|[Dataset Capture](com.unity.perception/Documentation~/DatasetCapture.md)|Ensures sensors are triggered at proper rates and accepts data for the JSON dataset.|
|[Randomization](com.unity.perception/Documentation~/Randomization/Index.md)|The Randomization tool set lets you integrate domain randomization principles into your simulation.|
## Community and Support
For setup problems or discussions about leveraging the Perception package in your project, please create a new thread on the **[Unity Computer Vision forum](https://forum.unity.com/forums/computer-vision.626/)** and make sure to include as much detail as possible. If you run into any other problems with the Perception package or have a specific feature request, please submit a **[GitHub issue](https://github.com/Unity-Technologies/com.unity.perception/issues)**.
For any other questions or feedback, connect directly with the Computer Vision team at [computer-vision@unity3d.com](mailto:computer-vision@unity3d.com).
## Example Projects
### SynthDet
## License
* [License](com.unity.perception/LICENSE.md)
## Community and Feedback
For setup problems or discussions about leveraging the Perception package in your project, please create a new thread on the [Unity Computer Vision forum](https://forum.unity.com/forums/computer-vision.626/) and make sure to include as much detail as possible. If you run into any other problems with the Perception package or have a specific feature request, please submit a [GitHub issue](https://github.com/Unity-Technologies/com.unity.perception/issues).
For any other questions or feedback, connect directly with the Computer Vision team at [computer-vision@unity3d.com](mailto:computer-vision@unity3d.com).
## Citation
If you find this package useful, consider citing it using:
* [Step 5: Add Joints to the Character and Customize Keypoint Templates](#step-5)
* [Step 6: Randomize the Humanoid Character's Animations](#step-6)
> :information_source: If you face any problems while following this tutorial, please create a post on the **[Unity Computer Vision forum](https://forum.unity.com/forums/computer-vision.626/)** or the **[GitHub issues](https://github.com/Unity-Technologies/com.unity.perception/issues)** page and include as much detail as possible.
### <aname="step-1">Step 1: Import `.fbx` Models and Animations</a>
This tutorial assumes that you have already created a Unity project, installed the Perception package, and set up a Scene with a `Perception Camera` inside. If this is not the case, please follow **steps 1 to 3** of [Phase 1 of the Perception Tutorial](../Tutorial/Phase1.md).
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* **:green_circle: Action**: Return to `Perception Camera` and assign `HPE_IdLabelConfig` to the `KeyPointLabeler`'s label configuration property.
* **:green_circle: Action**: Search in the _**Project**_ tab for `CocoKeypointTemplate`, with the scope set to _**In Packages**_. Drag and drop the found asset into the `Active Template` field of the `Perception Camera`.
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Note the `CocoKeypointTemplate` asset that is already assigned as the `Active Template`. This template will tell the labeler how to map default Unity rig joints to human joint labels in the popular COCO dataset so that the output of the labeler can be easily converted to COCO format. Later in this tutorial, we will learn how to add more joints to our character and how to customize joint mapping templates.
The `Active Template` tells the labeler how to map default Unity rig joints to human joint labels in the popular COCO dataset so that the output of the labeler can be easily converted to COCO format. Later in this tutorial, we will learn how to add more joints to our character and how to customize joint mapping templates.
* [Step 8: Verify Data Using Dataset Insights](#step-8)
> :information_source: If you face any problems while following this tutorial, please create a post on the **[Unity Computer Vision forum](https://forum.unity.com/forums/computer-vision.626/)** or the **[GitHub issues](https://github.com/Unity-Technologies/com.unity.perception/issues)** page and include as much detail as possible.
### <aname="step-1">Step 1: Download Unity Editor and Create a New Project</a>
* **:green_circle: Action**: Navigate to [this](https://unity3d.com/get-unity/download/archive) page to download and install the latest version of **Unity Editor 2020.2.x**. (The tutorial has not yet been fully tested on newer versions.)
Debug.LogWarning($"Passed in directory to store simulation artifacts: {basePath}, does not exist. Using default directory {Configuration.localPersistentDataPath} instead.");