* Hotfix on Gym and the notebooks
* REMOVING THE PROTO GENERATION TESTS
* REMOVING THE PROTO GENERATION TESTS
* Update notebooks/getting-started-gym.ipynb
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Trying to enforce nuget version
* Update notebooks/getting-started-gym.ipynb
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Removing proto_generation
* Update notebooks/getting-started-gym.ipynb
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update docstring
Co-authored-by: Chris Elion <celion@gmail.com>
Tensorflow doesn't prescribe any particular file suffix for checkpoint files, but they
are commonly referred to as "ckpt" as a shorthand for "checkpoint". However ours
is somewhat confusingly "cptk". This change simply changes our checkpoint suffix
to "ckpt".
* Moving the max step logic
- Created a new Academy Event called AgentIncrementStep to be called before SetStatus
- Implemented the AgentSteping logic
* second commit : Moving the step counting at the begining. I had to edit the tests but I think they are now closer to what we want
* addressing comments
* Update com.unity.ml-agents/Runtime/Agent.cs
Co-Authored-By: Chris Goy <goyenator@gmail.com>
* Update com.unity.ml-agents/Runtime/Agent.cs
Co-Authored-By: Chris Goy <goyenator@gmail.com>
* Made the tests not be broken
* Update com.unity.ml-agents/Runtime/Agent.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* step logic changes: unit test (#3467)
* Added a line in the changelog
Co-authored-by: Chris Goy <christopherg@unity3d.com>
Co-authored-by: Chris Elion <celion@gmail.com>
* Make ChannelId a property and renamed ReservedChannelId
* Changes on the Python side for consistency
* Modified the tutorial appropriately
* fixing bugs
* Update ml-agents-envs/mlagents_envs/environment.py
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Update com.unity.ml-agents/Runtime/Grpc/RpcCommunicator.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Addressing comments
* Update docs/Python-API.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Added a Utils class on the side channel (#3447)
- No change in user facing API
- Simplifies the code in the side channel implementations as it makes it easier to check if a side channel id is within ranges
- No changes to tests
- No changes to Documentation
* Simplifying
* Fixing a bug
* Replace the int ChannelId with a GUID/UUID ChannelId (#3454)
* renaming channel_type to channel_id
* Making the constant GUID const...