Mohsen Kamalzadeh
|
0df8f4ca
|
use asset role labels as display name instead of partial class names
|
3 年前 |
Mohsen Kamalzadeh
|
50bdb69e
|
fix test asset source
|
3 年前 |
Mohsen Kamalzadeh
|
3b127d02
|
fixed compile error and null pointer
|
3 年前 |
Mohsen Kamalzadeh
|
4f46415f
|
Give option for using current scene if build settings empty
|
3 年前 |
Mohsen Kamalzadeh
|
69eed5ff
|
changed labeler.init back to internal
|
3 年前 |
Mohsen Kamalzadeh
|
84e1f1e6
|
hide app param config
hide scenario app-param config field if ENABLE_SCENARIO_APP_PARAM_CONFIG is not defined
|
3 年前 |
Mohsen Kamalzadeh
|
077be71d
|
make object count labeler's idlabelconfig field settable
|
3 年前 |
Mohsen Kamalzadeh
|
f0e63527
|
added asset role description field
|
3 年前 |
Mohsen Kamalzadeh
|
b24e6629
|
fixed an issue with detecting the visualization enabled state that manifested in usim runs
|
3 年前 |
Mohsen Kamalzadeh
|
48ac49e7
|
fixed object cache reset object function
|
3 年前 |
sleal-unity
|
2dfadc6a
|
Merge branch 'h-i' into generic-asset-sources
|
4 年前 |
sleal-unity
|
4da33e39
|
Merge branch 'master' into generic-asset-sources
|
4 年前 |
sleal-unity
|
38f6b930
|
renamed asset source editor description attribute
|
4 年前 |
sleal-unity
|
3f7f00d0
|
renamed random sample method in GameObjectCache
|
4 年前 |
sleal-unity
|
57cda61f
|
awake and start only active randomizers
|
4 年前 |
sleal-unity
|
358a8865
|
added empty array check to GameObject cache
|
4 年前 |
sleal-unity
|
a8985300
|
Load configuration on awake instead of on start
|
4 年前 |
sleal-unity
|
f7eac831
|
added tests
|
4 年前 |
Mohsen Kamalzadeh
|
8216c2ca
|
Merge branch 'change_to_stddev' into generic-asset-sources
|
4 年前 |
Jon Hogins
|
f19a8e51
|
Fixing issue with AssetSources not being initialized when only `count` is called
|
4 年前 |
Jon Hogins
|
310fb4f0
|
Switching RunInUnitySimulationWindow to use player build settings for scene list
|
4 年前 |
Jon Hogins
|
d6bc212c
|
Merge branch 'generic-asset-sources' of https://github.com/Unity-Technologies/com.unity.perception into generic-asset-sources
|
4 年前 |
sleal-unity
|
afb1a5f9
|
renamed Archetype to AssetRole
|
4 年前 |
sleal-unity
|
73dc4995
|
added xml docs
|
4 年前 |
sleal-unity
|
b61e315b
|
Count is now lowercase on AssetSources
|
4 年前 |
sleal-unity
|
bab36e16
|
fixed scenario UI for configuration asset
|
4 年前 |
sleal-unity
|
4c50a0a5
|
Merge branch 'configuration-text-asset' into generic-asset-sources
|
4 年前 |
Jon Hogins
|
41e3baef
|
Making ParameterElement sizes larger to make room for odd SceneReference editor sizes
|
4 年前 |
Jon Hogins
|
6213ae21
|
Adding null checks to AssetSource.cs
|
4 年前 |
Jon Hogins
|
a65e2a9b
|
Adding missing string for cloud rendering build target
|
4 年前 |
sleal-unity
|
f59f16e7
|
removed preprocessing from asset api
|
4 年前 |
sleal-unity
|
5862e553
|
updated display name
|
4 年前 |
sleal-unity
|
10fc7559
|
added tooltips and notes to asset sources
|
4 年前 |
sleal-unity
|
6b8aa759
|
updated GameObjectCache with random prefab selection api
|
4 年前 |
sleal-unity
|
61480124
|
fixed sample scenario configuration
|
4 年前 |
sleal-unity
|
39d2594b
|
added xml docs to new classes
|
4 年前 |
sleal-unity
|
095aebb1
|
added AssetSource class
|
4 年前 |