Ciro Continisio
|
c0e6aa2f
|
New painted skybox
|
4 年前 |
Ciro Continisio
|
864de4dc
|
Leftover files
|
4 年前 |
Ciro Continisio
|
e81c0ea8
|
Material work
|
4 年前 |
Ciro Continisio
|
a2039424
|
Merge remote-tracking branch 'tech-mkt/main'
|
4 年前 |
Ciro Continisio
|
4e0a85c8
|
Removed outline completely
|
4 年前 |
Ciro Continisio
|
31a3eba6
|
Character animations
|
4 年前 |
Ciro Continisio
|
ea50928b
|
Character animations
|
4 年前 |
Ciro Continisio
|
544c3cc9
|
Eliminated some outlins
|
4 年前 |
Ciro Continisio
|
e63ce59b
|
Lighting adjustments, probes
|
4 年前 |
Ciro Continisio
|
6eaf1632
|
Changed gradients on toon shader
|
4 年前 |
Ciro Continisio
|
2eabe55e
|
Outlines removed
|
4 年前 |
Amel Negra
|
5464088e
|
Merge branch 'feature/combat-update-consume-input' into main
|
4 年前 |
Amel Negra
|
6d8a1da0
|
Added example to Testing ground sc of slime critter moving along a path
|
4 年前 |
Amel Negra
|
67e5ce82
|
Merge remote-tracking branch 'treivize/feature/npc-pathway-movement' into main
|
4 年前 |
Ciro Continisio
|
9d9d536f
|
[Bot] Automated dotnet-format update
|
4 年前 |
Ciro Continisio
|
16e743f5
|
Merge remote-tracking branch 'tech-mkt/main' into main
|
4 年前 |
Ciro Continisio
|
61f7cbe7
|
Scene redress and rebakes
|
4 年前 |
Ciro Continisio
|
13426031
|
Tweak
|
4 年前 |
Ciro Continisio
|
c8c308d5
|
Relocated lighting settings
|
4 年前 |
Ciro Continisio
|
4474d79c
|
Fire prefabs and torch
|
4 年前 |
Ciro Continisio
|
475acb43
|
Revised animations
|
4 年前 |
Ciro Continisio
|
09ce5d71
|
Tweaks
|
4 年前 |
GitHub
|
85b12901
|
Update README.md
|
4 年前 |
Ciro Continisio
|
cb823c2b
|
Light tweaks and bugfix on shader
|
4 年前 |
Ciro Continisio
|
db9b72e1
|
[Bot] Automated dotnet-format update
|
4 年前 |
Ciro Continisio
|
c109f0d3
|
[Bot] Automated dotnet-format update
|
4 年前 |
Ciro Continisio
|
67bafa34
|
Added EditorUserSettings to gitignore
|
4 年前 |
Ciro Continisio
|
c85dd8ac
|
Merge branch 'art-assets' of github.com:UnityTechnologies/open-project-1 into art-assets
|
4 年前 |
Ciro Continisio
|
bfe7e497
|
New fire effect
|
4 年前 |
GitHub
|
30b47152
|
Hide back the attack input
Sorry, it was displayed on inspector for debug purpose only
|
4 年前 |
Ciro Continisio
|
50a25f4a
|
Merge branch 'main' into 2020-lts
|
4 年前 |
Yohann Puyhaubert
|
b7bb56dd
|
Fix attack logic to consume attack from animation events
|
4 年前 |
Ciro Continisio
|
a68b6c07
|
Water values reinstated
|
4 年前 |
Ciro Continisio
|
91a763b7
|
Updated project to 2020 LTS
|
4 年前 |
Yohann Puyhaubert
|
9c4d30a1
|
Update combat SM
|
4 年前 |
Kyle Minors
|
1bec3630
|
Updated water shader added.
Stored with a new plane, material and timeline asset.
|
4 年前 |
gheraibia
|
005ee0b6
|
[Bot] Automated dotnet-format update
|
4 年前 |
GitHub
|
47599961
|
Pathway component with Idea (#373)
* Pathway component with Idea
* Pathway component
deletion of error messages
* Pathway component
cleaning Pathway component
* pathway interactive
* Update PathwayGizmos.cs
* cleaning
* Pathway component
update
* Pathway component
correction
* Phatway update
* Update PathWayNavMeshUI.cs
* Update PathWayNavMeshUI.cs
* Update PathWayNavMeshUI.cs
* Rename variables
add a tooltip
* Rename variables
Add hide pathway option
* Update PathWayNavMeshUI.cs
* rename
add HasNavMeshAt
* Correction DisplayHandles()
incorrect use of EditorGUI.BeginChangeCheck ();
* Update PathwayHandles.cs
* correction
HasNavMeshAt, I forgot the delete case
Gismos just a rewrite
* less calculus more data
* cleaning
* Update PathWayNavMeshUI.cs
Correction
* correction
* update
update in the path only the points moved by the handles
* correction
* small fixes
|
4 年前 |