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Merge pull request #3749 from Unity-Technologies/develop-add-inference-examples

Add ModelOverrider to all of the Agent prefabs to enable Barracuda Inference with specified .nn model file
/develop/add-fire
GitHub 5 年前
当前提交
6ef56c83
共有 21 个文件被更改,包括 1580 次插入1162 次删除
  1. 22
      Project/Assets/ML-Agents/Examples/3DBall/Prefabs/3DBallHardNew.prefab
  2. 936
      Project/Assets/ML-Agents/Examples/Basic/Prefabs/Basic.prefab
  3. 928
      Project/Assets/ML-Agents/Examples/Bouncer/Prefabs/Environment.prefab
  4. 22
      Project/Assets/ML-Agents/Examples/Crawler/Prefabs/DynamicPlatform.prefab
  5. 13
      Project/Assets/ML-Agents/Examples/Crawler/Prefabs/FixedPlatform.prefab
  6. 153
      Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/FoodCollectorArea.prefab
  7. 32
      Project/Assets/ML-Agents/Examples/GridWorld/Prefabs/Area.prefab
  8. 43
      Project/Assets/ML-Agents/Examples/Hallway/Prefabs/SymbolFinderArea.prefab
  9. 64
      Project/Assets/ML-Agents/Examples/PushBlock/Prefabs/PushBlockArea.prefab
  10. 85
      Project/Assets/ML-Agents/Examples/Pyramids/Prefabs/AreaPB.prefab
  11. 22
      Project/Assets/ML-Agents/Examples/Reacher/Prefabs/Agent.prefab
  12. 6
      Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/ModelOverrider.cs
  13. 4
      Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/ProjectSettingsOverrides.cs
  14. 256
      Project/Assets/ML-Agents/Examples/Soccer/Prefabs/SoccerFieldTwos.prefab
  15. 44
      Project/Assets/ML-Agents/Examples/Tennis/Prefabs/TennisArea.prefab
  16. 22
      Project/Assets/ML-Agents/Examples/Walker/Prefabs/WalkerPair.prefab
  17. 64
      Project/Assets/ML-Agents/Examples/WallJump/Prefabs/WallJumpArea.prefab
  18. 3
      Project/ProjectSettings/GraphicsSettings.asset
  19. 2
      Project/ProjectSettings/UnityConnectSettings.asset
  20. 18
      com.unity.ml-agents/Runtime/Agent.cs
  21. 3
      com.unity.ml-agents/Tests/Editor/MLAgentsEditModeTest.cs

22
Project/Assets/ML-Agents/Examples/3DBall/Prefabs/3DBallHardNew.prefab


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936
Project/Assets/ML-Agents/Examples/Basic/Prefabs/Basic.prefab
文件差异内容过多而无法显示
查看文件

928
Project/Assets/ML-Agents/Examples/Bouncer/Prefabs/Environment.prefab
文件差异内容过多而无法显示
查看文件

22
Project/Assets/ML-Agents/Examples/Crawler/Prefabs/DynamicPlatform.prefab


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13
Project/Assets/ML-Agents/Examples/Crawler/Prefabs/FixedPlatform.prefab


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153
Project/Assets/ML-Agents/Examples/FoodCollector/Prefabs/FoodCollectorArea.prefab


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Project/Assets/ML-Agents/Examples/GridWorld/Prefabs/Area.prefab


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22
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Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/ModelOverrider.cs


{
if (m_MaxEpisodes > 0)
{
if (m_NumSteps > m_MaxEpisodes * m_Agent.maxStep)
// For Agents without maxSteps, exit as soon as we've hit the target number of episodes.
// For Agents that specify maxStep, also make sure we've gone at least that many steps.
// Since we exit as soon as *any* Agent hits its target, the maxSteps condition keeps us running
// a bit longer in case there's an early failure.
if (m_Agent.CompletedEpisodes >= m_MaxEpisodes && m_NumSteps > m_MaxEpisodes * m_Agent.maxStep)
{
Application.Quit(0);
}

4
Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/ProjectSettingsOverrides.cs


Physics.defaultSolverIterations = solverIterations;
Physics.defaultSolverVelocityIterations = solverVelocityIterations;
// Make sure the Academy singleton is initialized first, since it will create the SideChannels.
var academy = Academy.Instance;
SideChannelUtils.GetSideChannel<FloatPropertiesChannel>().RegisterCallback("gravity", f => { Physics.gravity = new Vector3(0, -f, 0); });
}

Physics.defaultSolverVelocityIterations = m_OriginalSolverVelocityIterations;
}
}
}
}

256
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