Scene "GeneralMapReduced". Including art asset "BigFallenTreeWithLeaves" which serves to block the path until the player has finished the tutorial quest.
* Changes to Action and Condition script templates
- Uncommented `OnStateEnter` and `OnStateExit`
- Added property to cast `OriginSO` to the derived class
* Minor changes
- Moved call to method `OnStateEnter` of the initial State from `Awake` to `Start`
- Added summary for `OriginSO` properties
- Added buttons to edit 'To States' in the Transition Table Editor, just like with 'From States'
* [Bot] Automated dotnet-format update
* Fixed reordering transitions
Fixed a bug that was causing states to go out of order when reordering transitions.
* TransitionTableEditor code cleanup and visual improvements
- States and transitions will only show the up/down buttons when they can move up or down (first item can't move up, last item can't move down).
- Changed zebra colours to light grey/lighter grey.
- The state of the window is better preserved to not close an opened state after performing sorting, removing, and/or undo opera...
* Add files via upload
Uploading town whiteboxing as separate files
* Add files via upload
Truffleton scene
* Moved files from the root to a new folder
Co-authored-by: Amel Negra <amel.negra@unity3d.com>
* beach whitebox 1 optimized
originally by @itsLevi0sa (on forums), optimized by @jamercer
* Swapped the missing tree prefab
* beach trees
owch.
* Tree Collider Mesh Assigned
you cannot walk through trees now!
* Trees are now prefabs
Co-authored-by: Unknown <amel.negra@unity3d.com>