uChema
|
d2aaaee5
|
Fix issue #446
|
3 年前 |
Greg Solo
|
73b4e5d8
|
Set game to combat state when critter detects player
|
4 年前 |
fqureshi
|
68cafc40
|
[Bot] Automated dotnet-format update
|
4 年前 |
João Ricardo dos Santos
|
c11d51a0
|
fix: checking if the old save file exists
when we open the game in a different scene in the first time (when we don't start the game in the Initialization scene), the error is raised.
|
4 年前 |
fqureshi
|
7c507f4a
|
Create save file on editor cold startup if needed
|
4 年前 |
Ciro Continisio
|
4bd4a06c
|
Lightmap rebakes
|
3 年前 |
Ciro Continisio
|
71481135
|
Shader and lighting tweaks
|
3 年前 |
Ciro Continisio
|
59efe5a3
|
Rock prefabs
|
3 年前 |
uChema
|
d0523373
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
3 年前 |
Amel Negra
|
7654f9e8
|
Merge remote-tracking branch 'amel-unity/main' into main
|
3 年前 |
Amel
|
6d56e31b
|
Merge branch 'main' into mainAmel
|
3 年前 |
Amel
|
fecdb9df
|
Merge branch 'main' into mainAmel
|
3 年前 |
Amel
|
61430f4d
|
Adding audio critter script to rock critter
|
3 年前 |
Amel
|
f483ddd3
|
Using walk on audio from protagonist on rock critter temporarily
|
3 年前 |
Amel
|
681e36ce
|
Adding audio events to fbxs on rock critter
|
3 年前 |
Amel
|
90c6c12d
|
Adding attack event for rock critter on animation (not fbx) since it's made in Unity
|
3 年前 |
Amel
|
3765dafe
|
Adding critter audio script and its SOs to the slime critter prefab
|
3 年前 |
Amel
|
4b26459a
|
Using protagonist footsteps temporarily for critter move
|
3 年前 |
Amel
|
973f4804
|
Adding audio events to slime critter fbx
|
3 年前 |
Amel
|
b3a39f56
|
removing move sound for plant critter since it doesn't move
|
3 年前 |
Amel
|
5fade22f
|
Adding audio events for plant critter on fbx
|
3 年前 |
Ciro Continisio
|
f790674d
|
Rebaked TestingGround
|
3 年前 |
Amel
|
6f206e69
|
Merge remote-tracking branch 'origin/main' into mainAmel
|
3 年前 |
Ciro Continisio
|
8d008f8c
|
Updated packages
Fixing issue with Addressables
|
3 年前 |
uChema
|
93848ca8
|
Merge branch 'pr/441' into main
|
3 年前 |
Amel Negra
|
31008d48
|
Added critter audio class to the plant critter prefab
|
3 年前 |
Amel
|
cc169e61
|
Merge remote-tracking branch 'origin/main' into main
|
3 年前 |
Amel Negra
|
f92d1b8a
|
removing audio config and channel from protagonist class
|
3 年前 |
uChema
|
20147309
|
Adding quests to the questmanager Scriptable object
|
3 年前 |
Amel
|
65fb8a3f
|
Add dialogue to steps
|
3 年前 |
Amel Negra
|
b61e19c7
|
Creating a parent class for all character audio
|
3 年前 |
uChema
|
d43ded64
|
Update Dialogue for fry king
|
3 年前 |
Amel Negra
|
3bb6625f
|
Created SFX SO for all critters
|
3 年前 |
uChema
|
5c004cab
|
Fix previous changes
|
3 年前 |
Amel Negra
|
44d7891f
|
Moving audio SO of protagonist to a new folder
|
3 年前 |
uChema
|
735363c3
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
3 年前 |
Amel Negra
|
00896c53
|
Organizing critters and protagonist sounds into folders
|
3 年前 |
GitHub
|
47348d31
|
Bridges and Earrings(Mesh, Material, and Prefabs) (#429)
Added more accessories for the [Accessories for Townsfolk card]
I also added the Bridge with the Side Railings.
|
3 年前 |
grimstoner
|
fa26a41e
|
Fixed bug #440
Moved the code that instantiates the _instantiatedImages to the SetPagination method.
|
4 年前 |
uChema
|
8b7ce38c
|
Create questlines
|
3 年前 |
Ciro Continisio
|
40eb1567
|
Merge remote-tracking branch 'tech-mkt/main'
|
3 年前 |
Ciro Continisio
|
8e42748b
|
ProBuilder meshes
|
3 年前 |
Ciro Continisio
|
8a8f42df
|
ProBuilder meshes
|
3 年前 |
Ciro Continisio
|
c22729d3
|
More worldbuilding
Full bake of all scenes
|
3 年前 |
Ciro Continisio
|
17ad7091
|
Random tint shader
Added wind to random position tint shader
|
3 年前 |
Ciro Continisio
|
b50f7789
|
Shaders upgraded
|
3 年前 |
Ciro Continisio
|
0b530052
|
ProBuilder meshes update
|
3 年前 |
Ciro Continisio
|
edf6638e
|
Packages updated
|
3 年前 |
Ciro Continisio
|
e84872d3
|
Merge branch 'needle-tools-move-multi-compile-to-hlsl' into worldbuilding
|
3 年前 |
Ciro Continisio
|
0cf6d134
|
Merge branch 'move-multi-compile-to-hlsl' of https://github.com/needle-tools/open-project-1 into needle-tools-move-multi-compile-to-hlsl
# Conflicts:
# UOP1_Project/Assets/Shaders/Toon_Ground_VertexColour.shadergraph
|
3 年前 |