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Merge branch 'PuffParticle' into main

/main
Eduardo de Albuquerque 4 年前
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170ed7e3
共有 18 个文件被更改,包括 5390 次插入0 次删除
  1. 8
      UOP1_Project/Assets/ErizzoalbuquerqueStuff.meta
  2. 56
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/TempPigParticlesController.cs
  3. 11
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/TempPigParticlesController.cs.meta
  4. 1001
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/TestingParticlesScene.unity
  5. 7
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/TestingParticlesScene.unity.meta
  6. 1001
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/WalkingParticle.prefab
  7. 7
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/WalkingParticle.prefab.meta
  8. 1001
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/erizzoalbuquerque_PigChef.prefab
  9. 7
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/erizzoalbuquerque_PigChef.prefab.meta
  10. 1001
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/JumpParticle.prefab
  11. 7
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/JumpParticle.prefab.meta
  12. 1001
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/LandingParticle.prefab
  13. 7
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/LandingParticle.prefab.meta
  14. 8
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/PuffofDustParticlesMaterial.mat.meta
  15. 64
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/PuffofDust.fbx
  16. 97
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/PuffofDust.fbx.meta
  17. 106
      UOP1_Project/Assets/ErizzoalbuquerqueStuff/PuffofDustParticlesMaterial.mat

8
UOP1_Project/Assets/ErizzoalbuquerqueStuff.meta


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56
UOP1_Project/Assets/ErizzoalbuquerqueStuff/TempPigParticlesController.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UOP1.StateMachine;
/// <summary>
/// A temp script for testing for controlling Pig's particles.
/// This script uses the states of the Pig's State Machine in order to decide the moment to play the each particles system.
/// </summary>
public class TempPigParticlesController : MonoBehaviour
{
[SerializeField] StateMachine playerStateMachine;
[SerializeField] ParticleSystem landParticle;
[SerializeField] ParticleSystem jumpParticle;
[SerializeField] ParticleSystem walkingParticle;
string previousState;
string currentState;
// Start is called before the first frame update
void Start()
{
currentState = playerStateMachine.CurrentState;
previousState = currentState;
}
// Update is called once per frame
void Update()
{
previousState = currentState;
currentState = playerStateMachine.CurrentState;
if (currentState == "JumpAscending" && (previousState == "Walking" || previousState == "Idle"))
{
//print("Jumping!!!");
jumpParticle.Play();
}
else if ((currentState == "Walking" || currentState == "Idle") && previousState == "JumpDescending")
{
//print("Landing!!!");
landParticle.Play();
}
if (currentState == "Walking" && previousState != "Walking")
{
//print("Started Walking!!!");
walkingParticle.Play();
}
else if (currentState != "Walking" && previousState == "Walking")
{
//print("Stopped Walking!!!");
walkingParticle.Stop();
}
}
}

11
UOP1_Project/Assets/ErizzoalbuquerqueStuff/TempPigParticlesController.cs.meta


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1001
UOP1_Project/Assets/ErizzoalbuquerqueStuff/TestingParticlesScene.unity
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7
UOP1_Project/Assets/ErizzoalbuquerqueStuff/TestingParticlesScene.unity.meta


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1001
UOP1_Project/Assets/ErizzoalbuquerqueStuff/WalkingParticle.prefab
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7
UOP1_Project/Assets/ErizzoalbuquerqueStuff/WalkingParticle.prefab.meta


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UOP1_Project/Assets/ErizzoalbuquerqueStuff/erizzoalbuquerque_PigChef.prefab
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7
UOP1_Project/Assets/ErizzoalbuquerqueStuff/erizzoalbuquerque_PigChef.prefab.meta


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1001
UOP1_Project/Assets/ErizzoalbuquerqueStuff/JumpParticle.prefab
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7
UOP1_Project/Assets/ErizzoalbuquerqueStuff/JumpParticle.prefab.meta


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1001
UOP1_Project/Assets/ErizzoalbuquerqueStuff/LandingParticle.prefab
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7
UOP1_Project/Assets/ErizzoalbuquerqueStuff/LandingParticle.prefab.meta


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8
UOP1_Project/Assets/ErizzoalbuquerqueStuff/PuffofDustParticlesMaterial.mat.meta


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