Luke Stampfli
8a9b8d9b
Character spawning and simple input handling and positon replication
4 年前
Luke Stampfli
1722716e
refactor: Add asmdef files
4 年前
Luke Stampfli
77b59d92
refactor: update namespaces
4 年前
Luke Stampfli
e7d31100
refactor: Add tasks to TODOs and add comments
4 年前
Luke Stampfli
0a009825
refactor: Rename ClientInputSender
4 年前
Luke Stampfli
982d803e
docs: Add comments.
4 年前
David Woodruff
4b8e4bd1
moving assets to BossRoom root dir
4 年前
David Woodruff
941f2760
integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code.
4 年前
David Woodruff
64008746
adding stormflag art assets and test scene
4 年前
David Woodruff
13a7f3fb
taking reverse merge from develop
4 年前
eheimburg
9b0e2a81
Support for animation and spawning player in DungeonTest scene
4 年前
jdepuy
89706c47
Integrated new UI for Title screen and stub for Char Select. Dungeon adjusted to show character lineup.
4 年前
David Woodruff
a81b6769
first pass at action system work
4 年前
GitHub
f57f9a2e
Merge pull request #16 from Unity-Technologies/jdp_main_menu_ui
Integrated new UI for BossRoom Title screen and stub for Char Select. Dungeon adjusted to show character lineup.
4 年前
David Woodruff
574fd252
2nd pass on action system. Not properly replicating to clients yet
4 年前
eheimburg
e96bb41c
Merge remote-tracking branch 'origin/sfdev' into eh_integratecharacterset
4 年前
David Woodruff
6866f803
cleaning up some empty methods
4 年前
eheimburg
dcf0c6dc
merge changes from sfdev
4 年前
David Woodruff
7360d6b6
more rearranging scripts.
4 年前
eheimburg
79f53a0f
suggested changes from PR
4 年前
GitHub
5458ac01
Merge pull request #17 from Unity-Technologies/eh_integratecharacterset
Support for animation and spawning player in DungeonTest scene
4 年前
David Woodruff
8509d7d6
adding ranges
4 年前
David Woodruff
4c4f0cfb
taking sfdev merge
4 年前
David Woodruff
ee7022ed
fixing missing faces problem, and correcting an issue where two host player prefabs were being created
4 年前
David Woodruff
2b141f5a
adding GOMPS task for ScriptableObject action system fixmes
4 年前
GitHub
3cc6f6be
Merge pull request #18 from Unity-Technologies/dmw_actionsystem
Action System V1
4 年前
David Woodruff
63c07658
adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving)
4 年前
GitHub
de3a5819
Merge pull request #20 from Unity-Technologies/dmw_chaseaction
adding ChaseAction
4 年前
David Woodruff
d1317bb5
fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities
4 年前
eheimburg
3bee0ea3
Simple AI based on Actions
- added AIBrain which can switch between Idle and Attack. Owned by ServerCharacter
- renamed Action enum to ActionType to prevent name conflicts with Action class
- gave NetworkingManager its own prefab (this is the only change to MainMenu)
- testing hack: press the "E" key on the server/host to spawn an enemy at 0,0,0
4 年前
GitHub
27d21244
Merge pull request #21 from Unity-Technologies/eh_protoai2
Simple AI based on Actions
4 年前
David Woodruff
36a7d413
Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting
4 年前
David Woodruff
9159e364
making the enemy prefab use the Boss viz asset
4 年前
David Woodruff
f6b9a66a
got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves
4 年前
GitHub
3d9bcf77
Merge pull request #22 from Unity-Technologies/dmw_hitaction
physics-based melee hit action
4 年前
CGerrits SF
d0f44a55
Added quad for click feedback on player move
4 年前
CGerrits SF
f6c1ab34
Continued work on swap script. Added missing gear slot and handling of unset objects
4 年前
CGerrits SF
d23d3482
Tweaked for PR Feedback- added SelfDisableScript as well as changes to Click_Feedback.cs
4 年前
CGerrits SF
1647df16
Added models to swap script
4 年前
CGerrits SF
63336deb
Further tweaks to click feedback
4 年前
CGerrits SF
10a4d2c8
Fixed issue with rogue head being wrong reference
4 年前
CGerrits SF
6cfc5061
Removed accidental addition of CharacterSwap
4 年前
David Woodruff
4e0d4420
taking feedback from holiday PRs
4 年前
CGerrits SF
7a938c4b
fixed incorrect naming convention
4 年前
CGerrits SF
c46f5de0
Updated prefab to not have hotkey selected by default, cleaned up accordingly
4 年前
Luke Stampfli
9ece9209
feat: Add navigation system and support classes.
4 年前
David Woodruff
4c1fe0b4
initial pass at asset removal
4 年前
David Woodruff
a17a40e5
taking asset removal merge
4 年前
CGerrits SF
c7038104
final small tweaks for ClickFeedback
4 年前
CGerrits SF
10777a5f
tweaks to line up with intended functionality
4 年前
Luke Stampfli
eb592cde
feat: Update ServerCharacterMovement to new navigation system.
4 年前
David Woodruff
82c1a99a
renaming GameNetHub to GameNetPortal
4 年前
CGerrits SF
fa3262fc
Tweaks per PR feedback
4 年前
Luke Stampfli
197c682f
feat: Update ChaseAction to new navigation system.
This improves performance because the navigation paths don't have to be recalculated each frame.
4 年前
CGerrits SF
03c925d2
added missing comment update
4 年前
Luke Stampfli
8b80dddb
refactor: fix comments
4 年前
CGerrits SF
b2817aec
removed model swap as it has been fully replaced
4 年前
David Woodruff
93cc4c2e
taking merge
4 年前
Luke Stampfli
80e334fa
Feat: Update client input sender to improve position input.
4 年前
David Woodruff
84add18e
reversing light_flicker script move so that it can hang out in a separate PR
4 年前
CGerrits SF
38d4837d
merge with sfdev
4 年前
CGerrits SF
5f9ca725
began work on renaming and styling
4 年前
Luke Stampfli
aaf62377
Merge branch 'develop' into feature/pathfinding
# Conflicts:
# Assets/BossRoom/Scenes/DungeonTest.unity
# Assets/BossRoom/Scripts/Client/ClientInputSender.cs
# Assets/BossRoom/Scripts/Server/Game/Action/ChaseAction.cs
# Assets/BossRoom/Scripts/Server/ServerCharacterMovement.cs
# ProjectSettings/DynamicsManager.asset
# ProjectSettings/NavMeshAreas.asset
# ProjectSettings/TagManager.asset
4 年前
Luke Stampfli
bac2c293
refactor: Explicit private declarations, Initialize events as empty delegates, move NavMeshComponents license file
4 年前
Luke Stampfli
2065597e
refactor: Remove unused usings, use Unity asserts, small style fixes.
4 年前
Luke Stampfli
92cd88a8
refactor: Use var and fix formatting
4 年前
Luke Stampfli
aeb3eb51
feat: ClientInputSender use non alloc raycasts.
4 年前
Luke Stampfli
bf7da168
fix: Fix typo in NavigationSystemTag :)
4 年前