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Editor
StateAction and StateMachine improvements
3 年前
MovementActions
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
AerialMovementActionSO.cs
Work on character controller
3 年前
AerialMovementActionSO.cs.meta
Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
4 年前
AnimatorMoveSpeedActionSO.cs
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
AnimatorMoveSpeedActionSO.cs.meta
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
AnimatorParameterActionSO.cs
Reworked all Actions and Conditions to take advantage of the refactor
4 年前
AnimatorParameterActionSO.cs.meta
PigChef plays idle and walk animations
4 年前
ApplyMovementVectorActionSO.cs
Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
4 年前
ApplyMovementVectorActionSO.cs.meta
Merge branch 'DeivSky/state-machine' into main
4 年前
AscendActionSO.cs
Work on character controller
3 年前
AscendActionSO.cs.meta
Character state machine
4 年前
ChangeGameStateActionSO.cs
Various changes around health management
3 年前
ChangeGameStateActionSO.cs.meta
Use the state machine to change Game State to and from Combat
3 年前
ChasingTargetActionSO.cs
Code cleanup, refactored Anchors to be generic
3 年前
ChasingTargetActionSO.cs.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
ClearInputCache_OnEnterSO.cs
Fix attack logic to consume attack from animation events
4 年前
ClearInputCache_OnEnterSO.cs.meta
Fix input caching (#339)
4 年前
ControlWalkingParticlesActionSO.cs
Added slash effect when player is triggering an attack (#356)
4 年前
ControlWalkingParticlesActionSO.cs.meta
Integrated dust particles
4 年前
CritterFaceProtagonistSO.cs
Code cleanup, refactored Anchors to be generic
3 年前
CritterFaceProtagonistSO.cs.meta
Now we have 2 face protagonist actions specific to NPC and critters
4 年前
DescendActionSO.cs
Work on character controller
3 年前
DescendActionSO.cs.meta
Merge branch 'DeivSky/state-machine' into main
4 年前
DestroyEntitySO.cs
Added slash effect when player is triggering an attack (#356)
4 年前
DestroyEntitySO.cs.meta
Initial Plant Critter combat system - Get Hit - Killed
4 年前
DropRewardSO.cs
Setting Questline + rename SO's files
3 年前
DropRewardSO.cs.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
Editor.meta
AnimatorParameterActionSO and refactoring
4 年前
GetHitFlashingEffectActionSO.cs
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
GetHitFlashingEffectActionSO.cs.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
GroundGravityActionSO.cs
Reworked all Actions and Conditions to take advantage of the refactor
4 年前
GroundGravityActionSO.cs.meta
Merge branch 'DeivSky/state-machine' into main
4 年前
HorizontalMoveActionSO.cs
Work on character controller
3 年前
HorizontalMoveActionSO.cs.meta
Merge branch 'DeivSky/state-machine' into main
4 年前
MovementActions.meta
Added pathway NPC movement strategy
4 年前
NPCFaceProtagonistSO.cs
Code cleanup, refactored Anchors to be generic
3 年前
NPCFaceProtagonistSO.cs.meta
Initial Plant Critter behaviour - Idle - Alert - Attack
4 年前
NPCMoveToNextDestinationSO.cs
Added pathway NPC movement strategy
4 年前
NPCMoveToNextDestinationSO.cs.meta
Added pathway NPC movement strategy
4 年前
PlayAudioCueActionSO.cs
Add a Stop and Finish option for the AudioManager
4 年前
PlayAudioCueActionSO.cs.meta
AudioSystem functionality
4 年前
PlayJumpParticlesActionSO.cs
Added slash effect when player is triggering an attack (#356)
4 年前
PlayJumpParticlesActionSO.cs.meta
Integrated dust particles
4 年前
PlayLandParticlesActionSO.cs
Fixed jump attack particle bug (#464)
3 年前
PlayLandParticlesActionSO.cs.meta
Integrated dust particles
4 年前
PlayLiftoffJumpParticlesActionSO.cs
Added slash effect when player is triggering an attack (#356)
4 年前
PlayLiftoffJumpParticlesActionSO.cs.meta
PigChef jump fixes, particles on jump liftoff
4 年前
RaiseVoidEventActionSO.cs
Combat System - Added player getting hit and killed states
4 年前
RaiseVoidEventActionSO.cs.meta
Combat System - Added player getting hit and killed states
4 年前
ResetGetHitStateSO.cs
Attack system overhaul
4 年前
ResetGetHitStateSO.cs.meta
Initial Plant Critter combat system - Get Hit - Killed
4 年前
ResetHealthSO.cs
Various changes around health management
3 年前
ResetHealthSO.cs.meta
Added reset health SO action
4 年前
RotateActionSO.cs
[Bot] Automated dotnet-format update
4 年前
RotateActionSO.cs.meta
Merge branch 'DeivSky/state-machine' into main
4 年前
ShakeCamActionSO.cs
Add camera shake on protagonist hit. (#454)
3 年前
ShakeCamActionSO.cs.meta
Add camera shake on protagonist hit. (#454)
3 年前
SlideActionSO.cs
More tweaks to CC
3 年前
SlideActionSO.cs.meta
Merge branch 'DeivSky/state-machine' into main
4 年前
StopAgentSO.cs
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
StopAgentSO.cs.meta
Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325)
4 年前
StopMovementActionSO.cs
Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
4 年前
StopMovementActionSO.cs.meta
Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
4 年前