Jacob Stove Lorentzen
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8e017b40
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UI Edits merged
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3 年前 |
nathaniel.buck@unity3d.com
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783c41cb
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Merging the quick_join_put_it_back branch, which puts back the quick join button as well as the error popup.
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3 年前 |
nathaniel.buck@unity3d.com
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bd3f3544
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Merge from relay autodisconnect branch
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3 年前 |
Jacob Stove Lorentzen
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95a03e91
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added mutedicon canonical meta
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3 年前 |
Jacob Stove Lorentzen
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c7e353aa
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Vivox Support for Lobby and Relay merge
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3 年前 |
nathaniel.buck@unity3d.com
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4914b06e
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Unlink project ID.
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3 年前 |
Jacob Stove Lorentzen
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49b70c15
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Merging in quick join button
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3 年前 |
nathaniel.buck@unity3d.com
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c218602f
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Merge of Vivox UI branch
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3 年前 |
Jacob Stove Lorentzen
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37ca0c4b
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Moved to Public transport package.
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3 年前 |
nathaniel.buck@unity3d.com
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c90240f8
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Merging the error code exception branch.
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3 年前 |
Jacob Stove Lorentzen
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db3e533a
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Mergin in github readme changes.
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3 年前 |
Jacob Stove Lorentzen
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f4683d0a
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unlinked project ID
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3 年前 |
Jacob Stove Lorentzen
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17997ced
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Merging in Relay SDK Update.
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3 年前 |
Jacob Stove Lorentzen
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4c4d8560
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Deleted added zip.
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3 年前 |
Jacob Stove Lorentzen
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b634cf24
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Readme Updated to latest Documents.
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3 年前 |
Jacob Stove Lorentzen
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fcad844e
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Updated Readme
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3 年前 |
Jacob Stove Lorentzen
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4bde5b9a
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package updated and reaction added
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3 年前 |
nathaniel.buck@unity3d.com
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3638cb6a
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Merge of the "resetting event queue" fix branch
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3 年前 |
nathaniel.buck@unity3d.com
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ea4a1137
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Merging the Open_beta_update branch. The behavior for error pop-ups isn't quite done yet, but we've gotten a few other updates and fixes wrapped up with that so we'll just merge this all together now and branch of completion of that task next.
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3 年前 |
Jacob Stove Lorentzen
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aabd0373
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3 年前 |
nathaniel.buck@unity3d.com
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9785bf7e
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Merging the rate limit handling branch.
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3 年前 |
Jacob Stove Lorentzen
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1251eaa2
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Merging in latest service versions to staging.
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3 年前 |
Jacob Stove Lorentzen
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933f35e5
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quick small update to the latest LTS version.
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3 年前 |
Jacob Stove Lorentzen
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b536a7a4
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Merging in Cooldown for Lobby Buttons.
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3 年前 |
nathaniel.buck@unity3d.com
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92722c59
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Merge from minor fixes branch
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3 年前 |
Jacob Stove Lorentzen
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18cac2ab
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UI changes and Readme to Staging
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3 年前 |
Jacob Stove Lorentzen
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cb8feefa
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Merging Code clarity and Rename pass.
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3 年前 |
Jacob Stove Lorentzen
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3aaf1757
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Moved latest images to staging
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3 年前 |
Jacob Stove Lorentzen
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668ba66e
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Updated Lobby Image to the latest
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3 年前 |
Jacob Stove Lorentzen
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eea9277d
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Merged in latest staging for doc image capture
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3 年前 |
nathaniel.buck@unity3d.com
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717476de
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Merge of auto disconnect branch
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3 年前 |
nathaniel.buck@unity3d.com
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2f8b1cfa
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Merge from rename/cleanup branch.
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3 年前 |
Jacob Stove Lorentzen
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147605ec
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Added Latest Documentation Images
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3 年前 |
nathaniel.buck@unity3d.com
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f34a8337
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Merge of UI changes.
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3 年前 |
nathaniel.buck@unity3d.com
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838aae18
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Fixing a bug where clients in builds would not receive the initial player state upon relay connection. There are also some nitpicks with the tests in here.
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3 年前 |
nathaniel.buck@unity3d.com
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499de49e
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Just swapping around what text gets colored to match the lobby color.
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3 年前 |
nathaniel.buck@unity3d.com
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42535b51
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Tidying a bit, especially the tests. Removing uninformative tests and adding a little context. Removing a couple test-only methods.
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3 年前 |
Jacob Stove Lorentzen
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4481b919
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Moved UI to seperate Lobby and relay elements, framed them.
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3 年前 |
nathaniel.buck@unity3d.com
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f98fd886
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Addressing most minor points from Thomas' feedback that needed actual work. Doesn't address: When the host pushes player data, it also pushes lobby data even if there aren't changes. There was some inconsistent issue with clients being unable to press the Join button. Tests need to be cleaned a bit before release.
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3 年前 |
nathaniel.buck@unity3d.com
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265c2b37
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Adding logic to supply the relay allocation and join code to a lobby, to enable automatic disconnect (i.e. if relay disconnects a player, the lobby detects that and also disconnects the player). It doesn't currently *work* but I'm working with the lobby team to see why, since as far as I'm aware it should be working with what I have.
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3 年前 |
Jacob Stove Lorentzen
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d48a3cea
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Swapped IP and Lobby Code positions,
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3 年前 |
nathaniel.buck@unity3d.com
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363b2f50
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Merging the UTP changes.
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3 年前 |
nathaniel.buck@unity3d.com
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60538f07
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Adjusting the color filter UI elements to work with arbitrary aspect ratios.
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3 年前 |
nathaniel.buck@unity3d.com
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2689dab6
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Adding in a color field to the lobbies, and the ability to filter by color in the lobby list. I still need to ensure the additional UI works for arbitrary aspect ratios.
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3 年前 |
nathaniel.buck@unity3d.com
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2a376941
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Cleaning up some of the lobby state so that leaving and rejoining/creating new lobbies works properly. Oh, also, I forgot to remove the ArePlayersReadyTime from the lobby, and also had a minor bug with the lobby heartbeat.
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3 年前 |
nathaniel.buck@unity3d.com
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9b8e52ec
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Lobby package now requires a heartbeat, so this adds that in. Note that I've identified a bug with the UpdateSlow where the wrong delta time was being passed, and I'm not *technically* fixing that, but it's close enough and just a one-line fix.
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3 年前 |
nathaniel.buck@unity3d.com
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42e833be
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Lobby package update
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3 年前 |
nathaniel.buck@unity3d.com
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90d3890c
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Completing the game state shift from lobby to relay. This adjusts the countdown to be interruptible and to properly handle exiting the game and restarting it. I'm also starting to trim a bit from the GameStateManager and the main scene, though most of that is pending.
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3 年前 |
nathaniel.buck@unity3d.com
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5a114974
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Transitioning data handling to Relay, so Lobby will only be responsible for the data useful for getting players into the lobby. I'm also fixing a bug where the lobby list heartbeat would never stop.
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3 年前 |
nathaniel.buck@unity3d.com
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5fa60706
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Starting to shift responsibility off of lobby. Now, once a player is connected to Relay, the local player data will update from that instead of from the lobby. The data are still written to the lobby currently, however.
A couple renames for clarity are also included.
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3 年前 |