André McGrail
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52368f2b
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Minor updates
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6 年前 |
GitHub
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03081f47
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Merge pull request #23 from Verasl/shader-api-cleanup
Shader api cleanup PR
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6 年前 |
André McGrail
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98dcb308
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Assorted changes
-fix scene slowdown
-updated reflection probes
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6 年前 |
André McGrail
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d221bcac
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Updated to work with shader cleanup PR on SRP
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6 年前 |
André McGrail
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b58eb5f0
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Updated Water package.json
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6 年前 |
André McGrail
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ed284400
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Fixed Timeline/Cinemachine issues
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6 年前 |
GitHub
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599cccf6
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Merge pull request #21 from Verasl/optimization
Optimization
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6 年前 |
Andre McGrail
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9c167dec
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Small fixes/tweaks
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6 年前 |
Andre McGrail
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075c6b2d
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Merge branch 'master' into optimization
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6 年前 |
Felipe Lira
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fefc7350
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updated planar reflection texture to not use depth.
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6 年前 |
Andre McGrail
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08c9a7be
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Texture/Shader tweaks
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6 年前 |
Felipe Lira
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7bcb0894
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Using HDR10 as HDR format.
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6 年前 |
GitHub
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e0fcb680
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Merge pull request #20 from Verasl/srp-api-changes
Srp api update
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6 年前 |
Felipe Lira
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9a0fe661
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LWRP moved to non experimental namespace. This fixed compile errors to use new LWRP.
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6 年前 |
Felipe Lira
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1866b7bb
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stripping mixed lighting variants
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6 年前 |
Andre McGrail
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eafe952e
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update stripping defaults
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6 年前 |
Andre McGrail
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7ce5031a
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Stop compute buffer usage on android
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6 年前 |
Andre McGrail
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c5e98cad
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Fixed depth issue on GLES - temporary fix
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6 年前 |
Andre McGrail
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2be28b1a
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Slight tweaks
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6 年前 |
Andre McGrail
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ed67b62e
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Latest changes
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6 年前 |
GitHub
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c932b398
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Merge pull request #16 from Wilfrid-Unity/srp-api-changes
Update SRP API
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6 年前 |
Wilfrid
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b847315a
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Update API in water-system
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6 年前 |
MingWai
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05a0d7fc
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change to .NET4
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6 年前 |
MingWai
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01439ebc
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SRP API changes by peter
|
6 年前 |
GitHub
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41727060
|
Merge pull request #13 from Verasl/lw/api-review-v6
API review v6 changes
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6 年前 |
Andre McGrail
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e79c320d
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Some more water shader tweaks
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6 年前 |
GitHub
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672c6f5f
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Merge pull request #12 from Verasl/lw/file-renames
Lw/file renames
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6 年前 |
Andre McGrail
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dc6a61c9
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slight updates to lighting and post
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6 年前 |
Andre McGrail
|
eaa911ae
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Updated reflection probes
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6 年前 |
Andre McGrail
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b6688ed9
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Updated Pipeline api rename
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6 年前 |
Andre McGrail
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8b65ed9b
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Update work for API v5
Switched to HDR rendering
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6 年前 |
GitHub
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d58b7d71
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Merge pull request #10 from Verasl/lw/api-review-v4
Lw/api review v4
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6 年前 |
Andre McGrail
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b2eb7307
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Updated shaders for new API
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6 年前 |
Andre McGrail
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309b3c34
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Merge branch 'lw/shader-include' into lw/api-review-v4
# Conflicts:
# Assets/scenes/Island.unity
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6 年前 |
Andre McGrail
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ce1143d9
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slight tweak to shader precision.
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6 年前 |
Andre McGrail
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f1da6447
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Added burst compiler for the water system job
Removed usage of Half in the job(slow on CPU)
Made the HeightJob update every physics frame again since it's 25x faster
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6 年前 |
Andre McGrail
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f3d23e02
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Changed shader functions per api v4 update
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6 年前 |
Andre McGrail
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ea076229
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init push
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6 年前 |
Andre McGrail
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62ad6831
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Updated Shadegraphs, Vegetation and WaterFX shaders to new API
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6 年前 |
Andre McGrail
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ba1c0cd1
|
Update README.md
|
6 年前 |
GitHub
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bd60d1e2
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Merge pull request #7 from Verasl/MiscWork
Misc work merged into Master
|
6 年前 |
Andre McGrail
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c7111541
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Merge branch 'master' into MiscWork
|
6 年前 |
Andre McGrail
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48578b71
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Water foam work
Beginning work on UI
AI tweaks
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6 年前 |
Andre McGrail
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98b7659d
|
Added shore slide
Lowered cull distance for gliders and wind surfers
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6 年前 |
Andre McGrail
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9e946d25
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Updated the Water test scene as it was forgotten about for a while
Added default references to the Water.cs in the hopes to solve some WaterResources missing when loading the project.
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6 年前 |
GitHub
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bbb0dd40
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Create LICENSE
|
6 年前 |
Andre McGrail
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e5cf59be
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Init branch push
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6 年前 |
GitHub
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cf287055
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Merge pull request #6 from Verasl/lw/api-changes-v2
update Boat attack API
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6 年前 |
Felipe Lira
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413a205e
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update Boat attack API
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6 年前 |
Andre McGrail
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53121d00
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Merge branch 'master' of https://github.com/Verasl/BoatAttack
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6 年前 |