16 次代码提交 (5f1126f8-c60f-4b76-9ac0-14ee27e6ecf7)

作者 SHA1 备注 提交日期
mikegeig 3c9ba1d5 created systems 5 年前
Mike Geig df3550fe -Getting closer to physical parity 5 年前
Mike Geig 00bed225 -Achieved math parity, but the physics results are still way off. Buoyancy is also wrong on both objects 5 年前
Mike Geig abbc0594 -Added recent tests for further work 5 年前
Mike Geig c153ce71 -Added code to control boat with dots physics and input. Forces not applying correctly yet 5 年前
Mike Geig 2aa4f312 -Added latest physics tweaks and modified physics scene to debug performance 5 年前
Mike Geig 26bf9dd2 Beginning project code cleanup for physics 5 年前
Mike Geig e5796b1b -Added AIControl for dots physics 5 年前
Mike Geig 177f9cd8 -Working on diagnosing wave physics 5 年前
Mike Geig 8f75f0ab -Finally figured out the wave offset issues 5 年前
Steve Ewart a403f7e4 * Moved ApplyBuoyancyForceSystem to UpdateAfter ExportPhysicsWorld to better match waves (minic older frame delay) 5 年前
Mike Geig 3581ffda -optimizaed AI System further and removed all DOTS AI system 5 年前
Mike Geig 0a7b6ed5 -Added floating for non-physical objects 5 年前
Mike Geig 6f444db7 -Added new system of syncing transforms. Currently debugging a crash due to incorrect data access 5 年前
Mike Geig a0278c54 -Fixed jitter issues 5 年前
mikegeig d69901c9 -Cleaned up some of the scripts 5 年前