GitHub
2907b6c8
Audio System ( #90 )
* Adding scenesLoader scene
* Adding main menu and level 1 scenes for test
* Adding loading system
* Adding scenes data (still WIP)
* SOs for menus and levels and adding scenes
* Adding events and listeners for scene loading
* Main menu and loading bar scripts
* pushing ScenesLoader scene
* Main menu scene, added menu disable on start
* Added check to avoid loading scene multiple times
* Changed to L key instead of space bar for load (space used to jump)
* Clean
* Added clear lists option and tweaks on MM and ScenesLoader scenes
* Adjustments on scene loading
* Added level 2 and level end trigger in level 1
* Added new obstacle material for lvl2 and tagged Player
* Added custom inspector for GameScene ScriptableObjects
It improves workflow and minimizes user error by allowing a designer to pick scenes from a list instead of typing their name manually
* Updated GameSceneEditor class
* Added new obstacle mate...
4 年前
Erik Locutura
4386bee3
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
e1aa5f02
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
89aa39ea
Fixed AudioManager in response to pool changes
4 年前
kgc00
253b73a3
Merge remote-tracking branch 'upstream/main' into main
4 年前
kgc00
7b04a609
Merge branch 'main' into simple-menu-controls
4 年前
rainaldisatria
a0293eb3
Merge remote-tracking branch 'upstream/main' into branching-feature-in-dialogue-system
4 年前
Ciro Continisio
f8f9e0b0
Event system refactoring
4 年前
Dave Rodriguez
5c6ddda0
Add Explicit Prewarm to Pool
Added Prewarm to IPool
Implemented Prewarm in PoolSO
Removed private InitializePool in ComponentPoolSO
Added Lazy-Loaded PoolRootObject to ComponentPoolSO
Removed InitialPoolSize property from ComponentPoolSO
Modified Examples to use new workflow
Modified Audio scripts to use new workflow
4 年前
Ciro Continisio
99c4ccb4
Audio functionality
4 年前
Ciro Continisio
ce5b07db
Fry king in scene, Loading tweaks
4 年前
Ciro Continisio
6f5f996f
Merge remote-tracking branch 'davejrodriguez/fix/object-pool' into pr-bashing
# Conflicts:
# UOP1_Project/Assets/Scripts/Audio/AudioManager.cs
4 年前
Ciro Continisio
55026ca5
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
826ef58b
AudioSystem functionality
4 年前
Ciro Continisio
48405f92
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
35c93414
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
a1c2234b
[Bot] Automated dotnet-format update
4 年前
treivize
0728a4c6
Merge branch 'art-assets' into feature/art/pant_critter
4 年前
GitHub
14e737cc
Merge pull request #1 from UnityTechnologies/art-assets
Art assets
4 年前
GitHub
e09986b8
Merge branch 'main' into fix/object-pool
4 年前
treivize
df2ab2a2
Merge branch 'art-assets' into feature/art/slime_critter
4 年前
Ciro Continisio
1fd9ed89
Parenting of the default sound pool to the AudioManager
4 年前
Ciro Continisio
c6c67ff0
New sound effects
Wired new sound effects: jump, pickup, swing cane and footsteps
Laid the foundation work for more
Script playing sfx on player from animation clips
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Ciro Continisio
c691552b
Merge branch 'pr-bash' into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Samples.meta
4 年前
Marc-Olivier
45cb9412
Add a Stop and Finish option for the AudioManager
4 年前
Ciro Continisio
4b1081d0
Merge branch 'AudioStop' of https://github.com/island212/open-project-1 into pr-bash
4 年前
Ciro Continisio
958e0ce5
[Bot] Automated dotnet-format update
4 年前
alex
2f536097
Merge remote-tracking branch 'upstream/main' into main
4 年前
GitHub
762d050f
Merge pull request #6 from UnityTechnologies/main
Updating my branch
4 年前
Smurjo
df03afb9
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into main
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
GitHub
858dae7a
AudioManager UnregisterChannel fix ( #367 )
4 年前
Ciro Continisio
d60ad152
Merge remote-tracking branch 'tech-mkt/main' into main
4 年前
Yohann Puyhaubert
0b3da4fa
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Ciro Continisio
d7929a37
Tweaks to AudioSystem pt.1
4 年前
Ciro Continisio
3a97f5f1
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
b36d8618
[Bot] Automated dotnet-format update
4 年前
Bronson Zgeb
80efbc3c
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
70978d9d
Audio changes
4 年前
Amel Negra
2e6b1d55
Merge remote-tracking branch 'origin/main' into main
4 年前
Ciro Continisio
07f4bf25
Music playing
4 年前
Ciro Continisio
f6f1ad38
Fixes on the AudioManager, music in the Main Menu
4 年前
Ciro Continisio
2a8f9de4
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
d6a98c69
[Bot] Automated dotnet-format update
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Amel
f3fbfe61
temporary solution for Audio Cue script to start 1 sec delayed
4 年前
Amel
9c232940
Audio configs tweaking
4 年前
Ciro Continisio
85c5bf58
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Gameplay/CameraSystem.prefab
# UOP1_Project/Assets/Scenes/Locations/Beach.unity
4 年前
uChema
eab4c107
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
GitHub
efc7518c
Fix fade-in volume. When fade in, volume is restored to 1 not the volume of the setting. ( #425 )
Set the end value of DOFade to the value of the setting
Co-authored-by: Lee Hun <ceo.lhsg@gmail.com>
4 年前
Ciro Continisio
709521fa
Merge branch 'main' into worldbuilding
4 年前
GitHub
654a5507
Stop audio cue when associated Component is destroyed ( #455 )
4 年前
Ciro Continisio
b91c8160
Merge remote-tracking branch 'tech-mkt/main'
4 年前
uChema
b768a7dc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
78fb378d
Relocated listener script
4 年前
GitHub
0d96fe7f
Implement pause menu music ( #463 )
4 年前
Amel Negra
42ba5e06
Merge remote-tracking branch 'origin/main' into AmelMain
4 年前
uChema
b4892bfe
Merge with main
4 年前
itsLevi0sa
72ec616e
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
460fb941
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding
4 年前
Ciro Continisio
de0f0586
Revert "Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding"
This reverts commit 5141fc8d8d88057646e6602844c0bc709606f6d3, reversing
changes made to 0146f00fa2288b3baf783f2feb33ed3ff37fb231.
4 年前
itsLevi0sa
aa9e8032
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into CaveWhiteboxing
4 年前
Amel
8b2d50b0
Add start state for townsfolks
3 年前
uChema
4ad4a353
Settings System
3 年前
uChema
dc07bb35
Merge remote-tracking branch 'upstream/main' into main
3 年前
Ciro Continisio
30e472a6
Work on night scene
3 年前
Ciro Continisio
313f8a7f
Code cleanup, refactored Anchors to be generic
3 年前
Ciro Continisio
6b104b55
Mega code cleanup
3 年前