* Removed the obsolete methods from the Agent class
* Documentation changes
* [skip ci] Update com.unity.ml-agents/CHANGELOG.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* [skip ci] Update docs/Migrating.md
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* [communication] Use semantic versioning to test communication compatibility between C# and Python.
- Add tests for the change.
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* Removed the unused images from the images folder. Used the command
```
for f in *; do echo " file : $f" && grep -s -r "$f" /Users/vincentpierre/Documents/ml-agents -i --include *.md --exclude-dir=/Users/vincentpierre/Documents/ml-agents/docs/localized;done
```
to hunt the files down
* Modified the Unity Editor screenshots
* Addressing comments
* [MLA-867] New integration tests for gym and llapi
* Fixing the command line argument in the test
* Fixing a bug that was blocking basic for ever
* Fixing typo
* [API] Make the DecisionRequester public and add a delegate to its API to allow users to customize it's behavior.
- Rename Academy.AgentSetStatus to Academy.AgentPreStep and make it public.
- Fix Unity library cache issues for backwards compatibility tests.
- Collect standalone build and logs to artifacts for standalone build jobs.
- cat standalone build log if the build fails.
- Default verbose to False for standalone build test.
* disable backward compatibility test, bump communication version.
* still run training tests on latest.
* fix yml parse error.
* Bumping version on the release (#3615)
* Update examples project to 2018.4.18f1 (#3618)
From 2018.4.14f1. An internal package dependency was updated as
a side effect.
* Remove dead components from the examples scenes (#3619) (#3624)
* Improve warnings and exception if using unsupported combo
* add meta file
* fix unit test
* enforce onnx conversion (expect tf2 CI to fail) (#3600)
* Update error message
* Updated the release branch docs (#3621)
* Updated the release branch docs
* Edited the README
* make sure top-level timer is closed before writing
* Remove space from Product Name for examples
In #2588 it was suggested that the space in the Product Name for
our example environments causes confusion when using a default build
because of the need to escape the space in the build filename.
This change removes the space from the Product Name in the project's
player settings.
* [bug-fix] Increase 3dbal...
* Fix the main releases table by generating from the script.
* Minor formatting fix
* Removing references to Cloud Training as those docs are now deprecated.
* Removing the link to video tutorials as they are now not current
* Initial commit, need more work on the test
* Fixing the tests
* [skip ci] Update com.unity.ml-agents/Runtime/Agent.cs
Co-Authored-By: Chris Elion <chris.elion@unity3d.com>
* Bug fixing : Do nothing if here are no VectorObs
Co-authored-by: Chris Elion <chris.elion@unity3d.com>
* [skip ci] WIP : Modify the base_env.py file
* [skip ci] typo
* [skip ci] renamed some methods
* [skip ci] Incorporated changes from our meeting
* [skip ci] everything is broken
* [skip ci] everything is broken
* [skip ci] formatting
* Fixing the gym tests
* Fixing bug, C# has an error that needs fixing
* Fixing the test
* relaxing the threshold of 0.99 to 0.9
* fixing the C# side
* formating
* Fixed the llapi integratio test
* [Increasing steps for testing]
* Fixing the python tests
* Need __contains__ after all
* changing the max_steps in the tests
* addressing comments
* Making env_manager logic clearer as proposed in the comments
* Remove duplicated logic and added back in episode length (#3728)
* removing mentions of multi-agent in gym and changed the docstring in base_env.py
* Edited the Documentation for the changes to the LLAPI (#3733)
* Edite...
* Trying to build a specific environment
* forgot to replace one testPlayer
* reverting 3DBall to default
* removed the multi-agent test and replaced it with a single agent test
* forgot to add this file...
* Deprecating Academy.Instance.FloatProperties
* Made the registered side channels a static property and created the sideChannelUtils class to handle side channel stuff
* Clearing the sending message queue in the Academy when the communicaor is not on
* addressing comments