Some android-based GPU such as Adreno 540 (Quest, Pixel 2) do not have
linear render support.
In such cases, BoatAttack fails to display anything on screen and spits
out exceptions. Additionally, the test runner will fail on these platforms.
* fixed build options tweaking in benchmark window
* fixed benchmark mode being stuck on loading screen on ios
CmdArgs() was throwing an exception due to empty argument, and it made it disabled, calling OnDisable, and removing "level loaded" callback, so we were never switching to the game level itself
* Benchmark base
* fix shader library compile regression
* Fix FBX errors
* automated run from editor WIP
* more work, cleanup of UI prefabs
* static angle scene
First pass
* Squashed commit of the following:
commit fdd4ba7dc6a6fabd561ea186b4453735ac9103eb
Author: Andre McGrail <andrem@unity3d.com>
Date: Fri Sep 4 13:54:37 2020 +0200
Changed Lod Lightmaps to run only in editor and only when needed (#118)
* Fix benchmark build errors
* Fixed texture compression warning on build
* Fixed profiling scope errors
* removed terrain group missing script
* Fixed flythrough playing automatically, also added camera prefab to benchmark scenes for easy future updating
* cleanup
* enable playmode tests in project (#120)
* enable playmode tests in project
* upgrade input system
* Revamp postprocessing default volume
* Assorted cleanup and fixes
* Fixed volume quality levels
* Potential camera and vo...