545 次代码提交 (2e3a40a9-8ee3-431a-9e58-67fac1466af2)

作者 SHA1 备注 提交日期
GitHub cc670c90 Simple mouse based camera controls (#146) 4 年前
Jonathan Mercer 114a0cfc [Bot] Automated dotnet-format update 4 年前
GitHub a2a278c8 Spawn location editor (#138) 4 年前
kgc00 e1c42620 Merge remote-tracking branch 'upstream/main' into main 4 年前
Ciro Continisio 7f73871f Updated Gitignore 4 年前
GitHub 49995b3a Fix refraction for object above sea level (#177) 4 年前
GitHub 32d860af Added fire shader and campfire (#172) 4 年前
GitHub e92791cc Fix Water Shader: shallow water is now refrated (#174) 4 年前
Ciro Continisio 1db5147e Revert "Tweaks to the earring" 4 年前
GitHub 0d06a95f Added wind sensitiveness (green channel) on vertex color of nature FBX assets (#156) 4 年前
Ciro Continisio 886fb594 Tweaks to the earring 4 年前
Ciro Continisio ba83a73b Shadow fix 4 年前
Smurjo 48c9e74e earring for townsfolk 4 年前
GitHub a5b61b2f Added foam + refraction + depth fare to water shader (#139) 4 年前
GitHub b00809ef Toon Shader Wind effect addon (#150) 4 年前
Ciro Continisio a58c28d8 Cleanup of temp assets, removal of Terrain 4 年前
Ciro Continisio 057b78d2 Torch, PotOverFire 4 年前
Ciro Continisio e1f2b62c Imported rigged RockCritter, renaming 4 年前
Ayhan Sakarya 3129dcbe Removed the name field from the GraphicsPreset scriptable object and added a qualityLevel enumerator instead which can be cast to the name as well and is easier to use in the inspector 4 年前
Ayhan Sakarya 05abd3e9 Made a refactor of the used setting classes as follows: 4 年前
Ayhan Sakarya dbe17bef - Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene 4 年前
Ayhan Sakarya 65b9d08b Implementation of current Settings System includes the following: 4 年前
GitHub 4a980728 changed input phase check to match best practices (#141) 4 年前
Dave Rodriguez 650c1a57 [Bot] Automated dotnet-format update 4 年前
kgc00 caba7de7 changed input phase check to match best practices 4 年前
GitHub 66ea2175 Generic (Scriptable) Object Pool (#117) 4 年前
Ciro Continisio 99572dd3 [Bot] Automated dotnet-format update 4 年前
Ciro Continisio c3bf387e Cleanup, Reorganisation of folders and Scenes 4 年前
GitHub 187ff10f Allow switching from the Idle state to Sliding or JumpDescending (#124) 4 年前
GitHub aed4d5ec Change Awake() to Start() in Spawning System (#120) (#136) 4 年前
GitHub b498e333 feat(gitignore): Add `.idea/` cache directory (#132) 4 年前
Unknown 77cff63f [Bot] Automated dotnet-format update 4 年前
Unknown 73bc9c3c Referenced initialization game scene SO in the initializer prefab 4 年前
circa94 885caae6 made Item fields as they were before 4 年前
Unknown a5ff75ad SO name updated in other scripts 4 年前
circa94 2018a05a make it possible to show items of inventory in inspector 4 年前
Unknown 48c24d17 Added Scenes folder in SO folder 4 年前
circa94 870c4244 created player inventory and first ingredient which can be collected 4 年前
Unknown 5edd2f9e Changed Scene loader scene name to Initialization 4 年前
circa94 b981fc83 added a background color to the item type 4 年前
Unknown 860e61c1 Added SO to the name of scriptable objects scripts 4 年前
circa94 d90d245d actually destroy the gameobject an not the component 4 年前
Unknown a72a0657 Now possible to start the game from any scene 4 年前
circa94 889527c6 moved inventory scripts to align with project conventions 4 年前
Unknown 0ce62d9d Added scene management folder in scripts 4 年前
GitHub 87ddf10a Applied the tag EditorOnly to logical section GameObjects (#126) 4 年前
GitHub 2d2ff6fe Applied the tag EditorOnly to logical section GameObjects (#125) 4 年前
Trevor J McDonald 820cf542 [Bot] Automated dotnet-format update 4 年前
GitHub 2487e7bb Inventory System Base (from official thread) (#100) 4 年前
GitHub ed53e5ca Applied the tag EditorOnly to logical section GameObjects (#113) 4 年前