Amel Negra
75180244
Merge remote-tracking branch 'origin/main' into main
4 年前
Amel
8c7c6a9c
Now possible to jump and attack
4 年前
Amel Negra
df409c61
typo fix
4 年前
Amel
72040b36
Getting hit update
4 年前
Amel
ce73c3ab
Merge remote-tracking branch 'origin/main' into main
4 年前
Amel
d47144d0
removed old attack state
4 年前
Amel
ce0fb799
Updated state machine for PigChef, now possible to attack and walk
4 年前
Amel
c17eea45
Added Upper-body attack layer to PigChef controller
4 年前
Amel
4a46ed5f
ReceiveHit trigger instead of surprised
4 年前
Amel
492c5d44
Added isSurprised bool paramater
4 年前
Amel
5a5a8fe6
Adding IdleAttacking and WalkAttacking states
4 年前
Ciro Continisio
eaa6623e
Enabled the cold editor startup for the MainMenu scene too
4 年前
Amel
4857849f
Added pigChef attack avatar mask
4 年前
Ciro Continisio
0509be25
Refactored the whole cold startup mechanism
4 年前
Ciro Continisio
4dd87949
Merge remote-tracking branch 'tech-mkt/main'
4 年前
Ciro Continisio
962fff23
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
a1ce890c
Removed array of scenes from loading
4 年前
Ciro Continisio
294bce57
Merge branch 'main' of github.com:UnityTechnologies/open-project-1
4 年前
GitHub
d47d8091
Devlog 4 header
4 年前
Ciro Continisio
7b4c1394
Relocated stray script
4 年前
uChema
a70ca312
Fix Quest Anchor SO
4 年前
uChema
586f9500
[Bot] Automated dotnet-format update
4 年前
uChema
997b50ae
Merge branch 'main' into pr/393
4 年前
uChema
e492f068
Clean project and add folder creation.
4 年前
uChema
31d75482
Add controls. Switch Quest/Questline.cs names. And Button add Questline , quests, step
4 年前
Brett
cbad06cd
Update T : ScriptableObject
4 年前
Brett
0f0b8928
Reduce nesting
4 年前
Brett
848058e8
Merge remote-tracking branch 'upstream/main' into main
4 年前
Brett
548ae699
Add QuestEditorWindow
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Yohann Puyhaubert
247585ac
Move out from Editor only section waypoints prop and WaypointData class
4 年前
Yohann Puyhaubert
b1d0c051
Correction following Alexandre review
4 年前
Yohann Puyhaubert
6bee54e4
Update pathway config SO to work with the latest pathway editor changes
4 年前
Ayhan Sakarya
3129dcbe
Removed the name field from the GraphicsPreset scriptable object and added a qualityLevel enumerator instead which can be cast to the name as well and is easier to use in the inspector
4 年前
Ayhan Sakarya
05abd3e9
Made a refactor of the used setting classes as follows:
- Logic is now split into sub components: Genera, Graphics, Audio and Input (currently empty as input system is wip)
- The settings system class can be used to get information from all sub components, a distributor
- Fixed an issue with Screen resolution not being correct when in windowed mode (Screen.currentResolution gives back desktop resolution when in windowed mode)
- Added Input UI elements which are placeholders for now, once the input system is done this can be populated like the other settings sub components
4 年前
Ayhan Sakarya
dbe17bef
- Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene
- Changed the name of settings panel to "Settings System Panel"
4 年前
Ayhan Sakarya
65b9d08b
Implementation of current Settings System includes the following:
- Implemented General tab - Language setting
- Implemented Graphics tab - Graphics Presets, Resolution (all supported resolutions on users device), fullscreen mode settings
- Implemented Advanced Graphics - Anisotropic filtering, Anti-Aliasing, Shadow Distance, Shadow Quality settings
- Implemented Audio tab - Music Volume, Sfx Volume settings
- Moved SettingsSystem scripts to Scripts/Systems/Settings (if we use asmdef files in the future this hiararchy might be better than throwin every script under the scripts folder)
- Added scriptable object which holds graphics presets
- Updated SettingsSystem script to utilize the presets object
4 年前
Wiecio
ed2b5dd7
Removed Debug Log
4 年前
Wiecio
3f37142f
Removed not used namespaces
4 年前
Wiecio
13e36ce1
Added bool parameter to LoadEventChannelSO
Now you can specify if you want to fade screen during loading
4 年前
Wiecio
6208f362
Deleted while loop
Deleted while loop, changed _onFadeComplete to BoolEventChannel
4 年前
Wiecio
7a89c938
First implementation of fading during loading scenes
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
785fcec4
Cleaned up + Protect waypoint inputs from updated by NavMesh
4 年前
Yohann Puyhaubert
273993ab
Made the handles pointing into the forward direction of the pathway
4 年前
Yohann Puyhaubert
53f75de4
Added NavMesh probing before displaying the pathway edition over the scene
4 年前
Yohann Puyhaubert
22788ea0
Included pathway component to edit PathwayConfigSO
4 年前
Yohann Puyhaubert
068abd40
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
0b3da4fa
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
023c872d
Push missing FSM updates
4 年前