109 次代码提交 (f7ad81fa-2419-4853-aedb-4c12dbeda437)

作者 SHA1 备注 提交日期
Jacob Stove Lorentzen a394c6e4 Latest Dev and Readme without Vivox 3 年前
UnityJacob 4dc33191 merging in the working plastic branch. 3 年前
UnityJacob e4cf51c3 Cleaned up Out of date scripts. 3 年前
GitHub 75340c6c Merge pull request #5 from Unity-Technologies/mainBranchMergeAndDocs 3 年前
UnityJacob 5a5209dc Pulled in latest Renames from Plastic Branch 3 年前
UnityJacob 85de15c7 Updated latest Lobby Rename and Moved Relay allocation to Countdown. 3 年前
UnityJacob d7613e86 Latest Rename Changes. 3 年前
GitHub a41d97a0 Merge pull request #7 from Unity-Technologies/dev 3 年前
Jacob Stove Lorentzen 8cbba883 Merging from Dev to fix double-main head issue. 3 年前
Jacob Stove Lorentzen 35c03f04 Bringing in Merge changes to Lobby 3 年前
GitHub 0aa138ef Merge pull request #9 from Unity-Technologies/master-lobby_merge_resolution-beta_packages_included-public_release_staging 3 年前
Jacob Stove Lorentzen 356c8836 Staging/dev should be pretty in-sync 3 年前
nathaniel.buck@unity3d.com 90d3890c Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending. 3 年前
nathaniel.buck@unity3d.com 9b8e52ec Lobby package now requires a heartbeat, so this adds that in. Note that I've identified a bug with the UpdateSlow where the wrong delta time was being passed, and I'm not *technically* fixing that, but it's close enough and just a one-line fix. 3 年前
nathaniel.buck@unity3d.com 363b2f50 Merging the UTP changes. 3 年前
nathaniel.buck@unity3d.com 42535b51 Tidying a bit, especially the tests. Removing uninformative tests and adding a little context. Removing a couple test-only methods. 3 年前
nathaniel.buck@unity3d.com 2f8b1cfa Merge from rename/cleanup branch. 3 年前
Jacob Stove Lorentzen eea9277d Merged in latest staging for doc image capture 3 年前
nathaniel.buck@unity3d.com 454c8146 Adding comments and doing minor renames for clarity. 3 年前
Jacob Stove Lorentzen cb8feefa Merging Code clarity and Rename pass. 3 年前
Jacob Stove Lorentzen 4e514938 Testing merge on this branch 3 年前
nathaniel.buck@unity3d.com 3045dabc Modifying UpdateSlow to accommodate differing periods, including acting as a regular Update for subscribers that aren't necessarily MonoBehaviours. I'm also stripping the staggering behavior, since it was unclear and not particularly necessary. 3 年前
Jacob Stove Lorentzen de763b1a LogHandling seperation start 3 年前
Jacob Stove Lorentzen be717df9 Working Popup spawning and deletion, as well as extracting the topmost sentence from the Exception Log. 3 年前
nathaniel.buck@unity3d.com 9785bf7e Merging the rate limit handling branch. 3 年前
Jacob Stove Lorentzen 3f26c715 PopUI CR changes applied 3 年前
Jacob Stove Lorentzen aabd0373 3 年前
Jacob Stove Lorentzen 140c3348 Merged in latest from Staging 3 年前
Jacob Stove Lorentzen af58bc19 Updated to latest package, pre-fixing. 3 年前
nathaniel.buck@unity3d.com fb2375da Updating LobbyAPIInterface to match changes to the Lobby API from the package. Consolidating a little async behavior between Lobby and Relay. 3 年前
nathaniel.buck@unity3d.com ea4a1137 Merging the Open_beta_update branch. The behavior for error pop-ups isn't quite done yet, but we've gotten a few other updates and fixes wrapped up with that so we'll just merge this all together now and branch of completion of that task next. 3 年前
Jacob Stove Lorentzen 1a5dccac Merging in latest from Staging 3 年前
nathaniel.buck@unity3d.com 9cc7b9d3 Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state. 3 年前
Jacob Stove Lorentzen 60ca6111 Local User Audio UI hooked into listening for LocalUser.HasVoice. 3 年前
Jacob Stove Lorentzen db92ac88 Updating main branch to latest Lobby and relay SDK 3 年前
GitHub ab507ae5 Merge pull request #10 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com 6ce074b5 Merge from the Vivox UI branch 3 年前
nathaniel.buck@unity3d.com c90240f8 Merging the error code exception branch. 3 年前
Jacob Stove Lorentzen ce9d9799 Merging in latest to begin network integration 3 年前
Jacob Stove Lorentzen db4d0f42 QuickJoin Button and functionality 3 年前
GitHub 3740510f Merge pull request #11 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 6b794fd9 merging in public transport package 3 年前
nathaniel.buck@unity3d.com c218602f Merge of Vivox UI branch 3 年前
Jacob Stove Lorentzen 3f090620 Merged in latest to work on Quick Join errors 3 年前
Jacob Stove Lorentzen 49b70c15 Merging in quick join button 3 年前
GitHub 4954d4e9 Merge pull request #13 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 4f570a1a Merging LAtest vivox changes to Main 3 年前
nathaniel.buck@unity3d.com e32921b2 Bugs: Adding clarifying comments for Relay + UTP and for some of the design patterns. Adding a rate limit on the lobby host button. Adding a blocker on the spinner so that the lobby list UI can't be interacted with while the spinner is visible (to prevent someone from starting to join a room that's about to be removed from the list). 3 年前
nathaniel.buck@unity3d.com 3b9ddfce Bugs: Setting LogHandler severity in-editor changes it at runtime. Handling some minor TODOs. Fixing an issue with getting some Vivor errors if disconnecting from a lobby before the Vivox connection completes. 3 年前
Jacob Stove Lorentzen f9b30e40 Merged in latest bug fixes. 3 年前
nathaniel.buck@unity3d.com fca424e7 Merging in the "bugs, various" branch 3 年前
nathaniel.buck@unity3d.com 56b3f054 Shoot I forgot to merge in the bugs_various but I was gonna set up smart merge first 3 年前
nathaniel.buck@unity3d.com 1fc7440a Primary rejection behavior - A host will reject an incoming client if the lobby is already in the in-game state. Clients will now no longer send data until they are approved, but once approved, connection completes as usual. 3 年前
nathaniel.buck@unity3d.com a1a07b92 Pulling the countdown logic out of the GameManager and the LocalLobby; the latter fixes a bug where the countdown would prevent any lobby changes from being pushed from the host, since every from the LocalLobby's OnChanged event would fire. 3 年前
nathaniel.buck@unity3d.com 10dadd0f Reordered the MessageTypes and added space for clarity (and ensured none are serialized). Broke up the GameManager OnReceiveMessage a bit for readability. 3 年前
Jacob Stove Lorentzen 05e13f2f New UI Art Merge! 3 年前
GitHub 6b94015c Merge pull request #16 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com 7d08ddb1 Merge from the host_handshake branch 3 年前
Jacob Stove Lorentzen 94ea6209 Merging staging and UI Bugs 3 年前
nathaniel.buck@unity3d.com 5f41201b Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Jacob Stove Lorentzen 70ddfc82 3 年前
GitHub 16ed3868 Merge pull request #18 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com 9614d153 Adding logic for displaying an image for each symbol object, and choosing a randomized sequence of symbols. Also adding basic UI for displaying a player's target sequence. 3 年前
Jacob Stove Lorentzen a312889d merging to staging 3 年前
Jacob Stove Lorentzen f4b5e883 3 年前
nathaniel.buck@unity3d.com abf9da09 Merge from all the NGO minigame branches, together! 3 年前
nathaniel.buck@unity3d.com abde7ffc Fixing a bug with Messenger: If a recipient would Unsubscribe during their IReceiveMessage, the new recipient list length was not respected. Messenger has been modified to allow arbitrary Un/Subscribe operations and then batch them until before the next message (so that the subscriber list will not be modified during OnReceiveMessage). More Messenger tests have been added. 3 年前
nathaniel.buck@unity3d.com 119e8e33 Switching over to the RelayUnityTransport component, although I'm still using the other Relay allocation to send the NGO relay code so that needs to change. Also note that consecutive games in one lobby fail now, for using the wrong relay code. 3 年前
nathaniel.buck@unity3d.com 2f4526c7 Fixing a bug with Messenger which allowed subscribers to add/remove subscribers during OnReceiveMessage that would themselves send a message, pushing through the add/remove before the original OnReceiveMessage call completed. This would cause a list mutation error since it happened within a foreach loop. 3 年前
nathaniel.buck@unity3d.com 3aca367d Removing the use of Relay to transmit the NGO relay code. 3 年前
nathaniel.buck@unity3d.com 120aeb08 Changing the InGame namespace/directory to NGO for clarity. 3 年前
nathaniel.buck@unity3d.com cf118508 Merge from the NGO minigame cleanup branch. This is partial but stable progress on that front. 3 年前
nathaniel.buck@unity3d.com 12a7518e Adding a basic intro to the minigame. 3 年前
nathaniel.buck@unity3d.com cf4ecd09 Merging in a Messenger fix. 3 年前
nathaniel.buck@unity3d.com 643c4789 Merging in the Messenger fix 3 年前
nathaniel.buck@unity3d.com 37ebe6f8 Merging from the Messenger fix branch. 3 年前
nathaniel.buck@unity3d.com 5418606d Fix to AsyncRequest - After an update a while ago, Relay exceptions stopped getting the extra call stacks that the AsyncRequest maintains, since something on the service side of things handles exceptions on its own. This switches the logging a bit to ensure call stacks for our code are presented. 3 年前
nathaniel.buck@unity3d.com ca5164bb A couple things: 3 年前
nathaniel.buck@unity3d.com 5b2e7b8c Adding an outro sequence that shows the scores briefly before returning to the lobby. Adding basic UI layering for the minigame assets (target sequence renders over everything, cursors and names render over everything else, etc.). 3 年前
nathaniel.buck@unity3d.com 9ac29e68 Merging a Messenger fix. 3 年前
nathaniel.buck@unity3d.com 684cd853 Merge from NGO cleanup branch 3 年前
nathaniel.buck@unity3d.com c93aa1a3 Merging the AsyncRequest logging fix. 3 年前
nathaniel.buck@unity3d.com 8816a3db Merge from staging. This breaks behavior for this fix, will investigate. 3 年前
nathaniel.buck@unity3d.com c0e1472f Merge from staging. 3 年前
Jacob Stove Lorentzen f63b493c Brought in latest staging changes. 3 年前
Jacob Stove Lorentzen c75c5377 Merging in the Glyph Game and additional bug fixes. 3 年前
GitHub bb8832a3 Merge pull request #21 from Unity-Technologies/master 3 年前
Jacob Stove Lorentzen d5286095 Added Comments and clarified some class names. 3 年前
Jacob Stove Lorentzen 7a207895 Merging in QOL changes. 3 年前
Jacob Stove Lorentzen 28ad491f First working Wire implementation 3 年前
GitHub 3b6a28a2 Merge pull request #24 from Unity-Technologies/master-staging 3 年前
Jacob Stove Lorentzen 02574016 Working wire implementation (Only passes the lobby color, and relay code around) 3 年前
Jacob 06dea12e renamed the namespace 3 年前
Jacob Stove Lorentzen 838efe8b Fixed Glyph game bugs caused by updated packages. 3 年前
GitHub 490c82ed Merge pull request #32 from Unity-Technologies/master-staging 2 年前
Jacob Stove Lorentzen dbb69d28 saving Wire implementation before tearing it outw 2 年前
Jacob Stove Lorentzen 8a5b5a31 Renamed LobbyUpdater to Lobby Synchronizer. 2 年前
Jacob Stove Lorentzen 567ddd9b Removed remaining relay changes from synchronizer. 2 年前
Jacob Stove Lorentzen 04cf2cf7 Stopping point. for converting Lobby to non-observer. 2 年前
Jacob Stove Lorentzen 3afa3f3b Renamed LobbyUser to LobbyPlayer 2 年前
Jacob Stove Lorentzen 7e47c4ab Stopping POint 2 年前
Jacob Stove Lorentzen de17cb80 Renamed AuthenticationManager to Auth to avoid conflct with a System API 2 年前
Jacob Stove Lorentzen 2ca155b9 merged in Async teardown 2 年前
Jacob Stove Lorentzen f73d89e6 WIP: Torn out LobbyUserObserver and LocalobbyObserver. 2 年前
Jacob Stove Lorentzen ec24566e fix: Back to working 1-player lobby without relay lobby 2 年前
UnityJacob d9767fc6 fix : color, entry and double calls. 2 年前
UnityJacob a91d6f8a cleanup : removed redundant infrastructure 2 年前
GitHub 6a10872c Merge pull request #33 from Unity-Technologies/master-staging 2 年前
UnityJacob efe29078 fix: Removed Obsolete Scripts 2 年前