93 次代码提交 (ebd0315d-53c6-467f-9e06-41717937a48b)

作者 SHA1 备注 提交日期
Steven Leal 5e143e2b randomization interface update 4 年前
Steven Leal 56db83ee reseting data capture sequence for every scenario iteration 4 年前
Steven Leal 444d404c fixed wrong pending capture being chosen for an async annotation after starting a new data capture sequence 4 年前
Steven Leal 687816c5 responding to PR feedback 4 年前
Steven Leal a72ab433 Parameters are now stateful when sampling values 4 年前
Steven Leal 6fc1e7cb updated sampler api doc strings 4 年前
Steven Leal b7446c59 DatasetCapture resets simulation on scenario termination 4 年前
Steven Leal b35616bf converted scenario update coroutine to regular update method 4 年前
Steven Leal c7ddc095 tested to check if parameter targets are applied correctly 4 年前
Steven Leal 18b18134 added todo notes for perception camera first frame bug 4 年前
Steven Leal 2124e3f5 simplified coroutine manipulation in scenario tests 4 年前
Steven Leal e478b860 removed unnecessary directive 4 年前
Steven Leal 62e505d4 added run in USim window 4 年前
Steven Leal 0c713aff implemented parameter behaviours 4 年前
Steven Leal 228032f4 renamed ParameterConfiguration to ParameterList 4 年前
Steven Leal 7161dc3e properly shutdown manager instance 4 年前
Steven Leal d6860f5a moved reset 4 年前
Steven Leal 7d0ec48a working on new workflow 4 年前
Steven Leal b7091e4e experimenting with ECS workflow 4 年前
GitHub d290dab1 Changed the namespace of randomization tools to UnityEngine.Experimental (#74) 4 年前
Steven Leal 58799d44 Added Randomizers and RandomizerTags 4 年前
Steven Leal 794ecb89 added generic seed generator apis to ScenarioBase 4 年前
Steven Leal c80e1d42 added run in usim window 4 年前
Steven Leal 41e82b5f refactored randomization uss 4 年前
Steven Leal dbf33623 updated xml docs 4 年前
Steven Leal eba80c98 Simulation shutdown is no longer called when quitOnComplete is false 4 年前
Steven Leal 246d4c06 responded to second round of PR feedback 4 年前
Steven Leal 0b8c42ba responding to more PR feedback 4 年前
Steven Leal ad75fa43 fixed usim nodes generating an empty first image 4 年前
Steven Leal f183da3f fixed GenerateRandomSeedFromIndex method 4 年前
Steven Leal 9ec4a981 randomizers now reference the current scenario through the static activeScenario property 4 年前
Jon Hogins dfb4403f Adding metric on iteration start for enabling reproducibility in editor from USim iterations 4 年前
Steven Leal 78e49904 replaced individual sampler seeds with one global seed 4 年前
Steven Leal 8c18953c addressed PR feedback 4 年前
Steven Leal d9776715 scenario's random seed is now reported as a metric automatically 4 年前
Steven Leal e6518132 fixed invalid guid 4 年前
Steven Leal b35bc31e refactored serialization code 4 年前
Steven Leal 4ce3c145 Updated RunInUnitySimulationWindow for new serialization format 4 年前
Steven Leal 594c8bcb updated xmldocs 4 年前
Steven Leal 44102c51 Added scenario serialization tests 4 年前
Steven Leal ba332ad8 updated tooltips for scenario serialization buttons 4 年前
Steven Leal 6ab9f24e removed extra whitespace 4 年前
Steven Leal fe9ea33f Added editor compiler define to enable sampling in edit mode 4 年前
Steven Leal a2571f97 Added SamplerUtility.Hash32NonZero() API 4 年前
Steven Leal 619701a5 simplifed tag inheritance 4 年前
Mohsen Kamalzadeh fb5da2c0 almost done now 4 年前
Steven Leal 6b27f7e5 prevent OnCreate() function from activating in edit mode 4 年前
Steven Leal f380b505 change active scenario on enable/disable 4 年前
Steven Leal cb11c3b8 separated the randomizer tag manager from the active scenario 4 年前
GitHub 4f514ec9 Merge pull request #149 from Unity-Technologies/check-null-scenario-on-randomizer-tag 4 年前
Mohsen Kamalzadeh e1b52e4f Merge branch 'master' into animation_curve_sampling 4 年前
Steven Leal 3ce6de39 fixed randomizer container UI bug 4 年前
Steven Leal fbe25be8 isolated sampler state in its own static class 4 年前
GitHub a7c70bc7 Fix Semantic Segmentation in USim (#163) 4 年前
GitHub 7cd80d5c Removed randomization tooling from the experimental namespace (#177) 4 年前
Steven Borkman 6df53059 Added randomization states 4 年前
Steven Leal 3161bbb4 removed MovedFrom attribute 4 年前
Steven Borkman 6f2d79a2 A couple of changes to scenario 4 年前
Steven Leal a44b733e app-params now deserialize from the correct location in usim 4 年前
Steven Leal 71bcc834 fixed determinism issues affecting USim runs 4 年前
Steven Leal 6c54f771 removed using declaration 4 年前
Steven Leal 8d9db7e8 connected serializer to scenario api 4 年前
Steven Leal 0104a889 refactored scenario lifecycle hooks 4 年前
Steven Leal a7f16c04 refactored arg parsing 4 年前
Steven Leal 96dbd906 added missing xml doc 4 年前
Steven Leal c6518f0b fixed xml doc 4 年前
sleal-unity 3bae569a updated scenario lifecycle hooks 4 年前
Steven Borkman b45e3ea8 Merge branch 'master' into fod_generator_randomization_changes 4 年前
Steven Borkman a0db5c1b Some small fixes post merge 4 年前
sleal-unity 515a1a83 moved custom passes and cleaned up code 4 年前
sleal-unity 4df00501 refactored scenario end frame behavior 4 年前
sleal-unity ec307e93 addressables updates 4 年前
sleal-unity 4beed641 added xml doc strings 4 年前
sleal-unity 130258c0 stapled scenario back together 4 年前
sleal-unity 9a593a3f added configuration text asset field to scenario 4 年前
sleal-unity bab36e16 fixed scenario UI for configuration asset 4 年前
sleal-unity 73dc4995 added xml docs 4 年前
sleal-unity a8985300 Load configuration on awake instead of on start 4 年前
sleal-unity 57cda61f awake and start only active randomizers 4 年前
Jon Hogins 76b99bf2 Adding "RestartIteration()" to ScenarioBase 4 年前
sleal-unity 2dfadc6a Merge branch 'h-i' into generic-asset-sources 4 年前
Jon Hogins 05d56445 Adding iteration delay to address issue with capturing in frames when scenes are still loading. 3 年前
sleal-unity 4c7f4e1d DeserializeConfiguration() is now protected 3 年前
Mohsen Kamalzadeh 7dddeacb Merge branch 'h-i' into for_vulkan_mem_test 3 年前
Aryan Mann 55e6068e Added ability to delay the current iteration 3 年前
Mohsen Kamalzadeh b6f3e784 fix iteration restart 3 年前
Aryan Mann 65d2c69b draft 1 of engine analytics 3 年前
Steve Borkman 0fce16c7 I think I have the timings working now 3 年前
Jon Hogins 899b4cca Hacking in support for editor scene generation 3 年前
Steve Borkman 4cea1504 Old perception format working, and all tests passing 3 年前
Aryan Mann 871ed22d draft 1 of engine analytics 3 年前
Aryan Mann 6d2ca06a merged both runtime and editor analytics into one file/implementation 3 年前
Aryan Mann 5e64cf08 address few (not all) PR comments 3 年前