Amel Negra
5d87a633
Pushing scenes
4 年前
Amel Negra
35619468
Added onSceneReady event to inform when scene is loaded and set active
4 年前
Amel Negra
a2507600
removed unused class
4 年前
Amel Negra
fca4d219
Menu and location specific editor initializers
4 年前
Amel Negra
decd485f
Added persistentManagers and gameplay scenes to build settings
4 年前
Amel Negra
1492ed7f
Added PersistentManagers scene
4 年前
Amel Negra
f86d071b
Added LoadMenu specific channel
4 年前
Amel Negra
553316ab
Made SceneLoader a prefab
4 年前
Amel Negra
cddb1132
Added GameplaySO to be able to create gameplay scene
4 年前
Amel Negra
645a2f43
Added Gameplay and PersistentManagers scenes SO
4 年前
Amel Negra
d485d9c8
Added ToggleLoadingScreen event channel
4 年前
Amel Negra
9bd8609f
Added filled circle sprite
4 年前
Amel Negra
2cfbb2ea
Spinning UI element script for loading screen
4 年前
uChema
f826d844
Merge branch 'QuestSystem' of https://github.com/UnityTechnologies/open-project-1 into QuestSystem
4 年前
Amel Negra
424f4bdf
Added loadingScreenManager to listen to UI toggle events
4 年前
uChema
62b1e728
[Bot] Automated dotnet-format update
4 年前
uChema
88cf490e
Fix interaction Manager
4 年前
Amel Negra
072ede02
EditorInitialisationLoader now works with menu and locations
4 年前
uChema
7ba49641
Merge branch 'QuestSystem' of https://github.com/UnityTechnologies/open-project-1 into QuestSystem
4 年前
Amel Negra
ee385f08
Added initializationLoader class
4 年前
uChema
81f12965
[Bot] Automated dotnet-format update
4 年前
uChema
01c0ef6b
Modify Quest1
4 年前
Smurjo
90fe71a7
critter eggs, critter seeds and chicolade
Fantasy food ingredients obtained from critters.
4 年前
Amel Negra
4ae2cfae
Added event null check on BoolEventChannelSO
4 年前
uChema
2fbe347a
Merge branch 'QuestSystem' of https://github.com/UnityTechnologies/open-project-1 into QuestSystem
4 年前
Smurjo
61e85048
Added mangetout
2 slightly different versions plus one with the ends cut off
The texture is 1024x1024.
Triangles:
mangetout pod (2 versions) 380 and 290
mangetout cooked 134
mangetout in box 2885
4 年前
Amel Negra
88ede019
Renamed initializationSO to PersistentManagersSO
4 年前
HarshNarayanJha
37b819b9
Revisioned The Bench
4 年前
uChema
e54c3d58
[Bot] Automated dotnet-format update
4 年前
uChema
02abd5ef
Rename Folder
4 年前
Smurjo
10477f56
Added maize
It's the same texture for all, 1024x1024.
Triangles:
- maize cob 640
- single grain 88
- maize in box 1630
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
HarshNarayanJha
06438a1a
Pulled from upstream/main
4 年前
uChema
b2cf2c5b
Refractoring
4 年前
Smurjo
0c706b8e
applied transform at Blender fbx export for oranges, onions, truffles and vanilla
applied transform at Blender fbx export for oranges, onions, truffles and vanilla
moved prefabs to prefab folder
4 年前
uChema
edca0f63
Rename Task to Step
4 年前
Smurjo
50b64a9a
added ginger, applied transform at Blender fbx export for almonds, artichokes, cucumber and lemons
added ginger
applied transform at Blender fbx export for almonds, artichokes, cucumber and lemons
moved prefabs to prefab folder "food"
4 年前
uChema
748ff00f
Add a quest, and test; WIP
4 年前
Smurjo
178053c0
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
4 年前
uChema
a16fe655
Dialogue And Quest Managers + Refractoring some scripts
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
uChema
c128feff
Fix Dialogue branching and add UI
4 年前
uChema
f72f481b
Change events on the Dialogue track, instead of the dialogue clip
4 年前
uChema
c852ab5b
Update Cutscenes to use Event Channels
4 年前
uChema
28237f05
Fix Dialogue UI and Cutscene with the new changes
4 年前
Ujjwal Raut
b137c792
Added registry initialization
4 年前
HarshNarayanJha
64a8df52
Improved UI and less OnGUI() calls
4 年前
uChema
79e39b28
Merging Dialogue branching to the Quest System.
4 年前
Dan Young
038d588e
Oven from DanTen66
Here is the Oven that I have been working on with Albedo, Material and a Prefab Variant. I am including the .meta files just in case.
You mentioned not to adjust the material shader, though this one has an outline and from what I understand the buildings and enviroment are not supposed to.
4 年前
HarshNarayanJha
4e2ef8cc
Pulled from upstream/main
4 年前