浏览代码

improper indendtaton in validate_environment_path

/asymm-envs
Alphonso Crawford 5 年前
当前提交
d495f4c8
共有 1 个文件被更改,包括 20 次插入22 次删除
  1. 42
      ml-agents-envs/mlagents_envs/environment.py

42
ml-agents-envs/mlagents_envs/environment.py


DEFAULT_EDITOR_PORT = 5004
def __init__(
self,
file_name: Optional[str] = None,
worker_id: int = 0,
base_port: int = 5005,
seed: int = 0,
docker_training: bool = False,
no_graphics: bool = False,
timeout_wait: int = 60,
args: Optional[List[str]] = None,
side_channels: Optional[List[SideChannel]] = None,
self,
file_name: Optional[str] = None,
worker_id: int = 0,
base_port: int = 5005,
seed: int = 0,
docker_training: bool = False,
no_graphics: bool = False,
timeout_wait: int = 60,
args: Optional[List[str]] = None,
side_channels: Optional[List[SideChannel]] = None,
):
"""
Starts a new unity environment and establishes a connection with the environment.

# Strip out executable extensions if passed
env_path = (
env_path.strip()
.replace(".app", "")
.replace(".exe", "")
.replace(".x86_64", "")
.replace(".x86", "")
.replace(".app", "")
.replace(".exe", "")
.replace(".x86_64", "")
.replace(".x86", "")
)
true_filename = os.path.basename(os.path.normpath(env_path))
logger.debug("The true file name is {}".format(true_filename))

self._close()
raise UnityEnvironmentException(
"Couldn't launch the {0} environment. "
"Provided filename does not match any environments.".format(
file_name
)
"Provided filename does not match any environments.".format(file_name)
)
else:
logger.debug("This is the launch string {}".format(launch_string))

self._env_actions[agent_group] = action
def set_action_for_agent(
self, agent_group: AgentGroup, agent_id: AgentId, action: np.ndarray
self, agent_group: AgentGroup, agent_id: AgentId, action: np.ndarray
) -> None:
self._assert_group_exists(agent_group)
if agent_group not in self._env_state:

@staticmethod
def _parse_side_channel_message(
side_channels: Dict[int, SideChannel], data: bytes
side_channels: Dict[int, SideChannel], data: bytes
) -> None:
offset = 0
while offset < len(data):

message_data = data[offset : offset + message_len]
message_data = data[offset: offset + message_len]
offset = offset + message_len
except Exception:
raise UnityEnvironmentException(

@timed
def _generate_step_input(
self, vector_action: Dict[str, np.ndarray]
self, vector_action: Dict[str, np.ndarray]
) -> UnityInputProto:
rl_in = UnityRLInputProto()
for b in vector_action:

return self.wrap_unity_input(rl_in)
def send_academy_parameters(
self, init_parameters: UnityRLInitializationInputProto
self, init_parameters: UnityRLInitializationInputProto
) -> UnityOutputProto:
inputs = UnityInputProto()
inputs.rl_initialization_input.CopyFrom(init_parameters)

正在加载...
取消
保存