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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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m_CommentText: Used in many instances, the yes and no lines are standard |
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answers displayed in the choice buttons. These are lines that the Pig chef |
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says. Variations of yes and no like Ok, Okay, hum or any onomatope can |
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exist |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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m_CommentText: -- |
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00000002: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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m_CommentText: 'the Default bard hare dialogue is what the bard hare will |
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say everytime the player interacts with them when they are NOT involved |
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in the current quest. ' |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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m_CommentText: This line is displayed when the character answers "No" to |
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the bard hare's default dialogue |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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bard hare''s default dialogue ' |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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m_CommentText: This is the default dialogue for the Fry king. Default dialogue |
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is displayed when the player interacts with the character if the character |
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is not involved in the current quest |
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|
00000007: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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m_CommentText: This is the default dialogue for the Townsfolk1. Default dialogue |
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|
is displayed when the player interacts with the character if the character |
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|
is not involved in the current quest |
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00000008: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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m_CommentText: This is the default dialogue for the Townsfolk2. Default dialogue |
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|
is displayed when the player interacts with the character if the character |
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|
is not involved in the current quest |
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|
00000009: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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m_CommentText: "Thanks is the line displayed on the button when the character |
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|
receives something from a protagonist. \nDifferent variations might exist" |
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0000000A: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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|
m_CommentText: Welcome is the response of the character to "Thanks". Different |
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|
variations might exist |
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0000000B: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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|
m_CommentText: "Actor : Bard Hare \nSituation : First interaction with the |
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|
character. \nInformation: This line is the first line the player will read |
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|
in the game. The character interacts with the bard hare on the beach. " |
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0000000C: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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m_CommentText: -- |
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0000000D: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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|
m_CommentText: 'This is the final line of the first interaction. It marks |
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|
the start of the next step : The bard hare asks for help to get seeds. |
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|
He explains where to find them, and how to get them. ' |
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0000000E: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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m_CommentText: "Actor : Bard Hare \nSituation : Requesting seeds\nInformation: |
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|
This is the dialogue that will be shown everytime the player interacts |
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|
with the bard hare, if the player doesn't find/give the seeds to the bard |
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|
hare. " |
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0000000F: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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m_CommentText: 'If the player''s answer is positive to the bard hare inquery |
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|
and the player has seeds to give to him, then the bard hares reaction is |
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|
positive and they''re happy ' |
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00000010: |
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|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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m_CommentText: Whatever the player's answer is to the bard hare inquery if |
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|
they dont have seeds to give to the bard, then his reaction is to ask them |
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|
to come back when they have it. |
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00000011: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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|
m_CommentText: "Actor : Bard Hare \nSituation : Giving recipe\nInformation: |
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|
Just after the bard hare receives the seeds, they give the player a recipe |
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|
as a reward. This action requires a \"Thanks/Welcome\" interaction " |
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|
00000012: |
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|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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|
m_CommentText: "Actor : Bard Hare \nSituation : Explain cooking mecanics\nInformation: |
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|
The bard hare then explains how to cook. They send the player to a pot |
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|
near by" |
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00000013: |
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type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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|
m_CommentText: "Actor : Bard Hare \nSituation : Checking Sweet cream dish |
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|
\nInformation: This is the dialogue that will be shown everytime the player |
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|
interacts with the bard hare, if the player didn't prepare/or said that |
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|
they didn't prepare the Sweet cream dish " |
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|
00000014: |
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|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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|
m_CommentText: 'If the player''s answer is positive to the bard hare inquery |
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|
and the player has a sweet cream dish in their inventory, then the bard |
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|
hares reaction is positive and they''re happy ' |
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|
00000015: |
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|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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|
m_CommentText: Whatever the player's answer is to the bard hare inquery, |
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|
if they dont have a sweet cream dish in their inventory, then the bard's |
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|
|
reaction is to ask them to come back when they have it. |
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|
00000016: |
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|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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|
m_CommentText: 'Actor : Townsfolk1 |
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|
|
Situation : Townsfolk1 Interaction |
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|
|
first interaction |
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|
|
Information: After discussing with the bard |
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|
|
hare, there''s a cinematic where the player discusses the competition with |
|
|
|
the bardhare, and the bard hare sends him to the farms. This is the discussion |
|
|
|
the player has with one of the townsfolks in the farms. This is NOT necessarily |
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|
|
the first character the player interacts with in the farms. This is followed |
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|
|
by a cinematic for the critters attack' |
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|
00000017: |
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|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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|
m_CommentText: 'Actor : Townsfolk1 |
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|
|
Situation : Help with slime |
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|
|
critters |
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|
|
Information:after the cinematic for the critters attack, |
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|
the Townsfolk1 asks you for help to get rid of them. Maybe they explain |
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|
|
the reason behind the critters attack, or they talk about the devastation |
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|
|
caused by their attacks' |
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|
00000018: |
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|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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|
m_CommentText: 'Actor : Townsfolk1 |
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|
|
Situation : Help with slime |
|
|
|
critters |
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|
|
|
Information:After the cinematic for the critters attack, |
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|
|
the Townsfolk1 asks you for help to get rid of them. ' |
|
|
|
00000019: |
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|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
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data: |
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|
|
m_CommentText: 'Actor : Townsfolk1 |
|
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|
|
|
|
|
Situation : Checking on the |
|
|
|
slime critters situation |
|
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|
|
|
|
|
Information: This is the dialogue that |
|
|
|
will be shown everytime the player interacts with the bard hare, if the |
|
|
|
player didn''t defeat all the slime critters (when all the slime critters |
|
|
|
are defeated they drop a special spoon)' |
|
|
|
0000001A: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
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|
data: |
|
|
|
m_CommentText: If the player's answer is positive to the Townsfolk1 inquery |
|
|
|
and the player has defeated all the slime critters( has a the special spoon |
|
|
|
in their inventory) then the Townsfolk1 reaction is positive and they congratulate |
|
|
|
the player for dropping the special spoon. |
|
|
|
0000001B: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'Whatever the player''s answer is to the townsfolk1 inquery, |
|
|
|
if they didn''t kill all the slime critters (dont have the special spoon |
|
|
|
in their inventory) then the Townsfolk1 reaction is to ask them to come |
|
|
|
back when they do. Or to ask them again to do it. ' |
|
|
|
0000001C: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'Actor :Townsfolk1 |
|
|
|
|
|
|
|
Situation :Recipe reward |
|
|
|
|
|
|
|
Information: |
|
|
|
The townsfolk1 is very pleased. They''re impressed by the spoon, they give |
|
|
|
the player a recipe as a reward. This action requires a "Thanks/Welcome" |
|
|
|
interaction ' |
|
|
|
0000001D: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
0000001E: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'Actor : Townsfolk2 |
|
|
|
|
|
|
|
Situation : Townsfolk2 Interaction |
|
|
|
first interaction |
|
|
|
|
|
|
|
Information: After discussing with the bard |
|
|
|
hare, there''s a cinematic where the player discusses the competition with |
|
|
|
the bardhare, and the bard hare sends them to the farms. This is the discussion |
|
|
|
the player has with one of the townsfolks in the farms. This is NOT necessarily |
|
|
|
the first character the player interacts with in the farms. This character |
|
|
|
tell you more about the competition. ' |
|
|
|
0000001F: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'Actor : Townsfolk2 |
|
|
|
|
|
|
|
Situation : Asking for a rock |
|
|
|
egg from the cave |
|
|
|
|
|
|
|
Information: After telling the player about |
|
|
|
the competition, and maybe as a continuation, the townsfolk2 informs them |
|
|
|
that they need an egg from a rock critter; and ask for their help to do |
|
|
|
so. ' |
|
|
|
00000020: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'In this senario, the townsfolk thanks the player when they |
|
|
|
say yes. The only choice is yes. ' |
|
|
|
00000021: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'Actor : Townsfolk2 |
|
|
|
|
|
|
|
Situation : Checking if the |
|
|
|
player has the egg |
|
|
|
|
|
|
|
Information: This is the dialogue that will |
|
|
|
be shown everytime the player interacts with the townsfolk2 , if the player |
|
|
|
didn''t get an egg from the rock critter. it''s also the same dialogue |
|
|
|
that will be shown if the player has the egg, but doesn''t give it to the |
|
|
|
townsfolk2 ' |
|
|
|
00000022: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: If the player's answer is positive to the Townsfolk2 inquery |
|
|
|
and the player has an egg in their inventory then the Townsfolk2 reaction |
|
|
|
is positive |
|
|
|
00000023: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'Whatever the player''s answer is to the bard hare inquery, |
|
|
|
if they don''t have the egg then the Townsfolk2 reaction is to ask them |
|
|
|
to come back when they do. Or to ask them again to do it. ' |
|
|
|
00000024: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'Actor :Townsfolk2 |
|
|
|
|
|
|
|
Situation : The townsfolk2 is |
|
|
|
very pleased. They give the player a recipe as a reward. This action requires |
|
|
|
a "Thanks/Welcome" interaction ' |
|
|
|
00000025: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
00000026: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: "Actor : Bard Hare \nSituation : Player meets the bard hare |
|
|
|
in the village. \nInformation:After finishing both quests with Townsfolk1 |
|
|
|
and townsfolk2 the door to the town opens. In town you meet the bardhare |
|
|
|
and they welcome you back" |
|
|
|
00000027: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: If the answer is positif, then they encourage you |
|
|
|
00000028: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'if the answer is negative then they either push you to do |
|
|
|
it, or do it for you (we need the dialogue to soften the implication if |
|
|
|
the player says no) ' |
|
|
|
00000029: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: "Actor : Bard Hare \nSituation : Song about the Townsfolk4\nInformation:The |
|
|
|
bardhare will sing a song about the townsfolk4 that will describe her as |
|
|
|
a great chef" |
|
|
|
0000002A: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'Actor : Townsfolk3 |
|
|
|
|
|
|
|
Situation : Townsfolk3 first |
|
|
|
interaction |
|
|
|
|
|
|
|
Information: After enrolling to the competition, |
|
|
|
the player interacts with a character that asks them for pepper. They tell |
|
|
|
the player were to find it : in the forest' |
|
|
|
0000002B: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'Actor : Townsfolk4 |
|
|
|
|
|
|
|
Situation : Townsfolk4 first |
|
|
|
interaction |
|
|
|
|
|
|
|
Information: In the forest. The player wonders a |
|
|
|
bit a finds the Townsfolk4, without knowing it''s the townsfolk4 that the |
|
|
|
bard hare was singing about. they discuss desserts, and sweets, and the |
|
|
|
Townsfolk4 asks if the players knows something about sweets' |
|
|
|
0000002C: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'Actor : Townsfolk4 |
|
|
|
|
|
|
|
Situation : Ask for sweets |
|
|
|
|
|
|
|
Information: |
|
|
|
the Townsfolk4 asks if the player has sweets' |
|
|
|
0000002D: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: If the player answers with yes, then the Townsfolk4 is happy |
|
|
|
and give the player an information about the golden egg |
|
|
|
0000002E: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: If the player answers with no, then the Townsfolk4 reaction |
|
|
|
is to be sad that they don't have a new recipe |
|
|
|
0000002F: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: 'Actor : Townsfolk4 |
|
|
|
|
|
|
|
Situation : Reward pepper |
|
|
|
|
|
|
|
Information: |
|
|
|
the Townsfolk4 gives the player pepper. this requiers a Thanks/welcome |
|
|
|
interaction' |
|
|
|
00000030: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
00000031: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
00000032: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
00000033: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
00000034: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
00000035: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
00000036: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
00000037: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
00000038: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
00000039: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
0000003A: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
0000003B: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: -- |
|
|
|
0000003C: |
|
|
|
type: {class: Comment, ns: UnityEngine.Localization.Metadata, asm: Unity.Localization} |
|
|
|
data: |
|
|
|
m_CommentText: |
|
|
|
0000003D: |
|
|
|
type: {class: DistributedUIDGenerator, ns: UnityEngine.Localization.Tables, |
|
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asm: Unity.Localization} |
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data: |