Locator.Get.Messenger.OnReceiveMessage(MessageType.GameBeginning,null);// TODO: Might need to delay this a frame to ensure the client finished initializing (since I sometimes hit the "failed to join" message even when joining).
BeginGame();
}
privatevoidBeginGame()
{
m_canSpawnInGameObjects=true;
Locator.Get.Messenger.OnReceiveMessage(MessageType.GameBeginning,null);// TODO: Might need to delay this a frame to ensure the client finished initializing (since I sometimes hit the "failed to join" message even when joining).