uChema
|
6b4ea95d
|
Add control over mouse click unselecting UI element
|
4 年前 |
Amel Negra
|
abfb3081
|
Rock Critter Animator Override Controller
|
4 年前 |
Ciro Continisio
|
7d552600
|
Sectioned world into Prefabs
|
4 年前 |
uChema
|
be536522
|
Merge with main and fix Selection bug
|
4 年前 |
Amel Negra
|
d19ce419
|
Adding rock critter configs
|
4 年前 |
Ciro Continisio
|
350159af
|
Merge branch 'main' into whiteboxing
|
4 年前 |
uChema
|
127bd54d
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
4 年前 |
Amel Negra
|
8ff69edb
|
Bard hare animator controller tweaking
|
4 年前 |
Amel Negra
|
b23afbae
|
Updating talk state so it's independent from other states
|
4 年前 |
Amel Negra
|
45e48bda
|
Disable state machine debug transitions
|
4 年前 |
Amel Negra
|
319c24e9
|
Merge remote-tracking branch 'origin/main' into AmelMain
|
4 年前 |
Amel Negra
|
8151f1b5
|
Merge remote-tracking branch 'origin/main' into AmelMain
|
4 年前 |
Amel Negra
|
ce10fdea
|
Bard hare state machine working
|
4 年前 |
Amel Negra
|
2ab8f62c
|
removed unneeded states from NPC script
|
4 年前 |
Amel Negra
|
c95b063c
|
waypoint index initial value
|
4 年前 |
Amel
|
811a6012
|
Bard hare state machine wip
|
4 年前 |
GitHub
|
2fdc4efa
|
Update GameStateSO.cs (#438)
Fixed issue causing StackOverflowException when starting a dialogue.
|
4 年前 |
Ciro Continisio
|
7dc8e8aa
|
Whiteboxing v5
|
4 年前 |
Ciro Continisio
|
473d21d1
|
Whiteboxing master scene v4
|
4 年前 |
Ciro Continisio
|
6c927ef3
|
Whiteboxing master scene v3
|
4 年前 |
Ciro Continisio
|
bcecfc68
|
Whiteboxing master scene v2
|
4 年前 |
Ciro Continisio
|
4c903dff
|
Whiteboxing master scene v1
|
4 年前 |
Ciro Continisio
|
e4d15d8c
|
Relocated whiteboxing scenes and folders
|
4 年前 |
uChema
|
c3699920
|
Fix Subscribe/unsubscribe issue in UI. Implement Pause Menu with all its functions
|
4 年前 |
Greg Solo
|
73b4e5d8
|
Set game to combat state when critter detects player
|
4 年前 |
fqureshi
|
68cafc40
|
[Bot] Automated dotnet-format update
|
4 年前 |
João Ricardo dos Santos
|
c11d51a0
|
fix: checking if the old save file exists
when we open the game in a different scene in the first time (when we don't start the game in the Initialization scene), the error is raised.
|
4 年前 |
fqureshi
|
7c507f4a
|
Create save file on editor cold startup if needed
|
4 年前 |
Wiecio
|
ed2b5dd7
|
Removed Debug Log
|
4 年前 |
Wiecio
|
3f37142f
|
Removed not used namespaces
|
4 年前 |
Wiecio
|
13e36ce1
|
Added bool parameter to LoadEventChannelSO
Now you can specify if you want to fade screen during loading
|
4 年前 |
Wiecio
|
6208f362
|
Deleted while loop
Deleted while loop, changed _onFadeComplete to BoolEventChannel
|
4 年前 |
Wiecio
|
7a89c938
|
First implementation of fading during loading scenes
|
4 年前 |
Amel
|
e5e6a42e
|
Townsfolk state machine V1
|
4 年前 |
Amel
|
58d7262d
|
wip v2 townsfolk
|
4 年前 |
Amel
|
03aa1941
|
wip fixing townsfolk state machine on talk and listen
|
4 年前 |
Amel
|
923825af
|
updating actions so we it works with other NPCs
|
4 年前 |
Amel
|
b8505ee6
|
wip bard hare SM
|
4 年前 |
Amel
|
30038c42
|
Bard hare Animator controller and Prefab update
|
4 年前 |
Amel
|
320a8038
|
Adding jump up and down states for bard hare with their conditions and transitions
|
4 年前 |
Amel Negra
|
9263b609
|
WIP bard hare state machine
|
4 年前 |
Amel Negra
|
cae701a3
|
Add states of Bard Hare and Fry King to the NPC script
|
4 年前 |
Amel Negra
|
234a0bb6
|
Reorganizing folders for common NPCs conditions, states and actions
|
4 年前 |
Amel Negra
|
21715b8e
|
bard hare animator controller
|
4 年前 |
Amel Negra
|
b3067c77
|
Fixed issue of all townsfolk listening to protagonist
|
4 年前 |
Amel Negra
|
b770e356
|
bard hare animator controller
|
4 年前 |
Amel Negra
|
f71fd525
|
wip bard hare animator
|
4 年前 |
Amel Negra
|
7e8c921b
|
pushing scene with changes
|
4 年前 |
Amel Negra
|
a3ca940f
|
updating NPC SM to fix issue of never leaving listen state
|
4 年前 |
Amel Negra
|
aa357f79
|
Pushing scene with changes
|
4 年前 |