sleal-unity
4 年前
当前提交
4df00501
共有 6 个文件被更改,包括 80 次插入 和 54 次删除
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23com.unity.perception/Runtime/Randomization/Scenarios/FixedLengthScenario.cs
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20com.unity.perception/Runtime/Randomization/Scenarios/PerceptionScenario.cs
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52com.unity.perception/Runtime/Randomization/Scenarios/ScenarioBase.cs
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14com.unity.perception/Runtime/Randomization/Scenarios/UnitySimulationScenario.cs
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22com.unity.perception/Runtime/Randomization/Scenarios/AssetLoadingScenario.cs
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3com.unity.perception/Runtime/Randomization/Scenarios/AssetLoadingScenario.cs.meta
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// using UnityEngine.AddressableAssets;
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//
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// namespace UnityEngine.Perception.Randomization.Scenarios
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// {
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// [AddComponentMenu("Perception/Scenarios/Asset Loading Scenario")]
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// public class AssetLoadingScenario : FixedLengthScenario
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// {
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// bool m_AssetsLoaded;
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//
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//
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// protected override bool isScenarioReadyToStart => m_AssetsLoaded;
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//
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// protected override void OnStart()
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// {
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// base.OnStart();
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// Addressables.LoadAssetsAsync<GameObject>("", null).Completed += handle =>
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// {
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//
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// };
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// }
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// }
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// }
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fileFormatVersion: 2 |
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guid: 1d7305f64b1a47dbb52fe9dbbbcdb931 |
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timeCreated: 1616181370 |
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