Amel Negra
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b3067c77
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Fixed issue of all townsfolk listening to protagonist
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4 年前 |
Amel Negra
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b770e356
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bard hare animator controller
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4 年前 |
Amel Negra
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f71fd525
|
wip bard hare animator
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4 年前 |
Amel Negra
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7e8c921b
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pushing scene with changes
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4 年前 |
Amel Negra
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a3ca940f
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updating NPC SM to fix issue of never leaving listen state
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4 年前 |
Amel Negra
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aa357f79
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Pushing scene with changes
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4 年前 |
Amel Negra
|
1ce4260d
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Fixed issue with reaching the waypoint
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4 年前 |
Amel Negra
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e3126f25
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Setting the right initial value for the way point index + added comments/renaming for clarity
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4 年前 |
Amel Negra
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9171fe9b
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Tweaking path way config and add short path one for faster tests
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4 年前 |
Amel Negra
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a6a0a2d3
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is path ready condition asset
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4 年前 |
Amel Negra
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3f4c581e
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Added is path ready condition
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4 年前 |
Amel Negra
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63ddd52e
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Renamed file for more accuracy
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4 年前 |
Amel
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4717e2f5
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wip
|
4 年前 |
GitHub
|
2fdc4efa
|
Update GameStateSO.cs (#438)
Fixed issue causing StackOverflowException when starting a dialogue.
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4 年前 |
Ciro Continisio
|
7dc8e8aa
|
Whiteboxing v5
|
4 年前 |
Ciro Continisio
|
473d21d1
|
Whiteboxing master scene v4
|
4 年前 |
Ciro Continisio
|
6c927ef3
|
Whiteboxing master scene v3
|
4 年前 |
Ciro Continisio
|
bcecfc68
|
Whiteboxing master scene v2
|
4 年前 |
Ciro Continisio
|
4c903dff
|
Whiteboxing master scene v1
|
4 年前 |
Ciro Continisio
|
e4d15d8c
|
Relocated whiteboxing scenes and folders
|
4 年前 |
Ciro Continisio
|
53fe3029
|
Filename tweaks
|
4 年前 |
Ciro Continisio
|
07ac0ab3
|
Rebaked lightmaps in whiteboxing levels
|
4 年前 |
Ciro Continisio
|
3b82d4e6
|
Editor cold startup tweaks
It now works even if the SceneDataSO is not referenced
|
4 年前 |
Ciro Continisio
|
76cc2e8b
|
Merge branch 'ForestMaze' of https://github.com/itsLevi0sa/open-project-1 into whiteboxing
# Conflicts:
# UOP1_Project/Assets/Scripts/UI/UIManager.cs
|
4 年前 |
itsLevi0sa
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77636c90
|
FiniteForest scene
Includes the Scene_FiniteForest folder that contains the Scene and the subfolders for the Lightmaps and the Skybox.
|
4 年前 |
itsLevi0sa
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e93b5e73
|
TransitionArea scene from Town to ForestMaze
Includes the Scene_TransitionArea folder that contains the Scene, the Lightmap folder and the Skybox folder.
|
4 年前 |
uChema
|
c3699920
|
Fix Subscribe/unsubscribe issue in UI. Implement Pause Menu with all its functions
|
4 年前 |
itsLevi0sa
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5a4b5e30
|
[Bot] Automated dotnet-format update
|
4 年前 |
uChema
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f77ecadd
|
Pause game when Pause
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4 年前 |
itsLevi0sa
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3ce46f3a
|
InfiniteForest scene
Includes: Scene_InfiniteForest folder with the Scene and the Lightmaps subfolder. Also includes folders for:
Materials
MazeTiles prefabs
Scripts
|
4 年前 |
uChema
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7828a4fe
|
Asset folder Clean up
|
4 年前 |
Ciro Continisio
|
617c7a6a
|
Quick fix on Quit popup
|
4 年前 |
uChema
|
78eac924
|
Pause Screen
|
4 年前 |
uChema
|
30ea906a
|
Add close button to Settings and Credits screens
|
4 年前 |
uChema
|
167ca847
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
4 年前 |
uChema
|
b52c1a1f
|
Add UI to Main Menu + Add Popup + Working on Settings
|
4 年前 |
Amel
|
148e0a62
|
Checking if the talking to array is not empty before going through it
|
4 年前 |
Amel
|
b1dc4e31
|
Added NPC script to Bard Hare
|
4 年前 |
Amel
|
86f9401b
|
Updating townsfolk prefabs to be prefab variants from fbx
|
4 年前 |
Amel Negra
|
a49e0c34
|
Set states for different townsfolk in the scene
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4 年前 |
Amel Negra
|
017d02f4
|
Renamed all files to fit general NPC use instead of townsfolk
|
4 年前 |
Amel Negra
|
5654b107
|
removed unused start talking condition
|
4 年前 |
Amel Negra
|
e19def8e
|
Adding listen state for pig chef and transitions for idle and talk
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4 年前 |
Amel Negra
|
3a9decf3
|
comment debug lines and push scene
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4 年前 |
Amel Negra
|
90d30530
|
State machine push for townsfolk
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4 年前 |
Amel Negra
|
ddf9a4c3
|
updated listen to protagonist state
|
4 年前 |
Amel Negra
|
b4c11041
|
Added is NPC saying line condition
|
4 年前 |
Amel Negra
|
3be09cbd
|
Added another example of townsfolk talking to scene
|
4 年前 |
Amel Negra
|
8257591d
|
Store rotation before facing protagonist to use it after dialogue
|
4 年前 |
Amel Negra
|
afdbf109
|
Townsfolk only talks 4 seconds and not forever (will make random later)
|
4 年前 |