues, but know this is a 'as is' repo, it's meant more for discovery of how some of the Universal RP features work and a learning resource for some tricks.
# Todo

Special thanks to:
[Felipe Lira](https://github.com/phi-lira) - For Making LWRP
[Felipe Lira](https://github.com/phi-lira) - For Making Universal RP & LWRP
[Tim Cooper](https://github.com/stramit) - Assorted SRP code help

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