Amel Negra
62cef1ec
renamed LocationLoader prefab to SceneLoader
4 年前
Amel Negra
a98227d6
images for loading screen tests
4 年前
Amel Negra
403824da
major changes on location loader to fit the new scene re architecture
4 年前
Amel Negra
466ba8a5
added event ref to spawn prefab
4 年前
Amel Negra
33c5fde8
Added listener to scene ready event in spawn manager
4 年前
Amel Negra
5d87a633
Pushing scenes
4 年前
Amel Negra
35619468
Added onSceneReady event to inform when scene is loaded and set active
4 年前
Amel Negra
a2507600
removed unused class
4 年前
Amel Negra
fca4d219
Menu and location specific editor initializers
4 年前
Amel Negra
decd485f
Added persistentManagers and gameplay scenes to build settings
4 年前
Amel Negra
1492ed7f
Added PersistentManagers scene
4 年前
Amel Negra
f86d071b
Added LoadMenu specific channel
4 年前
Amel Negra
553316ab
Made SceneLoader a prefab
4 年前
Amel Negra
cddb1132
Added GameplaySO to be able to create gameplay scene
4 年前
Amel Negra
645a2f43
Added Gameplay and PersistentManagers scenes SO
4 年前
Amel Negra
d485d9c8
Added ToggleLoadingScreen event channel
4 年前
Amel Negra
9bd8609f
Added filled circle sprite
4 年前
Amel Negra
2cfbb2ea
Spinning UI element script for loading screen
4 年前
Amel Negra
424f4bdf
Added loadingScreenManager to listen to UI toggle events
4 年前
Amel Negra
072ede02
EditorInitialisationLoader now works with menu and locations
4 年前
Amel Negra
ee385f08
Added initializationLoader class
4 年前
Amel Negra
4ae2cfae
Added event null check on BoolEventChannelSO
4 年前
Amel Negra
88ede019
Renamed initializationSO to PersistentManagersSO
4 年前
HarshNarayanJha
37b819b9
Revisioned The Bench
4 年前
Amel Negra
c444c501
Merge remote-tracking branch 'origin/main' into scenes-re-architecture
4 年前
HarshNarayanJha
06438a1a
Pulled from upstream/main
4 年前
Smurjo
178053c0
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
Almonds, artichokes, cucumbers, lemons, onions, oranges, truffles, vanilla
4 年前
GitHub
d0298f3d
Merge pull request #3 from UnityTechnologies/art-assets
Art assets
4 年前
uChema
c128feff
Fix Dialogue branching and add UI
4 年前
uChema
f72f481b
Change events on the Dialogue track, instead of the dialogue clip
4 年前
uChema
c852ab5b
Update Cutscenes to use Event Channels
4 年前
uChema
28237f05
Fix Dialogue UI and Cutscene with the new changes
4 年前
Ujjwal Raut
b137c792
Added registry initialization
4 年前
HarshNarayanJha
64a8df52
Improved UI and less OnGUI() calls
4 年前
uChema
79e39b28
Merging Dialogue branching to the Quest System.
4 年前
HarshNarayanJha
4e2ef8cc
Pulled from upstream/main
4 年前
treivize
a4dc96e7
Initial Plant Critter combat system - Get Hit - Killed
4 年前
Ujjwal Raut
bdf26d9d
Added TestScript for explanation of functionality
4 年前
HarshNarayanJha
8c34e2b3
Improved SOs quick access tool
4 年前
uChema
d5f3635f
Merge branch 'pr/195' into QuestSystem
4 年前
HarshNarayanJha
e1f4210f
A Wooden Bench to Sit and eat
4 年前
Ujjwal Raut
353c2f1b
Added Modular Save System functionality
4 年前
HarshNarayanJha
1034d637
Created an editor window to quickly find SOs
4 年前
Ciro Continisio
d80af9c6
Imported new art
Fern2, Shell2 and Shell3, new faint animation
4 年前
uChema
f9f6593b
Basis for QuestSystem WIP
4 年前
GitHub
3b36c936
Making GameSceneSO more reliable ( #265 )
* Use more reliable SceneAsset instead of error-prone scene name
This also makes a custom editor unnecessary
* Set proper SceneAssets and serialize
* Improve code readability by splitting runtime and editor parts
* Fix scene path not being retrieved when entering play mode in Editor
* Use scene path instead of name
* Reset to default value
For a case when domain was not reloaded after entering play mode
4 年前
Dan Young
7ce66d74
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
Ciro Continisio
30428f5c
Tweaks
4 年前
Ciro Continisio
7354551c
Preselect default button
4 年前
Brett
53a29ad3
Localize TMP font
LocalizeTMProFontEvent.cs - Component to localize a TMP_FontAsset
LocalizeComponent_TMProFont.cs - TextmeshProUGUI context menu "Localize String And Font"
4 年前