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/devlogs-3-input
Amel Negra 4 年前
当前提交
86717d66
共有 3 个文件被更改,包括 3 次插入3 次删除
  1. 2
      UOP1_Project/Assets/Scripts/SceneManagement/InitializationLoader.cs
  2. 2
      UOP1_Project/Assets/Scripts/SceneManagement/LoadingScreenManager.cs
  3. 2
      UOP1_Project/Assets/Scripts/SceneManagement/SceneLoader.cs

2
UOP1_Project/Assets/Scripts/SceneManagement/InitializationLoader.cs


[SerializeField] private LoadEventChannelSO _MenuLoadChannel = default;
void Start()
{
{
//Load the persistent managers scene
StartCoroutine(loadScene(_PersistentManagersScene.scenePath));
}

2
UOP1_Project/Assets/Scripts/SceneManagement/LoadingScreenManager.cs


if (_ToggleLoadingScreen != null)
{
_ToggleLoadingScreen.OnEventRaised += ToggleLoadingScreen;
}
}
}
private void ToggleLoadingScreen(bool state)

2
UOP1_Project/Assets/Scripts/SceneManagement/SceneLoader.cs


if (scenePath != persistentScenes[j].scenePath)
{
//Check if we reached the last persistent scenes check
if (j == persistentScenes.Count-1)
if (j == persistentScenes.Count - 1)
{
//If the scene is not one of the persistent scenes, we add it to the scenes to unload
_scenesToUnload.Add(scene);

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