Unknown
6dee2704
Location loader script
4 年前
Unknown
87b7db67
Better comments
4 年前
Unknown
e2782b21
Location loader now sets the active scene
4 年前
Unknown
fc79899d
[Bot] Automated dotnet-format update
4 年前
Unknown
7c11a54d
Merge remote-tracking branch 'origin/Scene-Loading' into Scene-Loading
4 年前
Unknown
db2b3ac2
[Bot] Automated dotnet-format update
4 年前
Unknown
a72a0657
Now possible to start the game from any scene
4 年前
Unknown
a5ff75ad
SO name updated in other scripts
4 年前
Unknown
77cff63f
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
c3bf387e
Cleanup, Reorganisation of folders and Scenes
4 年前
Ciro Continisio
f8f9e0b0
Event system refactoring
4 年前
jandd661
8a7a3b44
Fix for issue Location Loader issue #229
4 年前
jandd661
baff1741
Proposed fix for issue #229 with test scenes
4 年前
Ciro Continisio
c1fe908d
Fixes to example, moved files in Examples folder
4 年前
Ciro Continisio
4ea5a7a5
[Bot] Automated dotnet-format update
4 年前
GitHub
3b36c936
Making GameSceneSO more reliable ( #265 )
* Use more reliable SceneAsset instead of error-prone scene name
This also makes a custom editor unnecessary
* Set proper SceneAssets and serialize
* Improve code readability by splitting runtime and editor parts
* Fix scene path not being retrieved when entering play mode in Editor
* Use scene path instead of name
* Reset to default value
For a case when domain was not reloaded after entering play mode
4 年前
Ciro Continisio
74441aab
Fix to load correct light probes
4 年前
Amel Negra
403824da
major changes on location loader to fit the new scene re architecture
4 年前
Amel Negra
f558e77c
removed unused variable in location loader
4 年前
Amel Negra
eb568505
renamed LocationLoader to SceneLoader
4 年前
Amel Negra
03bdc2e4
Now loading screen works
4 年前
Amel Negra
a6b2a938
Using bool instead of event because on the same GO
4 年前
Amel Negra
86717d66
[Bot] Automated dotnet-format update
4 年前
Amel Negra
e4af50a3
removed old comment
4 年前
Amel Negra
3e7e4387
Added persistent scenes list clear when loading done
4 年前
Ciro Continisio
c799113a
Small tweaks to UI Fader
Still not functional
4 年前
Ciro Continisio
334de1f1
Part 1
4 年前
Ciro Continisio
8a53579e
Refactor done
Individual scene starting from the editor not functional
4 年前
Ciro Continisio
dcf0b00e
Refactor part 3
4 年前
Ciro Continisio
7eee90e5
Loading refactor part 4
4 年前
Ciro Continisio
47498b5c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
a1ce890c
Removed array of scenes from loading
4 年前
Ciro Continisio
0509be25
Refactored the whole cold startup mechanism
4 年前
Ciro Continisio
eaa6623e
Enabled the cold editor startup for the MainMenu scene too
4 年前
itsLevi0sa
5a4b5e30
[Bot] Automated dotnet-format update
4 年前
Wiecio
7a89c938
First implementation of fading during loading scenes
4 年前
Wiecio
6208f362
Deleted while loop
Deleted while loop, changed _onFadeComplete to BoolEventChannel
4 年前
Wiecio
13e36ce1
Added bool parameter to LoadEventChannelSO
Now you can specify if you want to fade screen during loading
4 年前
Wiecio
3f37142f
Removed not used namespaces
4 年前
Ciro Continisio
065751a8
Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro
# Conflicts:
# UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity
# UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs
# UOP1_Project/Assets/Scripts/SaveSystem/SaveSystem.cs
# UOP1_Project/Assets/Scripts/SceneManagement/LocationExit.cs
# UOP1_Project/Assets/Scripts/SceneManagement/SceneLoader.cs
3 年前
Ciro Continisio
c5d56d4c
Fixed bug when player landed in multiple LocationExits at once
3 年前
GitHub
2727c6c2
Fix typo in SceneLoader.cs ( #495 )
3 年前
Ciro Continisio
5af375fa
Various changes around health management
Fixed UIHealthBar reset hearts bug
Relocated UI event channels under the Health folder
Enemies no longer fire UpdateUI events
Fixed PigChef's missing sounds
3 年前