Ujjwal Raut
353c2f1b
Added Modular Save System functionality
4 年前
Ujjwal Raut
bdf26d9d
Added TestScript for explanation of functionality
4 年前
Ujjwal Raut
b137c792
Added registry initialization
4 年前
Bronson Zgeb
5d81bec6
Removed BinaryFormatter and Refactor.
Removed the BinaryFormatter because it's unsafe to use, so we're currently serializing and deserializing to json.
Refactored the code for simplicity and readability.
4 年前
Bronson Zgeb
dcb17d52
[Bot] Automated dotnet-format update
4 年前
Bronson Zgeb
451b07c9
Basic structure for saving location to a file
Added a Uuid type and drawer
Removed saving TestScript
Added a Database and Desc type to reference other SOs by UUID
When it comes to serializing data (scenes and items for example) it's much simpler to be able to reference everything by a UUID and to be able to easily look them up in a table.
Added a uuid to the LocationSOs and put them in a DB
Converted SaveSystem into a SO. Removed test vars from Save.
4 年前
Bronson Zgeb
e4eb624c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
970e5671
Merge branch 'main' into pr-bash
# Conflicts:
# UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Beach.asset
# UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Forest.asset
# UOP1_Project/Assets/ScriptableObjects/SceneData/Locations/Glade.asset
# UOP1_Project/Assets/Scripts/SceneManagement/ScriptableObjects/LocationSO.cs
4 年前
Bronson Zgeb
a45a7dd8
Added a SerializableScriptableObject to store asset GUID.
This replaces the previous serialization code. We can use the cached asset GUID to serialize assets to disk as well as load them through the Addressables system.
4 年前
Bronson Zgeb
9b794d57
Added ItemStack Serialization on Save
4 年前
Bronson Zgeb
4d990a64
Refactored the SerializedSO
4 年前
Bronson Zgeb
bd9a16aa
Added a Load function to StartGame.
Can now load a previously saved game from disk.
4 年前
Bronson Zgeb
5c50ddcf
Keep a backup of previous save. Added Continue from save to Menu.
4 年前
Bronson Zgeb
ef4402b6
[Bot] Automated dotnet-format update
4 年前
Bronson Zgeb
a19b2328
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
2f0661e3
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Bronson Zgeb
9ab7d6e5
Fixed missing save file error
4 年前
Amel Negra
2e6b1d55
Merge remote-tracking branch 'origin/main' into main
4 年前
Ciro Continisio
2b80d7b3
Merge remote-tracking branch 'tech-mkt/main' into pr-bash
4 年前
uChema
5bb0b53c
Fixing some UIs / Adding localized preview image for the items
4 年前
Ciro Continisio
a1ce890c
Removed array of scenes from loading
4 年前
uChema
5d435a5e
Merge branch 'main' into UI
4 年前
uChema
2847ceef
Fix current questline + Add UI Healthbar into Game play scene
4 年前
Ciro Continisio
2d718f1c
Merge branch 'main' into vegetation-tweaks
# Conflicts:
# UOP1_Project/Assets/Scenes/WIP/TestingGround.unity
4 年前
Amel Negra
e0ede3d5
Merge branch 'main' into AmelMain
4 年前
itsLevi0sa
5a4b5e30
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
76cc2e8b
Merge branch 'ForestMaze' of https://github.com/itsLevi0sa/open-project-1 into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Scripts/UI/UIManager.cs
4 年前
Amel Negra
8151f1b5
Merge remote-tracking branch 'origin/main' into AmelMain
4 年前
uChema
127bd54d
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
uChema
d3f9b548
Added save Questline status
4 年前
Ciro Continisio
709521fa
Merge branch 'main' into worldbuilding
3 年前
uChema
62ba1135
Remove test debugging
3 年前
Ciro Continisio
1b98a3e3
Merge branch 'main' of github.com:UnityTechnologies/open-project-1
3 年前
Wiecio
13e36ce1
Added bool parameter to LoadEventChannelSO
Now you can specify if you want to fade screen during loading
4 年前
Ciro Continisio
065751a8
Merge branch 'main' of https://github.com/Wiecio/open-project-1 into ciro
# Conflicts:
# UOP1_Project/Assets/Scenes/Managers/PersistentManagers.unity
# UOP1_Project/Assets/Scripts/Events/ScriptableObjects/LoadEventChannelSO.cs
# UOP1_Project/Assets/Scripts/SaveSystem/SaveSystem.cs
# UOP1_Project/Assets/Scripts/SceneManagement/LocationExit.cs
# UOP1_Project/Assets/Scripts/SceneManagement/SceneLoader.cs
3 年前
uChema
8a2721d9
Setting Questline + rename SO's files
3 年前
uChema
09ae3bfc
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
3 年前
uChema
4413ebd5
Adding missing items + missing questline to a finite quest. Fixing errors.
Use TestingInventory with TestingGround_Questline scene to test the full quest
3 年前
itsLevi0sa
72ec616e
[Bot] Automated dotnet-format update
3 年前
Ciro Continisio
460fb941
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding
3 年前
Ciro Continisio
de0f0586
Revert "Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into worldbuilding"
This reverts commit 5141fc8d8d88057646e6602844c0bc709606f6d3, reversing
changes made to 0146f00fa2288b3baf783f2feb33ed3ff37fb231.
3 年前
Ciro Continisio
056f6536
Merge branch 'main' into worldbuilding
# Conflicts:
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/BardHare.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/FryKing.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_1.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_2.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_3.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/InGameNPCs/Townsfolk_4.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/Ayud.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare-Maqam.prefab.meta
# UOP1_Project/Assets/Prefabs/Characters/NPCs_Unique/BardHare.pr...
3 年前
João Ricardo dos Santos
c11d51a0
fix: checking if the old save file exists
when we open the game in a different scene in the first time (when we don't start the game in the Initialization scene), the error is raised.
4 年前
itsLevi0sa
aa9e8032
Merge branch 'CaveWhiteboxing' of https://github.com/itsLevi0sa/open-project-1 into CaveWhiteboxing
3 年前
uChema
59488a5c
Merge branch 'pr/400' into main
3 年前
Amel Negra
7764a8fd
Merge remote-tracking branch 'origin/main' into main
3 年前
uChema
4ad4a353
Settings System
3 年前
uChema
dc07bb35
Merge remote-tracking branch 'upstream/main' into main
3 年前
uChema
0a1c31a0
Add healthbar
3 年前
uChema
8a36c2bf
Fix UI Rescaling. Test The whole game. WIP Interaction after cutscene
3 年前
Ciro Continisio
53bc6c38
Refactored code to remove some warnings
3 年前
Ciro Continisio
6b104b55
Mega code cleanup
3 年前