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Create questlines

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uChema 3 年前
当前提交
8b7ce38c
共有 335 个文件被更改,包括 2187 次插入402 次删除
  1. 5
      UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-Italian (it).asset
  2. 12
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors Shared Data.asset
  3. 1
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors.asset
  4. 10
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_en.asset
  5. 2
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_fr.asset
  6. 52
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description Shared Data.asset
  7. 52
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description_en.asset
  8. 52
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name Shared Data.asset
  9. 52
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name_en.asset
  10. 750
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue Shared Data.asset
  11. 6
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue.asset
  12. 311
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_en.asset
  13. 114
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_fr.asset
  14. 112
      UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_it.asset
  15. 2
      UOP1_Project/Assets/LocalizationFiles/GoogleSheetService_ChopChop.asset
  16. 2
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Townsfolk2.asset
  17. 2
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Townsfolk1.asset
  18. 3
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/QL1.asset
  19. 4
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Q1-QL1.asset
  20. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Q1-QL1.asset.meta
  21. 1
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step1/S1-Q1-QL1.asset
  22. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step1/S1-Q1-QL1.asset.meta
  23. 23
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step1/SD-S1-Q1-QL1.asset
  24. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step1/SD-S1-Q1-QL1.asset.meta
  25. 10
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step2/ID-S2-Q1-QL1.asset
  26. 10
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step2/S2-Q1-QL1.asset
  27. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step2/S2-Q1-QL1.asset.meta
  28. 27
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step2/SD-S2-Q1-QL1.asset
  29. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step2/SD-S2-Q1-QL1.asset.meta
  30. 4
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/QL2.asset
  31. 4
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/QL2.asset.meta
  32. 2
      UOP1_Project/Assets/Scripts/Quests/Editor/LocalizationUtils.cs
  33. 4
      UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.cs
  34. 2
      UOP1_Project/Packages/manifest.json
  35. 14
      UOP1_Project/Packages/packages-lock.json
  36. 2
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/TestingItems/RecipeForLobsterSoup.asset
  37. 21
      UOP1_Project/Assets/Samples/Localization/1.0.0-pre.9/Loading Strings/LocalizedStringGetLocalizedStringExample.cs
  38. 4
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest1/Step3/CD-S3-Q1-QL2.asset
  39. 4
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest2/Step2/CD-S2-Q2-QL2.asset
  40. 2
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest2/Step1/CD-S1-Q2-QL2.asset
  41. 4
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest1/Step2/S2-Q1-QL2.asset
  42. 7
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest1/Step3/SD-S3-Q1-QL2.asset
  43. 30
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_it.asset
  44. 8
      UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_it.asset.meta
  45. 8
      UOP1_Project/Assets/Samples/Localization/1.0.0-pre.9.meta
  46. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems.meta
  47. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/TestingItems.meta
  48. 21
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Townsfolk3.asset
  49. 8
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Townsfolk3.asset.meta
  50. 21
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Townsfolk4.asset
  51. 8
      UOP1_Project/Assets/ScriptableObjects/Narrative/Actors/Townsfolk4.asset.meta
  52. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Events.meta
  53. 24
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step2/CD-S2-Q1-QL1.asset
  54. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step2/CD-S2-Q1-QL1.asset.meta
  55. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step3.meta
  56. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step4.meta
  57. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline1/Quest1/Step5.meta
  58. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest1.meta
  59. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest2.meta
  60. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline3.meta
  61. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline4.meta
  62. 8
      UOP1_Project/Assets/ScriptableObjects/Quests/Questline5.meta
  63. 8
      UOP1_Project/Assets/Samples/Localization/1.0.0-pre.9/Loading Strings.meta
  64. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/CakeWithRockCandy-Dish.asset
  65. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/CakeWithRockCandy-Dish.asset.meta
  66. 48
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/CakeWithRockCandy-Recipe.asset
  67. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/CakeWithRockCandy-Recipe.asset.meta
  68. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/GoldenEgg.asset
  69. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/GoldenEgg.asset.meta
  70. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/Pepper.asset
  71. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/Pepper.asset.meta
  72. 44
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/RockCandy-Recipe.asset
  73. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/RockCandy-Recipe.asset.meta
  74. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/RockCandy.asset
  75. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/RockCandy.asset.meta
  76. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/RockCritterEgg.asset
  77. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/RockCritterEgg.asset.meta
  78. 48
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SaltyDough-Recipe.asset
  79. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SaltyDough-Recipe.asset.meta
  80. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SaltyDough.asset
  81. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SaltyDough.asset.meta
  82. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/Seed.asset
  83. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/Seed.asset.meta
  84. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SpecialSpoon.asset
  85. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SpecialSpoon.asset.meta
  86. 42
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SpicySauce-Dish.asset
  87. 8
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SpicySauce-Dish.asset.meta
  88. 44
      UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/QuestItems/SpicySauce-Recipe.asset

5
UOP1_Project/Assets/AddressableAssetsData/AssetGroups/Localization-String-Tables-Italian (it).asset


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m_Address: Actors_it
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12
UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors Shared Data.asset


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m_Key: Earl
m_Key: Townsfolk2
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1
UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors.asset


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10
UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_en.asset


m_Metadata:
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m_Localized: Townsfolk
m_Localized: Maria
m_Metadata:
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- m_Id: 77529628448514048
m_Localized: Jim
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- m_Id: 77534566687825920
m_Localized: Sally
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2
UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_fr.asset


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m_Localized: Villageois
m_Localized: Marie
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52
UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description Shared Data.asset


m_Key: RockCritterEgg
m_Metadata:
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- m_Id: 75339038097006592
m_Key: Seeds
m_Metadata:
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- m_Id: 75340110895112192
m_Key: SweetCream_recipe
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m_Key: SweetCream
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m_Key: Spoon
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m_Key: RockCandy_Recipe
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m_Key: RockCandy
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m_Key: Pepper
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m_Key: SpicySauce_Recipe
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m_Key: SpicySauce
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m_Key: CakeWithRockCandy_Recipe
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m_Key: SweetDough_recipe
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52
UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Description_en.asset


m_Localized: This is a Rock critter egg
m_Metadata:
m_Items: []
- m_Id: 75339038097006592
m_Localized: This is the description for the plant critter seeds
m_Metadata:
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- m_Id: 75340110895112192
m_Localized: Here's the description for the sweet cream recipe
m_Metadata:
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- m_Id: 75380578760646656
m_Localized: This is a special spoon
m_Metadata:
m_Items: []
- m_Id: 75392589250813952
m_Localized: This is a rock candy recipe
m_Metadata:
m_Items: []
- m_Id: 75392787435872256
m_Localized: This is Rock Candy
m_Metadata:
m_Items: []
- m_Id: 75404919871234048
m_Localized: This is spicy pepper
m_Metadata:
m_Items: []
- m_Id: 75406690836406272
m_Localized: This is a spicy sauce recipe
m_Metadata:
m_Items: []
- m_Id: 75406938593943552
m_Localized: This is a spicy sauce dish
m_Metadata:
m_Items: []
- m_Id: 75343367067525120
m_Localized: This is a sweet cream dish
m_Metadata:
m_Items: []
- m_Id: 75423232705814528
m_Localized: This is a recipe for a cake with rock candy
m_Metadata:
m_Items: []
- m_Id: 75423773439680512
m_Localized: This is a sweet dough recipe
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- m_Id: 75423994890543104
m_Localized: Sweet Dough
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- m_Id: 75424243973480448
m_Localized: Golden Egg
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52
UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name Shared Data.asset


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m_Metadata:
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- m_Id: 75354930851733504
m_Key: Seeds
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m_Key: SweetCream_recipe
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m_Key: SweetCream
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m_Key: Spoon
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m_Key: RockCandy_Recipe
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m_Key: Pepper
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m_Key: SpicySauce_Recipe
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52
UOP1_Project/Assets/LocalizationFiles/AssetTables/Inventory/Inventory Item Name_en.asset


m_Localized: Rock critter's egg
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m_Localized: Seeds
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m_Localized: Sweet cream
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m_Localized: Sweet Cream
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m_Localized: Special Spoon
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m_Localized: Rock Candy
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m_Localized: Rock Candy
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m_Localized: Pepper
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m_Localized: Spicy Sauce
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m_Localized: Spicy Sauce
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m_Localized: Cake with rock candy
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m_Localized: Sweet Dough
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m_Localized: Sweet Dough
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m_Localized: Golden Egg
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id: 61
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: Used in many instances, the yes and no lines are standard
answers displayed in the choice buttons. These are lines that the Pig chef
says. Variations of yes and no like Ok, Okay, hum or any onomatope can
exist
00000001:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
00000002:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'the Default bard hare dialogue is what the bard hare will
say everytime the player interacts with them when they are NOT involved
in the current quest. '
00000003:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
00000004:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: This line is displayed when the character answers "No" to
the bard hare's default dialogue
00000005:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'This line is displayed when the player answers yes to the
bard hare''s default dialogue '
00000006:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: This is the default dialogue for the Fry king. Default dialogue
is displayed when the player interacts with the character if the character
is not involved in the current quest
00000007:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: This is the default dialogue for the Townsfolk1. Default dialogue
is displayed when the player interacts with the character if the character
is not involved in the current quest
00000008:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: This is the default dialogue for the Townsfolk2. Default dialogue
is displayed when the player interacts with the character if the character
is not involved in the current quest
00000009:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Thanks is the line displayed on the button when the character
receives something from a protagonist. \nDifferent variations might exist"
0000000A:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: Welcome is the response of the character to "Thanks". Different
variations might exist
0000000B:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : First interaction with the
character. \nInformation: This line is the first line the player will read
in the game. The character interacts with the bard hare on the beach. "
0000000C:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
0000000D:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'This is the final line of the first interaction. It marks
the start of the next step : The bard hare asks for help to get seeds.
He explains where to find them, and how to get them. '
0000000E:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : Requesting seeds\nInformation:
This is the dialogue that will be shown everytime the player interacts
with the bard hare, if the player doesn't find/give the seeds to the bard
hare. "
0000000F:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'If the player''s answer is positive to the bard hare inquery
and the player has seeds to give to him, then the bard hares reaction is
positive and they''re happy '
00000010:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: Whatever the player's answer is to the bard hare inquery if
they dont have seeds to give to the bard, then his reaction is to ask them
to come back when they have it.
00000011:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : Giving recipe\nInformation:
Just after the bard hare receives the seeds, they give the player a recipe
as a reward. This action requires a \"Thanks/Welcome\" interaction "
00000012:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : Explain cooking mecanics\nInformation:
The bard hare then explains how to cook. They send the player to a pot
near by"
00000013:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : Checking Sweet cream dish
\nInformation: This is the dialogue that will be shown everytime the player
interacts with the bard hare, if the player didn't prepare/or said that
they didn't prepare the Sweet cream dish "
00000014:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'If the player''s answer is positive to the bard hare inquery
and the player has a sweet cream dish in their inventory, then the bard
hares reaction is positive and they''re happy '
00000015:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: Whatever the player's answer is to the bard hare inquery,
if they dont have a sweet cream dish in their inventory, then the bard's
reaction is to ask them to come back when they have it.
00000016:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk1
Situation : Townsfolk1 Interaction
first interaction
Information: After discussing with the bard
hare, there''s a cinematic where the player discusses the competition with
the bardhare, and the bard hare sends him to the farms. This is the discussion
the player has with one of the townsfolks in the farms. This is NOT necessarily
the first character the player interacts with in the farms. This is followed
by a cinematic for the critters attack'
00000017:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk1
Situation : Help with slime
critters
Information:after the cinematic for the critters attack,
the Townsfolk1 asks you for help to get rid of them. Maybe they explain
the reason behind the critters attack, or they talk about the devastation
caused by their attacks'
00000018:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk1
Situation : Help with slime
critters
Information:After the cinematic for the critters attack,
the Townsfolk1 asks you for help to get rid of them. '
00000019:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk1
Situation : Checking on the
slime critters situation
Information: This is the dialogue that
will be shown everytime the player interacts with the bard hare, if the
player didn''t defeat all the slime critters (when all the slime critters
are defeated they drop a special spoon)'
0000001A:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: If the player's answer is positive to the Townsfolk1 inquery
and the player has defeated all the slime critters( has a the special spoon
in their inventory) then the Townsfolk1 reaction is positive and they congratulate
the player for dropping the special spoon.
0000001B:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Whatever the player''s answer is to the townsfolk1 inquery,
if they didn''t kill all the slime critters (dont have the special spoon
in their inventory) then the Townsfolk1 reaction is to ask them to come
back when they do. Or to ask them again to do it. '
0000001C:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor :Townsfolk1
Situation :Recipe reward
Information:
The townsfolk1 is very pleased. They''re impressed by the spoon, they give
the player a recipe as a reward. This action requires a "Thanks/Welcome"
interaction '
0000001D:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
0000001E:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk2
Situation : Townsfolk2 Interaction
first interaction
Information: After discussing with the bard
hare, there''s a cinematic where the player discusses the competition with
the bardhare, and the bard hare sends them to the farms. This is the discussion
the player has with one of the townsfolks in the farms. This is NOT necessarily
the first character the player interacts with in the farms. This character
tell you more about the competition. '
0000001F:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk2
Situation : Asking for a rock
egg from the cave
Information: After telling the player about
the competition, and maybe as a continuation, the townsfolk2 informs them
that they need an egg from a rock critter; and ask for their help to do
so. '
00000020:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'In this senario, the townsfolk thanks the player when they
say yes. The only choice is yes. '
00000021:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk2
Situation : Checking if the
player has the egg
Information: This is the dialogue that will
be shown everytime the player interacts with the townsfolk2 , if the player
didn''t get an egg from the rock critter. it''s also the same dialogue
that will be shown if the player has the egg, but doesn''t give it to the
townsfolk2 '
00000022:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: If the player's answer is positive to the Townsfolk2 inquery
and the player has an egg in their inventory then the Townsfolk2 reaction
is positive
00000023:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Whatever the player''s answer is to the bard hare inquery,
if they don''t have the egg then the Townsfolk2 reaction is to ask them
to come back when they do. Or to ask them again to do it. '
00000024:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor :Townsfolk2
Situation : The townsfolk2 is
very pleased. They give the player a recipe as a reward. This action requires
a "Thanks/Welcome" interaction '
00000025:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
00000026:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : Player meets the bard hare
in the village. \nInformation:After finishing both quests with Townsfolk1
and townsfolk2 the door to the town opens. In town you meet the bardhare
and they welcome you back"
00000027:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: If the answer is positif, then they encourage you
00000028:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'if the answer is negative then they either push you to do
it, or do it for you (we need the dialogue to soften the implication if
the player says no) '
00000029:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: "Actor : Bard Hare \nSituation : Song about the Townsfolk4\nInformation:The
bardhare will sing a song about the townsfolk4 that will describe her as
a great chef"
0000002A:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk3
Situation : Townsfolk3 first
interaction
Information: After enrolling to the competition,
the player interacts with a character that asks them for pepper. They tell
the player were to find it : in the forest'
0000002B:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk4
Situation : Townsfolk4 first
interaction
Information: In the forest. The player wonders a
bit a finds the Townsfolk4, without knowing it''s the townsfolk4 that the
bard hare was singing about. they discuss desserts, and sweets, and the
Townsfolk4 asks if the players knows something about sweets'
0000002C:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk4
Situation : Ask for sweets
Information:
the Townsfolk4 asks if the player has sweets'
0000002D:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: If the player answers with yes, then the Townsfolk4 is happy
and give the player an information about the golden egg
0000002E:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: If the player answers with no, then the Townsfolk4 reaction
is to be sad that they don't have a new recipe
0000002F:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: 'Actor : Townsfolk4
Situation : Reward pepper
Information:
the Townsfolk4 gives the player pepper. this requiers a Thanks/welcome
interaction'
00000030:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
00000031:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
00000032:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText: --
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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m_CommentText: --
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
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m_CommentText: --
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data:
m_CommentText: --
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m_CommentText: --
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m_CommentText: --
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data:
m_CommentText: --
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data:
m_CommentText: --
0000003C:
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization}
data:
m_CommentText:
0000003D:
type: {class: DistributedUIDGenerator, ns: UnityEngine.Localization.Tables,
asm: Unity.Localization}
data:

6
UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue.asset


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311
UOP1_Project/Assets/LocalizationFiles/AssetTables/QuestSystem/Questline Dialogue_en.asset


m_Metadata:
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m_TableData:
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m_Localized: Hey!
- m_Id: 47080900608778240
m_Localized: I would've loved to discover a new recipe
m_Metadata:
m_Items: []
- m_Id: 47081127671619584
m_Localized: 'You said you were looking for pepper? I have some ! '
m_Metadata:
m_Items: []
- m_Id: 47083409075200000
m_Localized: Blank
m_Metadata:
m_Items: []
- m_Id: 47082777647898624
m_Localized: 'Did you find the pepper? '
m_Metadata:
m_Items: []
- m_Id: 47080768521756672
m_Localized: 'Oh wow this is so good ! '
m_Metadata:
m_Items: []
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m_Localized: Do you like sweets?
- m_Id: 9306103809
m_Localized: Welcome to town!
- m_Id: 47079046793519104
m_Localized: 'Can you help me finding pepper? '
m_Metadata:
m_Items: []
- m_Id: 47071771064393728
m_Localized: 'Why not? It''s an awesome experience ! Here let me do it for you. '
- m_Id: 93061038025
m_Localized: Welcome to town!
- m_Id: 47067004019793920
m_Localized: You are welcome
- m_Id: 104386781184
m_Localized: Now head to the town centre, where the legendary chef is waiting
for you.
- m_Id: 47066980158398464
m_Localized: Here's my recipe to create dough.
m_Metadata:
m_Items: []
- m_Id: 47099758912593920
m_Localized: hum... good but not perfect
m_Metadata:
m_Items: []
- m_Id: 47099750700146688
m_Localized: Hum !! That's fantastic
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m_Localized: 'Awesome ! you''re a true chef now ! '
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- m_Id: 47060280844083200
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! '
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m_Localized: 'Do you know how to cook a lobster soup ? '
m_Localized: 'Can you help us defeat them ? '
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m_Localized: 'Did you defeat all the critters? '
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UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/QL2.asset


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UOP1_Project/Assets/Scripts/Quests/Editor/LocalizationUtils.cs


#endif
// At runtime (build or editor in play mode), we just get the localized string normally:
return localizedStringReference.GetLocalizedString().Result;
return localizedStringReference.GetLocalizedString();
}
}

4
UOP1_Project/Assets/Scripts/Quests/Editor/QuestEditorWindow.cs


if (!AssetDatabase.IsValidFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId ))
AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId, "Quest" + questId);
AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Q" + questId + "-QL" + questlineId + ".asset");
AssetDatabase.SaveAssets();
AssetDatabase.SaveAssets();
//refresh
rootVisualElement.Q<VisualElement>("questlines-list").Q<ListView>().SetSelection(_idQuestlineSelected);

if (!AssetDatabase.IsValidFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId+"/Step" + stepId))
AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId, "Step" + stepId);
AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Step" + stepId + "/S" + stepId + "-Q" + questId + "-QL" + questlineId + ".asset");
AssetDatabase.SaveAssets();
AssetDatabase.SaveAssets();
//refresh
rootVisualElement.Q<VisualElement>("quests-list").Q<ListView>().SetSelection(_idQuestSelected);

2
UOP1_Project/Packages/manifest.json


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"com.unity.localization": "1.0.0-pre.9",
"com.unity.polybrush": "1.0.2",
"com.unity.probuilder": "4.5.0",
"com.unity.recorder": "2.5.5",

14
UOP1_Project/Packages/packages-lock.json


"dependencies": {}
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2
UOP1_Project/Assets/ScriptableObjects/Inventory/ScriptableObjects/Items/TestingItems/RecipeForLobsterSoup.asset


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21
UOP1_Project/Assets/Samples/Localization/1.0.0-pre.9/Loading Strings/LocalizedStringGetLocalizedStringExample.cs


/// </summary>
public class LocalizedStringGetLocalizedStringExample : MonoBehaviour
{
// A LocalizedString provides an interface to retrieving translated strings.
// This example assumes a String Table Collection with the name "My String Table" and an entry with the Key "Hello World" exists.
// You can change the Table Collection and Entry target in the inspector.
public LocalizedString stringRef;
// A LocalizedString provides an interface to retrieving translated strings.
// This example assumes a String Table Collection with the name "My String Table" and an entry with the Key "Hello World" exists.
// You can change the Table Collection and Entry target in the inspector.
public LocalizedString stringRef = new LocalizedString() { TableReference = "My String Table", TableEntryReference = "Hello World" };
// This will make a request to the StringDatabase each time using the LocalizedString properties.
var stringOperation = stringRef.GetLocalizedString();
// This will make a request to the StringDatabase each time using the LocalizedString properties.
var stringOperation = stringRef.GetLocalizedStringAsync();
private void Start()
{
stringRef = new LocalizedString() { TableReference = "QuestlineDialogue", TableEntryReference = "SD-L1-S1-Q1-QL1" };
}
}
}
}

4
UOP1_Project/Assets/ScriptableObjects/Quests/Questline2/Quest1/Step3/CD-S3-Q1-QL2.asset


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2
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30
UOP1_Project/Assets/LocalizationFiles/AssetTables/Dialogue System/Actors/Actors_it.asset


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