kgc00
|
46aadc33
|
removed action asset reference in event system on prefab
|
4 年前 |
rainaldisatria
|
b0513472
|
Adjust DialogueManager.cs to support branching
|
4 年前 |
Chema Damak
|
464fd3cf
|
Merge branch 'pr/130' into Inventory
|
4 年前 |
Chema Damak
|
d9519898
|
[Bot] Automated dotnet-format update
|
4 年前 |
Ciro Continisio
|
7be88cca
|
Removed script Character, moved StateMachine SOs
|
4 年前 |
kgc00
|
c1a6983d
|
merged in main, added menu prefab to asset database
|
4 年前 |
rainaldisatria
|
d74551dd
|
Create DialogueTrigger.cs
|
4 年前 |
treivize
|
e9e05bd8
|
Updated Alert animation and clean up branch
|
4 年前 |
Chema Damak
|
093779d0
|
Fix cutscenes
|
4 年前 |
andytouch
|
6da421fe
|
Art: Added RandomPositionTint Shader Graph.
|
4 年前 |
Ciro Continisio
|
d14b0e45
|
Cleanup
|
4 年前 |
kgc00
|
7b04a609
|
Merge branch 'main' into simple-menu-controls
|
4 年前 |
rainaldisatria
|
8df7066a
|
Move and rename example scene name
|
4 年前 |
treivize
|
896fc63a
|
Removed eyes from Plant Critter and set up a proper animator
|
4 年前 |
treivize
|
ec0e4787
|
Fixed Slime inner movement to be Object UV based and clamp direct specular
|
4 年前 |
Chema Damak
|
597b3f7b
|
Merge branch 'localization' into main
|
4 年前 |
andytouch
|
a397d578
|
Art: Added Detail Masks for Main Characters. Added DetailMaskTint Shader Graph.
|
4 年前 |
Ciro Continisio
|
77c86ba9
|
Merge remote-tracking branch 'tech-mkt/state-machine-improvements' into main
|
4 年前 |
kgc00
|
253b73a3
|
Merge remote-tracking branch 'upstream/main' into main
|
4 年前 |
rainaldisatria
|
0ec96c10
|
Create choice button prefab
|
4 年前 |
treivize
|
93d46d23
|
Added spawning, injured and faint animations to plant critter
|
4 年前 |
treivize
|
d21bf195
|
Fix prefabs and FBX import
|
4 年前 |
Ciro Continisio
|
1c3786bc
|
[Bot] Automated dotnet-format update
|
4 年前 |
rainaldisatria
|
40613066
|
Push more uncommited changes
|
4 年前 |
treivize
|
b5ba51b4
|
Added meshed eyes with animation for them
|
4 年前 |
treivize
|
f1cf3605
|
Simplify Toon_Fresnel shader - move Direct Specular to Lightning Model
|
4 年前 |
Ciro Continisio
|
89aa39ea
|
Fixed AudioManager in response to pool changes
|
4 年前 |
rainaldisatria
|
4065435a
|
Push uncommited changes
|
4 年前 |
treivize
|
449795a4
|
Add latest texture
|
4 年前 |
treivize
|
b5415b10
|
Fixed Main Light direction custom method
|
4 年前 |
Ciro Continisio
|
0174edd5
|
Merge branch 'davejrodriguez/object-pool' into main
|
4 年前 |
Smurjo
|
86bfbbeb
|
adding ear hair
Tuffs of air hair for individualizing townsfolk.
|
4 年前 |
rainaldisatria
|
53931d79
|
Make DialogueData for examples
|
4 年前 |
treivize
|
884f78d8
|
[WIP] Update animations Idle, Warn, Alert and Attack
|
4 年前 |
treivize
|
612432c6
|
Added Slime Critters variants and final Toon_Fresnel Shader
|
4 年前 |
Ciro Continisio
|
fd892708
|
Ignored ProGrids settings
|
4 年前 |
Smurjo
|
488d5b71
|
Added curls and low quality sombrero
The curly hair and the sombrero are intended as accessoires to make the townsfolk more unique
|
4 年前 |
rainaldisatria
|
6fabd6a2
|
Update DialogueDataSO.cs to support branching
|
4 年前 |
treivize
|
4b202e5f
|
[WIP] Better UV, Rig and Texture
|
4 年前 |
treivize
|
245438bb
|
Fixed Fresnel effect done before outline and add water like movement
|
4 年前 |
Ciro Continisio
|
ededb7c0
|
Merge branch 'state-machine-improvements' into main
|
4 年前 |
Smurjo
|
e13fb58d
|
Sombrero for townsfolk
Sombrero for townsfolk to make them look more unique - suitable for one-sided rendering.
|
4 年前 |
rainaldisatria
|
aa3e083b
|
Prepare example scene
|
4 年前 |
Eduardo de Albuquerque
|
170ed7e3
|
Merge branch 'PuffParticle' into main
|
4 年前 |
treivize
|
e2449c18
|
[WIP] Plant Critter - Model UV Color Rig Animations
|
4 年前 |
treivize
|
bb0dafff
|
Added Slime Critter and new Toon shader to add Fresnel effect on it
|
4 年前 |
Ciro Continisio
|
9bb7eeb2
|
Forgot Settings.json files
|
4 年前 |
Ciro Continisio
|
a92fcd1f
|
Removed lantern from the middle of the scene
|
4 年前 |
kgc00
|
f6474b49
|
undid prefab change
|
4 年前 |
Ciro Continisio
|
bbca6fd1
|
Imported rigged Phoenix Chick + 2 animations
|
4 年前 |