这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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Ciro Continisio 5af375fa Various changes around health management 3 年前
..
Audio Merge remote-tracking branch 'upstream/main' into main 3 年前
Configs Various changes around health management 3 年前
Dialogue Merge remote-tracking branch 'upstream/main' into main 3 年前
EventChannels Various changes around health management 3 年前
Gameplay Various changes around health management 3 年前
Input Mega code cleanup 3 年前
Interactions Reorganised and renamed ScriptableObjects 3 年前
Inventory Mega code cleanup 3 年前
Narrative Merge remote-tracking branch 'upstream/main' into main 3 年前
Paths Merge remote-tracking branch 'upstream/main' into main 3 年前
Quests Reorganised and renamed ScriptableObjects 3 年前
RuntimeAnchors Connected almost all scenes 4 年前
SaveSystem Reorganised and renamed ScriptableObjects 3 年前
SceneData Work on night scene 3 年前
StateMachine Various changes around health management 3 年前
Audio.meta Audio System (#90) 4 年前
Configs.meta Added Critter SO - Item drop when killed - FR critter names (#299) 4 年前
Dialogue.meta Fix Dialogue branching and add UI 4 年前
EventChannels.meta Adding events and listeners for scene loading 4 年前
Gameplay.meta WIP Settings menu 4 年前
Input.meta Cleanup, Reorganisation of folders and Scenes 4 年前
Interactions.meta Adding interaction UI + Events 4 年前
Inventory.meta Inventory System Base (from official thread) (#100) 4 年前
Narrative.meta Working dialogue and cutscene system. (#135) 4 年前
Paths.meta Allow multiple entry/exit points in Locations (#284) 4 年前
Quests.meta Dialogue And Quest Managers + Refractoring some scripts 4 年前
RuntimeAnchors.meta Introduced RuntimeAnchors 4 年前
SaveSystem.meta Basic structure for saving location to a file 4 年前
SceneData.meta Merging Dialogue branching to the Quest System. 4 年前
StateMachine.meta Removed script Character, moved StateMachine SOs 4 年前