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Fix walljump warning. (#3746)

* Initial commit, need more work on the test

* Fixing the tests

* [skip ci] Update com.unity.ml-agents/Runtime/Agent.cs

Co-Authored-By: Chris Elion <chris.elion@unity3d.com>

* Bug fixing : Do nothing if here are no VectorObs

Co-authored-by: Chris Elion <chris.elion@unity3d.com>
/develop/add-fire
GitHub 5 年前
当前提交
e44004d2
共有 2 个文件被更改,包括 51 次插入2 次删除
  1. 6
      com.unity.ml-agents/Runtime/Agent.cs
  2. 47
      com.unity.ml-agents/Tests/Editor/MLAgentsEditModeTest.cs

6
com.unity.ml-agents/Runtime/Agent.cs


m_Info.reward = m_Reward;
m_Info.done = true;
m_Info.maxStepReached = doneReason == DoneReason.MaxStepReached;
if (collectObservationsSensor != null)
{
// Make sure the latest observations are being passed to training.
collectObservationsSensor.Reset();
CollectObservations(collectObservationsSensor);
}
// Request the last decision with no callbacks
// We request a decision so Python knows the Agent is done immediately
m_Brain?.RequestDecision(m_Info, sensors);

47
com.unity.ml-agents/Tests/Editor/MLAgentsEditModeTest.cs


using System.CodeDom;
using System;
using UnityEngine;
using NUnit.Framework;
using System.Reflection;

{
internal class TestPolicy : IPolicy
{
public void RequestDecision(AgentInfo info, List<ISensor> sensors) {}
public Action OnRequestDecision;
private WriteAdapter m_Adapter = new WriteAdapter();
public void RequestDecision(AgentInfo info, List<ISensor> sensors) {
foreach(var sensor in sensors){
sensor.GetObservationProto(m_Adapter);
}
OnRequestDecision?.Invoke();
}
public float[] DecideAction() { return new float[0]; }

{
collectObservationsCalls += 1;
collectObservationsCallsForEpisode += 1;
sensor.AddObservation(0f);
sensor.AddObservation(collectObservationsCallsForEpisode);
}
public override void OnActionReceived(float[] vectorAction)

aca.EnvironmentStep();
}
}
[Test]
public void AssertStackingReset()
{
var agentGo1 = new GameObject("TestAgent");
agentGo1.AddComponent<TestAgent>();
var behaviorParameters = agentGo1.GetComponent<BehaviorParameters>();
behaviorParameters.brainParameters.numStackedVectorObservations = 3;
var agent1 = agentGo1.GetComponent<TestAgent>();
var aca = Academy.Instance;
agent1.LazyInitialize();
var policy = new TestPolicy();
agent1.SetPolicy(policy);
StackingSensor sensor = null;
foreach(ISensor s in agent1.sensors){
if (s is StackingSensor){
sensor = s as StackingSensor;
}
}
Assert.NotNull(sensor);
for (int i = 0; i < 20; i++)
{
agent1.RequestDecision();
aca.EnvironmentStep();
}
policy.OnRequestDecision = () => SensorTestHelper.CompareObservation(sensor, new[] {18f, 19f, 21f});
agent1.EndEpisode();
SensorTestHelper.CompareObservation(sensor, new[] {0f, 0f, 0f});
}
}
[TestFixture]

expectedCollectObsCallsForEpisode = 0;
expectedAgentStepCount = 0;
expectedSensorResetCalls++;
expectedCollectObsCalls += 1;
}
aca.EnvironmentStep();

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