Steven Leal
5e143e2b
randomization interface update
4 年前
Steven Leal
56db83ee
reseting data capture sequence for every scenario iteration
4 年前
Steven Leal
444d404c
fixed wrong pending capture being chosen for an async annotation after starting a new data capture sequence
4 年前
Steven Leal
687816c5
responding to PR feedback
4 年前
Steven Leal
a72ab433
Parameters are now stateful when sampling values
4 年前
Steven Leal
6fc1e7cb
updated sampler api doc strings
4 年前
Steven Leal
b7446c59
DatasetCapture resets simulation on scenario termination
4 年前
Steven Leal
b35616bf
converted scenario update coroutine to regular update method
4 年前
Steven Leal
c7ddc095
tested to check if parameter targets are applied correctly
4 年前
Steven Leal
18b18134
added todo notes for perception camera first frame bug
4 年前
Steven Leal
2124e3f5
simplified coroutine manipulation in scenario tests
4 年前
Steven Leal
e478b860
removed unnecessary directive
4 年前
Steven Leal
62e505d4
added run in USim window
4 年前
Steven Leal
0c713aff
implemented parameter behaviours
4 年前
Steven Leal
228032f4
renamed ParameterConfiguration to ParameterList
4 年前
Steven Leal
7161dc3e
properly shutdown manager instance
4 年前
Steven Leal
d6860f5a
moved reset
4 年前
Steven Leal
7d0ec48a
working on new workflow
4 年前
Steven Leal
b7091e4e
experimenting with ECS workflow
4 年前
GitHub
d290dab1
Changed the namespace of randomization tools to UnityEngine.Experimental ( #74 )
* changed the namespace of randomization tools to experimental
* moved randomization UI code to experimental namespace
* updated docs to emphasize that the randomization tools are experimental
* updated changelog
4 年前
Steven Leal
58799d44
Added Randomizers and RandomizerTags
4 年前
Steven Leal
794ecb89
added generic seed generator apis to ScenarioBase
4 年前
Steven Leal
c80e1d42
added run in usim window
4 年前
Steven Leal
41e82b5f
refactored randomization uss
4 年前
Steven Leal
dbf33623
updated xml docs
4 年前
Steven Leal
eba80c98
Simulation shutdown is no longer called when quitOnComplete is false
4 年前
Steven Leal
246d4c06
responded to second round of PR feedback
4 年前
Steven Leal
0b8c42ba
responding to more PR feedback
4 年前
Steven Leal
ad75fa43
fixed usim nodes generating an empty first image
4 年前
Steven Leal
f183da3f
fixed GenerateRandomSeedFromIndex method
4 年前
Steven Leal
9ec4a981
randomizers now reference the current scenario through the static activeScenario property
4 年前
Jon Hogins
dfb4403f
Adding metric on iteration start for enabling reproducibility in editor from USim iterations
4 年前
Steven Leal
78e49904
replaced individual sampler seeds with one global seed
4 年前
Steven Leal
8c18953c
addressed PR feedback
4 年前
Steven Leal
d9776715
scenario's random seed is now reported as a metric automatically
4 年前
Steven Leal
e6518132
fixed invalid guid
4 年前
Steven Leal
b35bc31e
refactored serialization code
4 年前
Steven Leal
4ce3c145
Updated RunInUnitySimulationWindow for new serialization format
4 年前
Steven Leal
594c8bcb
updated xmldocs
4 年前
Steven Leal
44102c51
Added scenario serialization tests
4 年前
Steven Leal
ba332ad8
updated tooltips for scenario serialization buttons
4 年前
Steven Leal
6ab9f24e
removed extra whitespace
4 年前
Steven Leal
fe9ea33f
Added editor compiler define to enable sampling in edit mode
4 年前
Steven Leal
a2571f97
Added SamplerUtility.Hash32NonZero() API
4 年前
Steven Leal
619701a5
simplifed tag inheritance
4 年前
Mohsen Kamalzadeh
fb5da2c0
almost done now
4 年前
Steven Leal
6b27f7e5
prevent OnCreate() function from activating in edit mode
4 年前
Steven Leal
f380b505
change active scenario on enable/disable
4 年前
Steven Leal
cb11c3b8
separated the randomizer tag manager from the active scenario
4 年前
GitHub
4f514ec9
Merge pull request #149 from Unity-Technologies/check-null-scenario-on-randomizer-tag
Decouple RandomizerTagManager from Scenarios
4 年前
Mohsen Kamalzadeh
e1b52e4f
Merge branch 'master' into animation_curve_sampling
4 年前
Steven Leal
3ce6de39
fixed randomizer container UI bug
4 年前
Steven Leal
fbe25be8
isolated sampler state in its own static class
4 年前
GitHub
a7c70bc7
Fix Semantic Segmentation in USim ( #163 )
* Updating capture package dependency to support cloud rendering
* Adding metric on iteration start for enabling reproducibility in editor from USim iterations
* Supporting semantic segmentation in unity simulation.
* Fixing tests and updating dependencies
* Updating PerceptionHDRP and regenerating package data
* Updating changelog
Co-authored-by: sleal-unity <53197518+sleal-unity@users.noreply.github.com>
4 年前
GitHub
7cd80d5c
Removed randomization tooling from the experimental namespace ( #177 )
* removed randomization tooling from the experimental namespace
* removed experimental namespace from randomization docs
* removed vestigial precompiled references from asmdefs
* added note to parameters doc
* added helpful link inside parameters doc
* fixed script name
* added MovedFrom attribute to randomization APIs
4 年前
Steven Borkman
6df53059
Added randomization states
4 年前
Steven Leal
3161bbb4
removed MovedFrom attribute
4 年前
Steven Borkman
6f2d79a2
A couple of changes to scenario
4 年前
Steven Leal
a44b733e
app-params now deserialize from the correct location in usim
4 年前
Steven Leal
71bcc834
fixed determinism issues affecting USim runs
4 年前
Steven Leal
6c54f771
removed using declaration
4 年前
Steven Leal
8d9db7e8
connected serializer to scenario api
4 年前
Steven Leal
0104a889
refactored scenario lifecycle hooks
4 年前
Steven Leal
a7f16c04
refactored arg parsing
4 年前
Steven Leal
96dbd906
added missing xml doc
4 年前
Steven Leal
c6518f0b
fixed xml doc
4 年前
sleal-unity
3bae569a
updated scenario lifecycle hooks
4 年前
Steven Borkman
b45e3ea8
Merge branch 'master' into fod_generator_randomization_changes
4 年前
Steven Borkman
a0db5c1b
Some small fixes post merge
4 年前
sleal-unity
515a1a83
moved custom passes and cleaned up code
4 年前
sleal-unity
4df00501
refactored scenario end frame behavior
4 年前
sleal-unity
ec307e93
addressables updates
4 年前
sleal-unity
4beed641
added xml doc strings
4 年前
sleal-unity
130258c0
stapled scenario back together
4 年前
sleal-unity
9a593a3f
added configuration text asset field to scenario
4 年前
sleal-unity
bab36e16
fixed scenario UI for configuration asset
4 年前
sleal-unity
73dc4995
added xml docs
4 年前
sleal-unity
a8985300
Load configuration on awake instead of on start
4 年前
sleal-unity
57cda61f
awake and start only active randomizers
4 年前
Jon Hogins
76b99bf2
Adding "RestartIteration()" to ScenarioBase
4 年前
sleal-unity
2dfadc6a
Merge branch 'h-i' into generic-asset-sources
4 年前
Jon Hogins
05d56445
Adding iteration delay to address issue with capturing in frames when scenes are still loading.
3 年前
sleal-unity
4c7f4e1d
DeserializeConfiguration() is now protected
3 年前
Mohsen Kamalzadeh
7dddeacb
Merge branch 'h-i' into for_vulkan_mem_test
3 年前
Aryan Mann
55e6068e
Added ability to delay the current iteration
3 年前
Mohsen Kamalzadeh
b6f3e784
fix iteration restart
Call OnIterationEnd for randomizers that have already started when we restart the Iteration
3 年前
Aryan Mann
65d2c69b
draft 1 of engine analytics
3 年前
Steve Borkman
0fce16c7
I think I have the timings working now
3 年前
Jon Hogins
899b4cca
Hacking in support for editor scene generation
3 年前
Steve Borkman
4cea1504
Old perception format working, and all tests passing
3 年前
Aryan Mann
871ed22d
draft 1 of engine analytics
3 年前
Aryan Mann
6d2ca06a
merged both runtime and editor analytics into one file/implementation
3 年前
Aryan Mann
5e64cf08
address few (not all) PR comments
3 年前