}
// Debug
// private void OnGUI()
// {
private void Update()
{
if ((EventSystem.current!=null)&& (currentSelection != null)&&(EventSystem.current.currentSelectedGameObject!=currentSelection) )
EventSystem.current.SetSelectedGameObject(currentSelection);
private IEnumerator Start()
_inputReader.EnableMenuInput();
yield return new WaitForSeconds(1); //waiting time for all scenes to be loaded
yield return new WaitForSeconds(0.4f); //waiting time for all scenes to be loaded
SetMenuScreen();
void SetMenuScreen()